Funded! This project was successfully funded on May 23, 2013.

Update #34

Shifting Gears and Short Term Roadmap

Dear Backers, 

We hope you've been enjoying the wonderful weather (at least for Europe) this Summer had to bring and also a bit of vacation. All summer the Full Control engine has been running at full steam to get Space Hulk ready for launch, and after having cleared some kinks here and there, and patched the game up, we feel we’re ready to change our focus and shift gears so we can get the JAF ball rolling a lot faster. 

Without further stalling, i’ll get right to the juicy info you we know you’re longing for. 

JAF Site 

The design and setup for the new JAF site and forum has finally been coded, so now we need to take down the old site and setup the new one. 

We’ve primarily focused on functionality and It’s been a bit of a challenge to set everything up so that it supports both Kickstarter backers and Paypal backers, but we managed to find a workaround. What we need now it to have the final details on our backer’s tier level in place. Having that info will enable us to put the backers in the right “boxes”and give access to the hidden forum for those who have the appropriate tier level and also for backers to have the right Kickstarter Badge. 

To begin with people “just” need to sign up using the email they used for Kickstarter or Paypal. If a backer’s final tier level it’s not in place for when the site goes live, they will be upgraded at a later point.  

Kickstarter Surveys 

In order to get a clear overview of people’s final tier level we need to send out a few surveys. Unfortunately the Kickstarter system is not too user friendly, so we are only allowed to send out 1 survey pr. tier. This means we have to wait with all tiers with physical goods and tiers with an option to have physical add-ons, as the delivery address is likely to change for some within a years time. 

We’ll have to contact some of the backers in tiers below $100 we’re uncertain about manually, as we need to know if they’re eligible to gain access to the behind the scenes forum, hopefully it doesn't take too long. To begin with we’ll send out surveys to backers in tiers up to the $42 tier level within the next few days. 

Short Term Roadmap 

Having launched Space Hulk we’re now in a position where we can start to move some of the team to the Jagged Alliance: Flashback project. Initially we have moved some of the artist onto JAF. They have started deciding on the final style and which art sets/assets we’re going to have in the game. Jesper already started to play around with what the characters should look like, so I grabbed a quick shot of it. 

The approach for JAF is very different than Space Hulk as it’s a crowdfunded game, which opens up for many opportunities to get feedback and fine tune the game during the development stages. As stated earlier we want to include contributions from the community, be it sounds, voices or models...but only if we find the quality and content to be good enough. We’re also going to put some decisions up for vote e.g. “what should this sector include?” and then give you options to choose from. 

As you know from the Kickstarter we will have an closed alpha, closed beta and also early access to the game. Below you can see our plans for these. 

Alpha: 

So far we plan to have a playable vertical slice of the game ready for late 2013 early 2014, which will be available to backers who paid for alpha access. A vertical slice is basically a small slice of the tactical game where you see the core functionality and style that is planned to be in the final version. 

The feedback that you as alpha access contributor have will be essential in the rest of the process, as we will tweak the system from this slice and forward. 

Beta & Early Access 

Planning for these is hard to do as they’re both dependent on the feedback we get from the alpha tester and also what’s possible from a technical standpoint. 

As soon as we feel we have a solid alpha version ready, we’ll be able expand the game some more and readying it up for beta. In the beta we will introduce the strategic level and additional content and sectors, which you’ll hear much more about once we get closer. 

For the early access it’s really too...early to say. We want the backers to have access to the game as early as possible, so we can get proper feedback, find bugs and fine tune the game before release, but we need to have a somewhat finished game ready before that’s possible.

Gamescom 

As most of you probably know we attended the business section of Gamescom to promote both Space Hulk and Jagged Alliance: Flashback and we gave A LOT of interviews, Thomas had about 40 scheduled interviews over a 3 day period, we’ve posted a link to a video interview about JAF in English with German subtitles below: 

We did venture out in the public area a few times, but we quickly retreated...they simply let too many people in :) 

Dialogue Competition Winner 

We’ve picked a winner of the dialogue competition and also learned that we need to be more specific when we make this sort of competition. Our aim was simply to get some inspiration from the fans and give the backers a chance to influence the game at the same time. 

The winner is….*drum roll* 

Dan K 

(Surreptitiously overheard between two goons guarding an indoor location.) 

Goon 1: "Hey, want to see a magic trick?"
Goon 2: "Like what?"
Goon 1: "Ala-ka-zam, Ala-ka-zoop, turn this food into poop..." (steals Goon 2's snack and eats it) Goon 2: "Hey, man!"
Goon 1: "Mm. Takes about 8 hours, I'll come get you when its ready."
Goon 2: "You're an asshole, Barry..." 

It’s simple, funny and not too long :) 

We got some nice contributions and you may find snippets or altered versions of them in the game if we find them to be suiting. We also have an honorary mention we’ like to include.

W.Marks 

The premise of this conversation came from one I had with a retired Gulf War veteran a few years ago. It could be used as an overheard conversation in a bar or something. 

#1: Personally, I'm proud of our soldiers. It takes real guts to serve your country like they do.
#2: You really believe they're in it to serve the nation?
#1: Well, yeah. That's why my brother joined. My family all believes in this country.
#2: Do you think he would have joined if he wasn't paid?
#1: What are you implying? That he's only in it for the money?
#2: National pride doesn't put food on the table, or get you medical benefits. This nation wouldn't have an army if there was no money in it, pride or not.
#1: Well yeah, but what's stopping them from taking any other job then?
#2: Because the government has made it impossible to live off any other job. You join the military or you live on minimum wage.
#2: Kind of funny, isn't it? They're not so different from those mercenaries after all. 

It’s a pretty neat dialogue, but we didn't think it fit the comical and lighthearted nature of the franchise all too well. However, a revised version could pop up in the game. 

Info you may have missed 

In our last FC newsletter we added some additional info about JAF, which we’re sure not all backers are aware of so we decided to include it in this update as well.

Map Editor Stretch Goal

We've had some talks back and forth, here at the office, about the map editor and we've decided that it’s such an important feature for the community that we will add it no matter what budget we end up with. That's right - we throw in the remaining $10k to give you this awesome tool as thanks for your backing. 

When talking about the editor we found it suiting to also give you a sneak peek on how the map is shaping up. It’s still work in progress, but getting closer to a more finalized version.

We stripped the map of almost all info, so we don’t give too much away. We realize that some people will start to count the number of sectors, but as it is still work in progress the total number could change a lot, as well as the placement of cities, mines and special sectors. 

Filip also started making a more detailed version of the map, see below: 

Until next time! 

The JAF Full Control Team 

Comments

    1. Stasisavatar.small

      Creator jorlinn on Linux on September 16, 2013

      @Nakano Thank you for mentioning it.
      I've checked the comments and was relieved to find a creator comment which acknowledges the mix up between GOG and Humble Store.
      I was already puzzled by this, since Full Control (thank you!) has already used HS to provide a download link for the JA classics.
      I hope GOG will soon offer Linux versions as well; One of their latest job offerings specifically required Linux knowledge. Let's keep our fingers crossed on that one...

    2. 100pixels_%e2%80%93_among_the_stars.small

      Creator Nakano on September 16, 2013

      @jorlinn Check the comments section. But shortly DRM-free option is actually for Humble Bundle (there is no GOG key available). It will include Linux as well.

    3. Stasisavatar.small

      Creator jorlinn on Linux on September 16, 2013

      About the survey: I opted for a DRM free Linux package when I backed this project.
      The key options are:
      DRM: Steam: Linux, Mac, Windows
      DRM-free: GOG: Windows, Mac
      Hang on...No DRM-Free option for Linux? :-/

      I sincerely hope that you will also contact Humble store and/ or Desura to fix that issue.
      As an alternative a permanently available link to a (preferably S)FTP site where I can download a DRM free binary for the game which is in sync with the syndicated versions accessible through the keys mentioned above.

    4. Fc-logowhiteb.small

      Creator Full Control on September 16, 2013

      @Stamp
      Only English for now, can't totally rule it out localized VO, but it's definitely not at the top of our list

    5. Caro_gta_steam.small

      Creator Stampfcora on September 14, 2013

      Good to hear that you survived the crowded gamescom ;)

      About the "voice contributions" from the community: guess you're only looking for english samples? Or are you looking for other languages as well?

    6. _fallout_2.small

      Creator Lacedaemonius on September 13, 2013

      I really enjoyed the 2nd dialogue submission and would very much like to see more bleak exchanges in the final game like it, as (imho) it really helps to ground the story and make the player feel deeper meaning for their actions. If all the civilian NPCs are just cardboard cutouts of "Maybe...things will change." it's very hard to sympathize with them or even see them as actual (fictional) human beings.

    7. Missing_small

      Creator Clément on September 12, 2013

      That's good to hear.

    8. Kitty%20sniper.small

      Creator Chet on September 11, 2013

      I'm still waiting to be impressed, but I do have high hopes for this.

    9. Fc-logowhiteb.small

      Creator Full Control on September 11, 2013

      @Chris
      Jesper only jut put the guy in there so not sure the full image would have painted a clear picture of what he was aiming for. He was just testing stuff out. Ofc when we have reached a level we're we are all happy with the looks, we'll show off a full size picture.

      Will also see if I can get some shots along the way to show the progress. Overall We plan on making a more updates from now on and also make more stuff for the game to show to backers, be it dev diary, timelapsed video of a model being made or commented video ect.

    10. Fc-logowhiteb.small

      Creator Full Control on September 11, 2013

      @Nakano
      Yeah, since it's only up to $42 at the moment it will only be the NPC name pool and NPC Response. You will be able to choose the NPC name as well as the reponse...there will be certain limitations though.

      For the Website credits we aim at just using the info we got from KS and Paypal..would otherwise be a lot to handle for 7,5 k people.

    11. Fc-logowhiteb.small

      Creator Full Control on September 11, 2013

      @Daniel
      Well have been posted numerous times and been metioned in several updates. It's www.jaggedallianceflashback.com, but as mentioned the site will be taken down while new code and content is being implemented

    12. Fb_profile_picture.small

      Creator Daniel Sobral on September 11, 2013

      So, what's the site? A whole section about it and not one link!

    13. Dragon.small

      Creator Howeln on September 11, 2013

      Personally I like the big red feature on that one island.

      For surveys. I know this comes managing it but maybe just collect those that do and store the new addresses......maybe the forum could have an account only info that the user and jaf has access too. Either enter address there. Or enter it if different or enter by x date .

    14. Dragon.small

      Creator Howeln on September 11, 2013

      Personally I like the big red feature on that one island.

      For surveys. I know this comes down to managment but

    15. Missing_small

      Creator Chris K on September 11, 2013

      Thanks a lot for the update and especially for putting the map editor in no matter what. That's really great news. I only wish the shot of the character would be a bit bigger.
      Nice dialogues, both of them. I hope you are gonna put the second one in - in one form or another.
      Already looking forward to the alpha. Hopefully I can help a little bit making the game better. At the very least I am very happy to be among the first to get a look at the game, even in that very basic state.
      Please keep us informed until then (and after that of course).

    16. Backerprofilepic3.small.small

      Creator Arhac, Hamster for Hire on September 11, 2013

      Keep up the good work and above all: take the time it needs to make the game great!

    17. 100pixels_%e2%80%93_among_the_stars.small

      Creator Nakano on September 11, 2013

      Oh, it wasn't Mighty No. 9 update I got email about. Great to hear from you too!
      Question when you send the surveys. Do we choose there these:
      * Get your name in the NPC pool and write a simple short response
      * Get your name in the Enemy name pool
      * Your name in the 'special thank you!" credits roll

      Can NPC and Enemy name be different (like other is real name and the other is nickname)?
      In credits, can it be form of Firstname "nickname" Lastname?

      Hope to see some alpha footage to comment. Sadly didn't get alpha myself because I already had beta (mainly because I wasn't sure whether updating from there would be $20 or $40).

    18. Missing_small

      Creator Olli Toivonen on September 11, 2013

      I was just about to write the same as Raph - Thank you guys so much for adding the map editor in the delivery anyways! Keep these updates coming and show us some interesting behind-the-scenes stuff from time to time!

    19. Bearcan160.small

      Creator Connor MacManus on September 11, 2013

      Finally@! I thought you guys were dead!!

    20. Fb_profile_picture.small

      Creator Raph Rosa on September 11, 2013

      It's looking great guys! Thank you so much for throwing in the map editor anyway, you guys rock!

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    $10000 Oily Business Tier: It’s messy but you’re swimming in black gold, you get: ============================= All previous rewards + Become the Oil Baron of the island (Story NPC) and have your very own small oasis with a deluxe Bedouin Tent, surrounded by oil fields (ONLY THIS TIER) + Have a in-game statue or monument made in your honor and to your likeness + Become an honorary member of the development team and be credited as such with a framed certificate and thank you picture (PHYSICAL) + A very special Thank you in the game credits + 50 extra digital copies of the game. + Top tier forum Badge for the official JAF forum + Gift bag of unique items + Meet and greet, enjoy a day with developers, before the day of the official launch party (which you’re invited to as well (accommodation paid, transport not included))

    Estimated delivery:
Funding period

- (30 days)