Funded! This project was successfully funded on May 23, 2013.

Update #36

Developer Diary 1 on Character Development

14 comments
21 likes

Dear Backers,

Today we have a real treat for you, it’s our first Developer Diary. We have been focusing a lot on characters in the game as well as body types, so enjoy the detailed video on that below. We have had a few issues with synchronizing the audio in some places, but we decided to go ahead anyway as we know you want news news news :)

For those who want to explore the pictures used in the video further we've added most of the concepts below:
    
 

 A screenshot of the latest lineup:

Forum

Our new forum is up and running and we’re looking to improve it along the way where possible. e.g. showing more latest post and dividing them into general and behind the scenes as well as also adding a notification system. We just got the slacker backer shop up and running where you’re able to buy a digital copy, a physical copy and a collector’s edition of the game. Humble bundle takes care of the digital, while we’ll handle the physical ourselves. We’ve decided not to allow any add-ons as it’s too much manual administration on our end. 

We’ve been getting a lot of feedback and suggestions, which is great as inspiration to improve the game, keep it coming. We may not reply to every single post, but we read everything. Sometimes it’s also too early for us to give anymore than a general comment on a question as the topic raised hasn’t been fully discussed within the team yet. Jagged Alliance is a fairly complex game with many subsystems, making it harder to make fast decisions, hence a general question to e.g. the tactical layer can actually be tricky to reply to. 

What's Next?

We’re currently taking a closer look at the cover and Line of Sight (LoS) system, as well as discussing what the stat system should look like. We’ll be releasing more on that on the forums within the next few weeks and covering certain elements in detail in the next update. 

Kickstarter Love

We wanted to share some love for two other projects that are currently live on Kickstarter, which we supported :)

#1 The Mandate

The Mandate is a futuristic space sandbox-RPG in which you, as the captain of an intergalactic spaceship, lead a crew through the galaxy in your quest to bring order to the galactic empire! 


#2 Graywalkers: Purgatory

An Emergent Strategic & Tactical Turn-Based RPG set in a Supernatural Post-Apocalyptic World where Heaven & Hell merged with Earth.


Until next time! 

The Full Control JAF Team
Full Control, Olli Toivonen, and 19 more people like this update.

Comments

    1. Fb_profile_picture.small

      Creator James Loong on November 20

      wishlist
      - ability to throw weapons to teammates who are far away.
      - ability to pull fallen team mate to safety
      - ability to prone and squat (which strangely absent in JA Online)
      - grenades and more booom actions.
      - destructible environments. was wishing it got Silent Storm's engine last time. That game engine would be great for JA series.
      - more variant/random ranged damage instead of constant damage - armor etc.

    2. Fc-logowhiteb.small

      Creator Full Control on November 16

      Hi Steve - its actually exactly the same software and workflow we are testing - except not having gotten past the Kinect part. Not tested PS Eye instead, but thats definitely our next step. The Kinect solution just seems too jittery. Lets see :-)

    3. Nameless_fun.small

      Creator Steve Dozniak on November 16

      On the kinect sensors side - have you looked at what fivelives studio did with move cameras and a bit of calibration? I think it is pretty impressive http://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/631898

      Maybe you could use the same tech?

    4. Nameless_fun.small

      Creator Steve Dozniak on November 16

      Hehe, you guys are confusing the heck out of google automatic captions https://www.dropbox.com/s/3eabkvz9smm2vp1/Screenshot%202013-11-16%2011.41.08.png

    5. Kitty%20sniper.small

      Creator Chet on November 15

      You scare me when you say you're going to take a look at the stat system. The stat system already in place for all previous JA games is an exact fit to what the game is.

      Please don't turn this into another game with just the JA label on it.

    6. F_16_falcon_4.small

      Creator Jazz_35 on November 15

      Thanks for the updaye guys! I love the way your think and I also like the results so far.

      I truly believe that your approach to the characters is the correct one. In JA2 the fine details came from the portraits so for me, it was this blend of the "3D" model (which lacked small details but had excellent animations) and the portrait (a lot of detail but not realistic) that gave the true personality of the characters

    7. Missing_small

      Creator Chris K on November 15

      Thanks for the update. Please keep them coming. I am looking forward to the alpha a lot. Any ETA there?
      About the look - I would prefer it to be more on the realistic side. That last lineup looks fine to me. I would appreciate the addition of some really skinny guys, too. What about the female models?
      It would be great, if we could see the equipment on the character models. That's not really necessary and it's probably pretty difficult to do, but it would add a lot in terms of immersion.
      However, way more important than that imho are the portraits, bringing back the humor of the old games and giving the mercs back their personality. If those things are great, the characters will feel great whether you like the way they look or not. That was one of my main concerns with BIA alongside the horrible leveling system that made some of the mercs pretty useless.

    8. Dscf0008.small

      Creator Devon Mullane on November 15

      I agree completely with you that going the 'super realistic' route damages the overall scene. Just look at a game like Ryse; the screen is so dark and muddled, you can't see 90% of the details the artists worked so hard on.

      I do appreciate you pushing a bit towards the realism side at least for a basic appearance though, I'm sure someone else will say, or has said, but Firaxis' XCOM is probably a good place to look for blending the real/exaggerated proportions. The details of the characters are largely glossed over in the tactical phase UNTIL the action cam kicks in, and that personalizing of your characters lends intimacy to the experience.

    9. Missing_small

      Creator Ian Howell on November 15

      Good stuff! Thanks for the update. I am liking how the characters are looking.

    10. Missing_small

      Creator Mad Squ on November 15

      Thanks a lot for this very cool update! You are very nice guys and it is fun to watch you elaborating about the game. I am still a little in favour of a realistic approach but I can understand your issues about it and why you want to take it on a differend road. As long as you give me a sexy "Fox" like she was in JA 2, I will be fine with everything ;-)

    11. Jagged_small.small

      Creator DagonW on November 15

      AWESOME update guys! THANKS! I like that you're thinking heavily on the details. You know...I keep saying it and people disagree, but I thought they did a really nice job with Back in Action and details. Was it perfect, of course not, but bugs crawling on the floor, flies in the bathroom, etc. I love details like that.

    12. Missing_small

      Creator paydirt76 on November 15

      I like the thought process and direction. Thank you

    13. Missing_small

      Creator Mick Talbot on November 15

      Enjoyed the video. Thanks!

    14. Missing_small

      Creator Olli Toivonen on November 15

      I love it! Keep 'em coming, those pics and videos!

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