About this project
You'll end up terrified, when your friends reach for a cube, and when you reach for the door......
In Surviving: One Month In, you aren’t some ninja zombie slaying wizard.
You are taking charge of a group of survivors and bending them to your whim to reclaim buildings, search potentially zombie filled rooms and generally do your bidding
Fight the zombies, fight your friends
Surviving: One month in Is FUNDED! Next stop in the Apocalypse
Surviving: around the web
In the box
The Game Explained
The game in a nutshell. You control a group of survivors, not just one ninja of the apocalypse. You control your team to try and take back as much of the city before the infection ends.
Then you can reign as king over the post-apocalyptic city. So how do you do this?
Forgot to mention in the video:
- Once a hex has been reclaimed, the hex acts as a single large hex instead of an inner and outer hex.
- Other players can take your hex's by spending the number of action points required to reclaim the building.
- Once a building has been reclaimed. The loot in that building can only be claimed by the team that owns the building.
- You do not have to reclaim a building to loot the building.
- In the basic rules, the only way to escape zombies is to spend an action point leaving the building for each survivor. If a survivors has no more action points then they are too tired, and they cannot escape the zombies. They must stay and fight.
Each turn, each survivor has 1 action which can be spent on either
Moving – moving one hex
Reclaiming the building – Boarding up the windows so it is safe again and you can lay down your flag to claim your victory points
Searching rooms – Each building has a set number of rooms you can search. What will you find, supplies? Survivors? Or the dreaded 10 zombie card!
And if on a park (farm) tile, then you can farm – One survivor can choose to spend an action point to farm.
Farming? I hear you ask, well in the game once you have reclaimed a park, it is used to produce food. You can spend food at the start of your turn to give 3 survivor 2 action points that turn making them “well fed and ready for zombie carnage” However you can actively farm a park tile, spending a survivors action point.
This means that at the start of your next turn that farm produces 2 food instead of 1.
The game can end in 4 ways:
The research centre is reclaimed (the cure has been found and the outbreak is over)
The military base is reclaimed (More guns than any one army could need, you are left with a city flooded with zombie soup)
When a group of survivors has reclaimed and spends one turn actively farming 5 farms (who needs to worry about zombies when you have fresh veg and steak every day)
Or finally if one player reaches 50 Victory points before any of the other conditions are met
However it is the player with the most Victory points that reigns king. So be careful before you cure the infection.
So what are worth victory points:
Buildings - worth the number of victory points indicated by the yellow number in the top right corner.
Survivors – worth 1 victory point each
When the game ends every 2 supplies card is worth 1 Victory point
What else can you use supplies for?
Throughout the game you can trade in 2 of your supplies to give one survivor:
Armour – decrease an attackers dice roll by one
Weapon – Increase one of your attacking die rolls by one
Or you can build a wall. A wall will stop zombies and must be destroyed by attacking survivors before they can pass.
Combat in Surviving is simple. Survivors attack first. You roll a die for each survivor. Each die roll of 4,5 or 6 kills a zombie. Then any zombies left roll a die each to attack the survivors. A zombie must roll a 5 or 6 to kill a survivor.
Repeat until all zombies are dead or all survivors are dead or have run away.
That is it. Simple rules so if someone hasn’t played before they can jump in and within one or two goes they are as clued in as everyone.
Check out the standard rules HERE, simple and quick to learn. So you can spend more time playing.
However if you like to add complexity or you want to spice up the game. Add in some advanced rules:
Human sacrifice – choose to leave one survivor in the building so that everyone else can escape. Then roll 5 dice at once, if the total is 29 or more then the survivor manages to escape as well.
Decoy – Zombies getting too much for you, throw down some food. 1 food will distract up to 3 zombies, while your survivors escape.
Cannibalism – Just found 3 new survivors in a room, running out of food? Turn one of those survivors into 3 food, or if your team is particularly hungry turn all 3 into 9 food.
Zombie swarm – If you escape zombies, at the start of your next turn move all of the zombies to where you moved last turn. They will keep following until you run to the other side of one of your walls or when you regroup and fight. (This can also be used to charge a swarm of 10+ zombies into the enemy base)
Queen of the hill - game mode - One player starts in the middle with 20 survivors. The three other players are on one team and cannot attack each other. Their aim to eliminate the Queen of the hill. The queen's aim, to eliminate them.
And many more advanced rules adding realism and complexity to the game in ways you want. Letting you have the huge zombie carnage fest, or the full on survivor vs survivor experience.
I've been working with Panda games who have a track record of producing great quality board games. Helping keep costs low so I can bring you the game at a great price on Kickstarter and also so that I can ensure the game I’ve developed is made with the great quality I want you to experience as soon as you open up the box. The fantastic pixel art you see before you was drawn by Paul Stride-Noble a phenomenal artist and an absolute pleasure to work with. He helped turn my mad ideas for a board game into a reality. Taking my hand drawn scrappy images into the great art you see in the game.
For additional copies of the game Simply add -£30-$45- to your pledge
Risks and challenges
The risk in this project would be ensuring the quality control of the manufactured product, was as high as I want the product to be when it is opened by you for the first time. However working with Panda Games Manufacturing they have a back catalog of great high quality games they have helped people and companies produce. So if there is a problem in production there will be no hesitation in correcting it to ensure a prompt delivery.
We want you playing this game as fast as possible and we want it to last as long as possible. Back this project and we'll make sure that happens.
Support this project
- (29 days)