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The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore!
The Godfather of turn-based RPG action is making its comeback! Mercenaries, guns and sarcastic humor galore!
7,167 backers pledged $368,614 to help bring this project to life.

Competition Follow-Up and Editor Sneak Peek


Dear Backers, 

We hope you have all enjoyed the Holidays and are having a blast in 2014 so far. The JAF team got a chance to recharge their batteries and we are now back to full strength. The art team is continuing to work on the first playable sector, which we are looking forward to complete very soon. 

We posted a screenshot with some of the final assets in the first sector right before the Holidays and we have been getting a lot of feedback on both Facebook and our forum. Thank you for all your input! We are happy with the responses and will continue down the path we have chosen, constantly tweaking it to “perfection” based on feedback from the community and discussions within the JAF Team. 

If any of you missed the screenshot on the social channels, you can find it HERE as well as see some of the feedback from other backers. It’s still Work in Progress but we’re getting closer and closer to a result that we’re all happy with. 

Flag Competition 

As you all know we started a flag competition before the Holidays in search of the official flag of San Hermanos. We got some pretty cool entries and it was hard to pick a winner. The winner was picked by the JAF Team and we focused on in-game readability, overall design, choice of colours and how well it depicted the History of San Hermanos. 


By Lukas from Germany 

The general idea behind the flag is to tell the story of the 4 Spanish brothers Garcia, Fraco, Sal and Tori Moreno. Guided by stars, they discovered the islands of San Hermanos with their ships in 1499, though only one Garcia survived. After the Spanish withdrawal 1895 - 1909, there was a change in the color scheme into the traditional colors of the natives (green & earth). 

Congratulations to Lukas and a big thanks to all who participated in the competition. It’s really fun for us to get content from the community that ends up in the game. A lot of contestants decided to make up to 7 variations of their flag and even up to 5 different flags. We thought it was a good idea to share the flags we received below, for people who sent us multiple flags we picked the ones we thought looked the best. A big THANK YOU to everyone for their effort!

We actually also received flags neatly categorized for different purposes: 

Like with the Dialogue Competition we hosted earlier, there’s a possibility that we’ll use some or parts of the flags we received in the game. The team talked about City Flags and maybe Faction Flags, people will get credited if their design is used. 

Mercenary Competition 

We have also had a Mercenary Competition running during the Holidays and we have received a fair amount of entries ranging from serious and professional types to outright crazy and cheesy personalities. A few people missed the fact that JAF takes place pre A.I.M so their merc stories are not totally in line with the game, but they could however be slightly altered. Some people have also filled out way more info about the mercenaries than what was asked for, so we have cut some of it out in order to make a fair comparison. 

It was VERY hard to choose, which is why we’re happy that it’s up to the community to choose the best one. We made our decision based on the quality of the story, how well the taglines fit the game and the personality of the mercenary. It was also important that the story didn’t feel too constructed and that the mercenary had a unique touch, some good reference pictures and descriptions also helped. 

We wanted a bit of variety in the Mercenaries, so our top 5 is a mixed bunch. Click on their names to see the full information and then cast your vote by following the link beneath the list. 

Top 5 

Heinrich “Heini” Sackbauer
Mac “Mister” Rodgers
Elodie “Fléchette” Neuville
Mia “Wrench” Rodrigues
Patricia "Exec" Sanger-Norton 

The voting will end on February 1st 

We can’t promise that every single detail described will be in there as some may require additional programming or animations, but we will do our best to get as much in there as possible. As with the other competitions we may decide to use some of the material we get in the game and credit the people who have contributed. 

Editor Sneak Peek 

Since the end of our Kickstarter the editor has been a hot topic and backers wanted to know more about modding, so therefore we have decided to share a first glimpse of our internal level editor in action with the community. Our Level Designer, Filip Pilebo, gave it a quick run through, see below: 

Just to clarify, the editor runs as an extension to the Unity game engine (, therefore you need to install Unity in order to use the Jagged Alliance: Flashback level editor. The basic version of Unity is free, so basically all you need to make sure to have is a copy of the game and Unity installed to create your own sectors. You will be able to export your custom levels from the editor and play them within the game itself. 

This is just the first step and we will keep adding more stuff to the editor along the way as well as new and useful tools. We will do a follow up on the progress at a later point and share more detailed information about modding possibilities. 

Until next time! 

The Fullcontrol JAF Team

KJJ, Dablue, and 18 more people like this update.


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    1. Alex Lein on February 15, 2014

      To those people down on the Mr. Rogers sniper profile, you need to chill out a bit. JA has always poked fun at popular culture, and was always a bit dark about it (eg: the best way of murdering a happy purple dinosaur).
      I grew up watching Mr Roger's Neighbourhood too, but I'm not put out of sorts because of it. The idea that this super-nice man was actually a cold blooded killer off screen is so ludicrous it's hilarious. It's a great concept that fits JA perfectly; it's just that Wrench is better (Exec is also good for the reasons listed by Zombra).

    2. LordCrash on January 29, 2014

      I voted for Fléchette. :-)

    3. Missing avatar

      Wayne bridge on January 29, 2014

      Exec is absolutely the best and wonderfully in the spirit of JA.

    4. Nekator
      on January 26, 2014

      Also voted for Exec, she really "fits" to the JA personalities.

    5. Missing avatar

      Robert Ames on January 21, 2014

      I very much agree with this comment: """The Mr. Rogers one is in pretty poor taste. Also he is based on an actual person living or dead, making his inclusion blatantly illegal. I recommend removing the link to that profile immediately."""

      As far as cross-cultural poor-taste, this would be the equivalent of putting Ghandi in as an assassin. Mr. Rogers holds a special place in U.S. culture and it would be *exceedingly* poor to include his likeness and especially any "sing-song" phrases. The character is good, but should be able to stand independently.

    6. S.D. on January 20, 2014

      Wrench or Fléchette for me... I'll have to flip a coin to choose between them (maybe both can be made somehow!). The Exec is an awesome idea (for exactly the reasons Zombra listed below). Hmm... difficult choices :-)

    7. manio on January 17, 2014

      Weee great news! Flag is awesome but i am drooling on the editor! Oh the possibilities!

    8. Alex Lein on January 16, 2014

      Congrats on the flag Lucas, it's PERFECT! Every update I get more pumped about this game.
      I'm voting for the Wrench. She fits in so perfectly with the game and also provides a way of telling the story. She'd be like Ira in JA2, except not useless. Ira was essentially my pack horse and doctor/militia trainer. Wrench would be totally useful throughout the game as long as she's decent with aim she could maintain equipment as I go.
      The "Mister" would clearly need to be renamed, but the idea that the nicest, most caring person on Earth was secretly a black-ops psycho is morbidly hilarious. I just can't bring myself to vote for him.

    9. Rambutaan on January 15, 2014

      Congrats to Lukas winning the flag competition! I can see that there were several really good designs but Lukas's was definitely one of the best.

      I'm going with Wrench for the mercenaries. I like the idea of a local merc (which has been in every JA game anyway).

    10. Zombra on January 15, 2014

      Exec is the best. So true to Jagged Alliance. "What if a postal worker became a mercenary?" "What if a hypochondriac became a mercenary?" "What if a mime became a mercenary?" "What if a novelist became a mercenary?" and now, "What if a corporate executive became a mercenary?"

      I also like Wrench and Fléchette a lot, but Exec is perfect. Vote Exec.

      The Mr. Rogers one is in pretty poor taste. Also he is based on an actual person living or dead, making his inclusion blatantly illegal. I recommend removing the link to that profile immediately.

    11. Steve Dozniak on January 15, 2014

      Gosh, I didn't find the option to vote for all of them, they're all awesome!

    12. Bill Schneider on January 15, 2014

      Damn, I created a few versions of a flag but forgot to send it in! However I think the ones presented above really do hit the spot very well and the winning flag is definitely better than my design, its really good. Well done to Lukas!

      Also really loving the one that has designs for the various flag uses. I hope a good naval ensign, army, marine, air force, and other use flag can be made up from this new one.

      I'm imagining a naval ensign as having the four-star oval set in a green background behind it in the top-left corner, the thin white lines forming a cross and then the other three quadrants being filled with the earthy brown.
      Or even better perhaps, the existing flag as-is in the top-left corner, then the white cross and the sky-colour from inside the oval filling the other quadrants. I don't know, I'm not an artistic designer at all :P just ideas.

      Looking forward to seeing some of this stuff in the game and what direction it'll be taken in.

    13. Full Control Creator on January 15, 2014

      I unfortunately missed a few flags, so here's an updated version: