Funded! This project was successfully funded on May 23, 2013.

Update #33

Kickstarter Ending and Dialogue Competition

Dear Backers,

It’s been awhile since our last update, but we have been busy getting Space Hulk ready for pre-order, which will start very soon. As many of you probably know the success of Space Hulk will benefit Jagged Alliance: Flashback as we will have additional funds to devote to the game development. Lets get right to the JAF news :)

Jagged Alliance: Flashback

Kickstarter Ending:

The Kickstarter has officially ended and now we’ll be looking to connect all loose ends, in terms of backers final tier position, which add-ons they chose and so forth. We can’t say exactly when we’ll start doing surveys and such because of Space Hulk, but now we at least have the “final” data. I say “final” because we’ll continue collecting funds for the development of JAF in Slacker Backer Mode, which also counts towards the Stretch Goals.

The Current Total 16/7-2013 = $390,600

As we haven’t had material available to promote the extended JAF kickstarter, we haven’t been getting a whole lot of coverage for the extended Kickstarter, but we plan on doing regular PR pushes when release major elements from the game or have something big to announce. In all our JAF releated PR we’ll mention the slacker backer option - Ultimately attracting more people.

We'll make sure that all the remaining Paypal backers gain access to the classic pack ASAP.

Forum: 

We’re still working on the official forum module for JAF, which also will be used for Space Hulk, but in the meantime feel free to post on the Kickstarter forum, www.jaggedallianceflashback.com or take your chance at the Bear’s Pit :)

New Team Members:

As you know we have a new Story Writer and Level Designer on board and we’d like to introduce them to our backers.

Morten Brunbjerg (Story Writer)

Morten is our new story writer and he’s an experienced guy, having worked on popular Danish titles, such as Hitman Absolution (IO Interactive) and Max: The Curse of Brotherhood (Press Play). On top of that he’s also been working on several unannounced titles for the ever expanding company Space Time Foam. 

Morten is creative, a great storyteller and likes to throw around ideas at the office, in order to perfect his work or get inspiration for fun twists and turns. He also has a lot of experience with character creation, creating dialogue and directing voice actors, which we found suiting for a Jagged Alliance game. 

He has his own website and also runs a blog there, feel free to check it out http://www.mortenbrunbjerg.dk

Filip Pilebo (Level Designer)

Filip is our new level designer and has acquired experience from working on many diverse indie game projects, gaining knowledge on several varying game genres (FPS, Dungeon Crawler and Turn-based etc.) He is a huge Jagged Alliance fan and is determined to make JAF an enjoyable experience for both new players and old fans of the franchise. He’s also a community friendly guy, having done commented level design videos and trailers.

Check out his site here: http://www.filippilebo.com/

Dialogue Competition:

The overall framework for the story is forming nicely and so is the map of the gameworld. Bits and pieces are still being moved around and new ideas emerge, but we’re slowly getting closer to a solid foundation, which we can build upon. 

For instance I can reveal that we've chosen to rename the island and that it's now an Island group called San Hermanos. This means that there will be multiple islands, all with their own name.

The progress allows us to open up for specified input from the community, which we’d like to start off with a small dialogue competition.

We have various locations that are going to be in the game like Gas Stations, Bars, Arms Dealers and Hospitals and we thought it could be fun to get some inspiration and input from the community on the types of dialogue a player could encounter, when being in these areas. More specifically we’re looking for fun, odd, surprising and creative dialogues that could take place in one of the mentioned areas, either by you interacting with an NPC or you overhearing a conversation between 2 NPCs.

We’ll pick a winner and make sure their dialogue gets in the game, but there’s also a chance that we’ll be inspired by or use other dialogues in the game, so the initial creators could get a pleasant surprise while playing the game.

Please send all contributions to competition@fullcontrol.dk and only info that is relevant to the competition :)

Space Hulk

We’ve been getting a fair share of coverage for Space Hulk after our appearance at Rezzed in Birmingham, so it turned out to be a pretty successful trip for us. For those of you who didn’t catch the news we’ve added a few links on the subject below as well as a picture showing the interest for Space Hulk :) 

Rock Paper Shotgun: 

http://www.rockpapershotgun.com/2013/06/28/space-hulk-preview-2/
“I really think they’ve nailed it – both the strategy and the feel, retaining what makes Space Hulk Space Hulk while convincingly turning it into a videogame, not a mere boardgame made from pixels.” 

Strategy Informer: 

http://www.strategyinformer.com/pc/spacehulk2013/previews.html
"When it comes to board games that invoke accusations of serious unfairness and player rage, few rank higher than Space Hulk 

Eurogamer: 

http://www.eurogamer.net/articles/2013-06-24-rezzed-2013-eurogamers-game-of-the-show
“Space Hulk's smartly tuned systems were enough to suggest the franchise is about to get its most faithful and most enjoyable video game outing in years”

That’s all we have for this update, but we’ll be looking to do more competitions, votes and overall engagement with the community to secure that we’re on track and get the best JAF possible.

Until next time!

The JAF Full Control Team

Comments

    1. Chrono2-resized-64.small

      Creator Gavin | Waiting for WL2 on July 31, 2013

      Space Hulk looks like an awesome game. It is unfortunately not the type of game I like to play, but it still looks awesome for what it is! :) Good luck on SH sales!

      As for JAF updates, could we get some short ones from the new team members? Or old team members? Project Eternity and Torment have been doing this and I love it!

    2. Missing_small

      Creator Mad Squ on July 20, 2013

      We'll focus a whole lot more on JAF in the upcoming updates.

      I liked to hear this and I like the perfectly open way you are dealing with this. It is nice to see work in progress and to see you guys grow in what you are doing.

    3. Fc-logowhiteb.small

      Creator Full Control on July 17, 2013

      @Ivan
      I agree, the KS jungle can easily confuse you. Apology accepted Mr. unintentional troll, hehe

    4. Fc-logowhiteb.small

      Creator Full Control on July 17, 2013

      @Chet
      I see where you're coming from and it's good getting feedback so we can perfect our updates. We realize that the JA crowd hungers mainly for JAF related info, which is why we also put that at the top of the update. We'll focus a whole lot more on JAF in the upcoming updates

    5. Dsc_0022_500x500.small

      Creator Ivan Karpan on July 17, 2013

      And just to clarify - not "damn you all" but "damn, you all are." :D

    6. Dsc_0022_500x500.small

      Creator Ivan Karpan on July 17, 2013

      Damn you all are right... Totally forgot the ordeal of this specific KS project. Let us agree that I am a troll but an unintentional one. With all the KS projects sending to a of their updates this one came a bit less than a month after the previous one, I scanned it and basically the main news was that development is delayed because of another project I never backed. Well, my apologies good sirs.

    7. Kitty%20sniper.small

      Creator Chet on July 16, 2013

      Myself, I really don't want to hear about SH I want to know how JA:FB is doing and when we will actually see some of the material produced for it.

      Really, when I want to read about SH I go to that page.

      Please tell us more about the JA: FB project.

      I realize it's important to promote the other game, but ... enough already, I get it you have another game you're making and the one we supported has to wait until you're through with that one.

      Btw, I am looking forward to the game and please don't take my comments as anything more than a fan that's getting frustrated when the thing holding up the game he's waiting for gets shoved in his face far to frequently.

    8. Xiii_2.small

      Creator Azghouls on July 16, 2013

      @Ivan - I didn't support Space Hulk either however I was fully aware that JAF was doing both and Space Hulk was their first priority (for obvious reasons). I'm pobably repeating what everyone said however please don't draw to conclusions.

      So let JAF do Space Hulk so the kickstarter folks get their pledges worth and besides, look at it as a preview of sorts for JA. Well that's what I'm doing.

    9. Fc-logowhiteb.small

      Creator Full Control on July 16, 2013

      @Rafael
      You're probably right...getting mixed feedback overall it's seems. But at the same time a lot of people are requesting news and updates all the time. As usual it's impossible to make everyone happy

    10. Jai_magic.small

      Creator Jai Nelson on July 16, 2013

      personally I _can't_ wait to play Space Hulk, so any updates are much appreciated. But also, the reviews are very positive, the gameplay videos look great - that all gives me a lot of confidence that you guys will do an equally amazing job with JAF, so I'm looking forward to that just as much!

    11. Avatar.small

      Creator Rafael Lopes Vivian on July 16, 2013

      I'm happy with a new update, but I have a suggestion to the Full Control team.

      I appreciate the honesty in admitting development is being held back by the work on Space Hulk, as that is part of business particularly in smaller companies (I know that from personal experience), but I don't think that information belongs in JAF updates. I suppose this was expected and has been announced before, but I can see how that can be confusing to some backers. In the end it's just not so helpful to disclose this kind of information.

      Reading what's being done is much better than reading what's not being done.

    12. Images1.small

      Creator Roman Leser on July 16, 2013

      @Ivan: Either you are a troll (in that case kudos for having the ability to be so annoying on purpose and disregard the following random rant) or you are a hamster that has not read any updates before during the whole campaign and afterwards or anything on the FC homepage or the JA:FB page or the bears pit or not even the ks-page...well, nothing at all, and with nothing i mean like sitting in a pit on mars with closed eyes and fingers in your ears.

      Well I better make this short:
      They did not say that they wouldn't deliver what they promised (...and in please notice that kickstarter is not a store...) and they talked about SpaceHulk...I don't know...dozens of times. Why? because JA:FB will use the technology that is used there, so every progress SpaceHulk makes, is good for JA...and the income that is generated by SpaceHulk, which was the project they were working on when they started the JA ks, which was mentioned also again and again, will also help...ah its going to be long again.

      Just read this:
      You backed. Thank you, I'm also only a backer but I'm happy for every other backer that helped making a new JA game resembling the old ones possible. But that does not give you the right to behave like a prick, especially when there is no reason to. Yeah, yeah "Be respectful and considerate.", w/e

    13. Missing_small

      Creator Adrian williams on July 16, 2013

      @Ivan they have said for a long time now Space Hulk is due for release soon and then they truly focus on JA. Think it was their last update that said what they were doing on JA until Hulk is finally released. Writing the story, people doing to the art work etc.

    14. Fc-logowhiteb.small

      Creator Full Control on July 16, 2013

      Hi Ivan,

      If you've followed the kickstarter you would know that we are doing exactly what we promised - running pre-production of Jagged Alliance while we finish Space Hulk, and then move the production team from SH to JAF. Thats been like talked about from the first second of the kickstarter project.

      We do as promised already, so whats the problem?

    15. Dsc_0022_500x500.small

      Creator Ivan Karpan on July 16, 2013

      Space-what now? I pledged for JA game and you are telling me you are heavily distracted with something else and at a whole it feels like no progress have been made so far. WTF? This kickstarter project is a success - do what you promised. You set the target funding so what is the problem?!

    16. Fc-logowhiteb.small

      Creator Full Control on July 16, 2013

      @Lieven
      There probably won't be linux support for the release, but it could come at a later point

    17. Avatar_id21168.small

      Creator Lieven on July 16, 2013

      I'd love to get a copy of spacehulk but since it's got zero linux support I'm affraid I'll have to skip. :(

    18. Metksicon.small

      Creator Jennifer Fuss on July 16, 2013

      I don't know if it's an option, but you may consider creating a flexible funding IndieGoGo campaign to enable a somewhat continued crowdfunding and highlight the PayPal backing option.

    19. Fc-logowhiteb.small

      Creator Full Control on July 16, 2013

      @Scott
      We're prepared to make the game for the budget, but if our other games does well we'll be able to add more from our own funds to make the game even better and bigger, not sure why this should influence the confidence in the game.

    20. Missing_small

      Creator Scott on July 16, 2013

      This update doesn't exactly inspire confidence. It sounds like you're not prepared to actually make the game with the $370K budget you've already got. Most Kickstarters I've seen never make more than an additional 5-10% of non-KS funding.

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