Hadron's Forge (Canceled)
Hadron's Forge (Canceled)
Space exploration, mining, building, RPG sandbox game with an epic story and a dose of real space science. Made by ex-aerospace guys.
Space exploration, mining, building, RPG sandbox game with an epic story and a dose of real space science. Made by ex-aerospace guys. Read more
About this project
- Single Player Story Mode
- Single Player Survival. Try not to die when stranded on a rock in space with minimal resources.
- Multi-player (Co-Op, PvE and PvP) With Adjustable start and winning conditions (We have "Sandboxed" the MP Environment and game conditions, so you could literally make any type of MP game)
- Multi-player Distributive Server Link System (MPDSLS) More on this revolutionary MP system soon...
Game Features (Just a few to start)
- Build and modify your own space ship for travel between planets, moons and asteroids in the Epsilon Eridani Star System
- Explore the entire solar system! And maybe even beyond...
- Build Weapons, like Turrets to defend yourself and your assets from random mobs. Defenses can be tied into your power grid or a single solar tower for power. Turrets can be placed on a rotary motor tor target tracking, then add on a motion detector, or laser trip wire for an automated defensive turret that will destroy all who wander into its line of sight!
- Build mining and refining equipment to aid you in resource gathering and tool creation.
- Chain up tools and utilities so that the refinery, foundry and other workstations function as a manufacturing assembly line. You can even build a system that will automatically manufacture ammo for your turret systems and reload them when they are low.
- Various Power generation systems, from Solar Panels and Towers to Nuclear Reactors, each with their own benefits and drawbacks. Expect these systems to function realistically. Solar panels will not generate power when they are under ground, at night or in the shadows.
- Various opponents; from wandering Mobs, creatures and AI opponents.
- Construct Robots for scouting, building, mining and combat. Each Robot class will also have up-gradable hardware and software, such as Shoulder mounted lights or weapons, various power generation and storage units, as well as upgrades to internal components, such as sensors and other electronics to increase your robots capabilities.
- Somewhat realistic crafting. When building solar panels, expect to require Silicon and copper among other resources.
- Research or Buy blueprints to construct large or complicated machinery and improve your abilities by progressing through a research / skill Tree.
Hadron’s Forge is a first-person sci-fi role playing game set in a dynamic, procedurally generated universe. You can choose to engage in a chapter based story line, or strike out on your own to explore an entire star system at your leisure. Gain knowledge and skills as you progress through a rich tech-tree. Virtually everything in the game, including the terrain, is craftable. Fill a periodic table inventory as you mine ore and refine it down to its base elements. Forge parts and items from pure metals, alloys, carbon composites, advanced nanostructures and "paradoxium" - the rarest material in the universe. Build bases on asteroids, moons or planets using truss, plates and “utilities.” Your imagination is the limit as you customize your own interplanetary space ship!
Asteroid Station Tour (Update 4)
Update 4 included the following video. For more information, check out the Updates Section:
As a player in Hadron's Forge, you will often need to build up a laboratory or workshop, either on your ship, an asteroid or a surface base. So we thought we would introduce some of the game's features with a series of Lab Build screenshots. As our Funding Level increases, new lab facilities will appear in the image.
THE LIGHTS ARE ON! And the Workbench is in! Now we can start building things!
When we reach $7000, the Electronics Workbench will fully appear!
$5 - Thank you for your support! Digital wall paper featuring scenes from Hadron's Forge during game development!
$8 - Super Early supporter! Limit 50. Sold Out!
$10 - Very Early supporter! Limit 100. One digital copy of the game at initial release! Plus digital wall paper. Once these are sold-out, this award will bump up to $12 with a limit of 150.
$15 - One digital copy of the game at initial release! PLUS digital wall paper.
$25 - Family Pack! Three digital copies of the game when initial release is available. PLUS digital wall paper.
$30 - Alpha Test program! The first 500 supporters at this level will gain access to Alpha Phase 1, then Alpha phase 2 will open up. Also, if you desire, your name will be listed under the "Thank you for your support" section in the Game Credits for Hadron's Forge. The Alpha test program will begin approximately 10 months before initial game release. Alpha Phase 1 will have a limited number of users. This will allow us to test our server capacity and work out bugs with distribution before opening up Alpha Phase 2. PLUS one copy of game at initial release and digital wall paper.
$45 - Two passes for Alpha! The first 250 supporters at this level will get two passes for Alpha Phase 1 testing, then Alpha Phase 2 will open up. Please see Alpha Testing description given in the Aluminum award level above. PLUS digital wall paper and Family Pack.
$50 - Space Monkey pet! It gets lonely as a Tele-Op. Month after month, stuck in your Mining Pod in deep space with no one to talk to. How about your very own Space Monkey pet to keep you company? Available only during Kickstarter! This is a "rotating" award! As soon as the first 500 are sold-out, a new pet will become available. At the end of the campaign, supporters will be able to choose which pet they want. PLUS two Alpha passes, Family Pack and Digital Wallpaper.
$75 - Soundtrack AND Digital Art Book! PLUS Space Pet, two Alpha Passes, Family Pack and Digital Wallpaper.
$100 - Crew Locker! You get a personal storage locker on Zeta Station that will provide you custom items early in the single player story-mode campaign including Zeta Station crew uniform. PLUS Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Digital Wallpaper.
$150 - Arcane Logic Infinity Pass! You get one digital copy of all future SELF-PUBLISHED game titles released independently by Arcane Logic. Plus, if you desire, your name will be prominently displayed under the "Thank you for your support" section of the Game Credits for Hadron's Forge. PLUS Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$250 - Crew Quarters! You get a small room on Alpha Station with storage and other special items that provide some game benefits for use in the single player story-mode campaign. PLUS Infinity Pass, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$500 - Alpha Station Lounge Access! Enjoy the stunning view of Epsilon Eridani in this exclusive lounge. During the single player campaign mode, you will have access to the Star River Lounge where the UMC elite and top brass of the Security Corp relax while visiting Alpha Station. PLUS Crew Quarters, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$750 - Name an Asteroid! Contribute a unique name, within reason, that goes into the pool of names for the asteroids that populate Epsilon Eridani. Note on naming: Your suggested name will have to be vetted for profanity and potential trademark conflicts. We may request that you provide an alternate name. However, if you represent a company or own a trademark that you wish to use, then we will try to accommodate. PLUS Lounge Access, Crew Quarters, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$1000 - Elite Eight! Special Story mode mission available only to a select few Kickstarter supporters. Unique Elite Eight space ship bridge and HarVee skin. PLUS! Invitation for two to Hadron's Forge release party! Sorry, we can't provide airfare and accommodations in Seattle. PLUS Name an Asteroid, Lounge Access, Crew Quarters, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$2000 - Founding Four! Personal suite on Alpha Station with a special mission that allows you to become part-owner of Alpha Station for the duration of your single player story mode campaign. PLUS Special Mission, Unique Space Ship Bridge and HarVee skin, Invitation to release party, Name an Asteroid, Lounge Access, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$5000 - Name a planet in the Epsilon Eridani star system! Within reason. Note on naming: Your suggested name will have to be vetted for profanity and potential trademark conflicts. We may request that you provide an alternate name. However, if you represent a company or own a trademark that you wish to use, then we will try to accommodate. PLUS Personal Suite, Alpha Owner Mission, Special Mission, Unique Space Ship Bridge and HarVee skin, Invitation to release party, Name an Asteroid, Lounge Access, Crew Quarters, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$10,000 - Alternate game ending! Tap into your creative side to become a key story line developer and work with our team to create one of several alternate game endings for the story mode campaign. Depending on their in-game choices and decisions, any player may encounter YOUR alternate game ending! PLUS Name a Planet, Special Mission, Unique Space Ship Bridge and HarVee skin, Invitation to release party, Name an Asteroid, Lounge Access, Crew Quarters, Crew Locker, Soundtrack and Art Book, Space Pet, Two Alpha passes, Family Pack and Wallpaper.
$100,000 Funding Goal!
PC versions of the single player Story Mode campaign and single player Survival Mode.
$125,000 HarVee Tech Upgrade!
Enhanced tech tree for "HarVees," your primary resource gathering and construction robot. A basic steel rock hammer wears out quickly. This upgrade provides advanced mining tools, improved power supply and next generation artificial intelligence.
$150,000 Single Player Sandbox Mode!
Achievements gained in the single player Story Mode and single player Survival Mode will unlock starting maps, materials, items, structures and other abilities in Sandbox Mode.
$175,000 Militarized Robots with Enhanced Weapons! And customizable robot skins!
It's hard to fend off murderous alien cyborgs and mining competitors with a basic rock hammer. MilVees, armed to their stereo-optic eye sockets, will provide better protection for your mining operations. Also use your favorite art tool to create unique skins for all of your robot minions!
$200,000 Cooperative Multiplayer Sandbox and Survival Modes!
Headless server multiplayer for Sandbox and Survival Mode scenarios. Work with your friends to create fantastic space-structures, and team up on Survival Mode scenarios.
$225,000 Mac and Linux Versions!
Mac and Linux port for Hadron's Forge!
$250,000 Public Beta Pass!
All supporters at the Lithium level and above will gain access to Beta! Beta testing will occur approximately six months before initial game release. Note that this does not effect the Alpha test program, which will begin approximately 10 months before initial game release.
$275,000 Competitive Multiplayer H2H!
Use Sandbox Mode as a tool kit to create challenging maps with customizable starting and win conditions. Then share them with your friends for a fully player-crafted H2H Multiplayer experience!
Additional stretch goals will be revealed if we reach $275,000!
Stretch Goal Summary
Hadron's Forge will have multiple game play modes: Story Mode, Survival Mode, Sandbox Mode and several Multiplayer Modes.
In single player Story Mode you take on the role of Hadron; an aspiring young "tele-op," with a mysterious past, and a unquenchable desire to uncover the secrets hidden among the planets and asteroids of Epsilon Eridani. Story Mode is a campaign-like experience that will play out in chapters starting with a prelude and continuing through at least chapter 8. Our stretch goals, however, may provide up to 24 chapters of Story Mode content. You will be tasked with mining, construction, trade, exploration and espionage missions as you progress through the story line. You will also encounter many challenging construction, circuit and terrain puzzles on your journeys across the star system, which you must solve in order to uncover the secrets of ancient Eridanian technology.
Single player Survival Mode provides opportunities for players to hone their skills in short-duration scenarios that happen outside of the Story Mode campaign. For instance, the player may find themselves trapped in a Mining Pod on an asteroid or planet surface and they must use their skills to gather resources and fabricate power supplies to maintain life-support and escape!
Single player Sandbox Mode invites you to tap into your creative side. Build asteroid bases, star ships and planetary colonies in a peaceful setting with a near limitless inventory. However, you will need to earn achievements in single player Story Mode and Survival Mode in order to unlock starting maps, materials, items and structures that then become available in Sandbox Mode. Sandbox Mode also allows you to build unique challenging puzzle rooms that you can share with your friends.
We anticipate at least two multiplayer modes, cooperative and competitive. Cooperative Mode allows players to work together on a Sandbox or Survival map. Head to head (PvP) Competitive Mode challenges may be peaceful, such as a race to gather enough resources to fulfill a trade contract, or destructive, such as a pitted battle on an asteroid to take out the other guys Mining Pod.
In order to get the game in your hands as soon as possible, we will have a "rolling" release. This allows us to have an initial game distribution that has single player Survival Mode and single player Story Mode with a prelude and chapter 1. Then as soon as more chapters and game features are ready, they will be released as updates. You only pay ONCE and will receive all chapters and updates as they become available. During the down time between updates and chapter releases, players can enjoy Survival Mode and, depending on whether or not we reach our stretch goals, Sandbox and Multiplayer modes.
Initially the game will be available on PC, but our stretch goals include Mac and Linux versions.
Universal Mining Corporation (UMC)
The UMC was founded by Vincent Grieves in 2045 as a small near-earth asteroid prospecting company. After Grieves discovered the Riptide Gate in Sol System, the UMC rapidly rose to become the most powerful company in human history.
Alpha station is the UMC’s primary base of operations in Epsilon Eridani. The UMC controls the Riptide Gate located at Alpha Station, which provides the only known link to Sol System. Julia Grieves, daughter of Vincent Grieves, is the acting CEO of the UMC in Epsilon Eridani. The UMC maintains several smaller asteroid bases and planetary mining outposts throughout the system.
UMC corporate charter claims mining rights to all celestial bodies in the Epsilon Eridani system. Prospectors must purchase a mining license, or claim, from the UMC in order to legally establish an operation on any asteroid, moon or planet in the system. The UMC Security Corp enforces this corporate mandate. However, after the Incident at ToraBore, enforcement of this policy has eased somewhat.
Free Eridani Alliance (FEA)
The FEA is a loosely organized, unregulated trading network for prospectors who work outside the control of the UMC. FEA members believe that mining rights should be “first-come-first-serve” and that Ancient Eridanian technology should be made available to all. The FEA was formed by the survivors of the Incident at ToraBore. FEA members are shunned as pirates and claim jumpers by the UMC.
An advanced civilization once inhabited Epsilon Eridani. Little is known about the Ancient Eridanians who mysteriously vanished millions of years before humans first arrived in the system. All that remains are remarkably well preserved ruins dispersed around the system. Unconfirmed reports of alien sightings pop up on IPN periodically, but they are usually dismissed as hallucinations brought on by months of isolation and claustrophobia, which is common among free-miners.
Based on radioactive dating and the lack of habitable planets, xenoarcheologists have concluded that the Ancient Eridanians must have evolved elsewhere in the galaxy and then later colonized Epsilon Eridani. Some of the ruins date back more than 100 million years, and Epsilon Eridani’s central star is only 430 million years old.
Story Board Excerpts
You wake from deep cryosleep to find yourself sprawled on a hard floor. Your head feels like it was recently vented with a scorch plasma drill. You try to open your eyes, but you see nothing but a fierce red fog. You push back the fog and try to remember something about how you got here. Vague memories of your parent’s severe faces looking down at you, trying to be comforting as you slipped off to sleep. You push further, trying desperately to remember more. Finally, a name…Hadron. But the effort is too much, and you collapse back down to the floor. Slowly the cool surface of the chamber’s floor drains the excess heat from your forehead, and you are able to rise…
Chapter 1: Ep Eri Zeta
A middle-aged, stubble faced man greets you as you step out of the air lock. “Thurbert Hortile, station manager.” He barks his words out like an irate trade ship captain who just got squeezed on a lunite ore deal. “This is Ep Eri Zeta station. NOTHING happens on this rock without me giving it the go-ahead first. You hear me, Space Grunt?"
You wince as waves of acrid air assault your senses. "Yea, we're having issues with the autocyclers," he explains. "This station is barely serviceable, and you’re here to help bring it on-line. I need you to report to Flynt in Tele-op control. ASAP.”
Chapter 2: Salazar's Folly
The scouting report on UMC-R119 was vague, almost dis-interested. As one of hundreds of small to medium sized metal-rich rocks that populate the A-band asteroid belt in Ep Eri system, the surface remains, not surprisingly, unexplored and untouched. Only long-range spectroscopic surveys have been collected by the UMC. Composition estimates conclude that it is high in aluminum, iron, copper, lithium and rare-earths. But that should help satisfy Hortile’s shopping list of critical resources to finish the power plant upgrade on Zeta Station.
Salazar’s ship slows as it approaches and prepares for pod-drop.
“Good luck, Tele-op.” It’s Serena, Salazar’s navigator, on the comm. “We’ll see you in a few weeks.”
The air-lock seals and the mag-bolts release your Mining Pod barely fifty meters from the asteroid’s surface. Well this is it. Your first solitary mining mission. Sealed in a sardine can for weeks at a time. Nothing to keep you company but the sweet smell of reconstituted food and recycled air.
And up to 24 More Chapters of New Game Content!
More about gameplay
Player knowledge consists of several disciplines such as Mining, Building, Electronics, Navigation and Chemistry. Player knowledge affects everything in the game. As Mining Knowledge increases, mining speed and efficiency improve (efficiency is the amount of ore gained per mining operation). Everything you learn effects what you can do and build.
Utilities are structures that may be assembled by the player anywhere in the game world, as long as the player has the required blueprint, raw materials and knowledge. Simple utilities include doors and storage lockers. A power distribution unit, or PDU, is effectively a large battery, which provides power for other utilities. A refinery requires power and is used to separate raw ore into its constituent elements; and a foundry is used to forge the elements into stock parts like plates, bars, wire and ingots. The stock parts are then taken to work benches where items such as truss, mining tools, solar panels, batteries, weapons, power truss, etc. are fabricated. Blueprints for utilities may be purchased from vendors but they may also be invented. For instance, once you achieve a certain level of Building and Mining Knowledge, your player will “invent” the blueprint for an advanced Refinery utility.
Power management will be a critical game aspect. Most of the utilities in the game require electrical power, and as you build up bases on asteroids, moons and planets, power consumption will increase. The primary power supply is the PDU - or power distribution unit, which is essentially a large, re-chargeable battery. Power is delivered to other utilities and components, such as lights, doors, computer terminals and refineries, by connecting circuits using "power truss." Power truss has all the properties of regular (structural) truss, but also has an integrated conduit. The conduit provides a connection path for circuits as well as fuel lines for space ships and landing pods.
PDUs have a "load limit." As you add more components, such as lights, to a single circuit, you will eventually experience a "brown out," when the power demand is equal to the maximum power supply, and a "black out" when demand exceeds supply.
PDUs will eventually be drained of power and will require either battery replacement, or re-charging. PDUs may be re-charged by attaching solar panels to the circuit. Solar panels, of course, require ample sunlight. Hence alternate power generation technology is needed in subterranean locations as well as interplanetary locations that are far from Ep Eri's central star.
Refinery and Foundry
Ore recovered from mining activities is not usable in the raw state. It must be processed using a refinery. A refinery is a utility that breaks down raw ore into it's constituent chemical elements. When you activate a refinery, you will see a periodic table inventory showing the quantity of each element that has been processed. The refinery allows you to fabricate pure element stock parts, such as aluminum bars and plates, copper wire and silicon ingots.
The foundry is a utility upgrade for the refinery, and must be attached directly to the side of a refinery. The foundry provides access to advanced materials, such as metal alloys, carbon fiber, and composites. The refinery and foundry work together to fabricate advanced stock parts that require multiple chemical ingredients.
Recipes for crafting items are based as much as possible on reality. For instance, the “ingredients” required to fabricate a battery include lithium, cobalt and copper. As another example, the process for making a solar panel is to first refine moon rock ore into silicon and other elements. Then forge a silicon ingot from the refined silicon. The ingot is then processed into silicon wafers. Finally a solar panel may be fabricated from silicon wafers, copper wire, and metal plate. Of course, you must also have the required Knowledge to fabricate any given item.
The most common robot type is a “HarVee,” or harvesting vehicle. HarVees are the workhorses of space and surface operations, and are used for mining/harvesting ore, collecting other resources, and manufacturing a base of operations on asteroids, moons or planets. HarVees also have some defensive capabilities. CamVees, or camera vehicles, are simple, small, cheap and fast robots used for scouting. They have no mining, building or weapon capabilities. MilVees are the militarized version of a HarVee, and have weapon specializations.
The story of Hadron's Forge takes place in Epsilon Eridani, which is an actual star system, about 10.5 light years from Earth, in the constellation Eridanus ("The River"). We will make every effort to incorporate the latest astronomical knowledge of Epsilon Eridani into the game. For instance, astronomers have found evidence that suggests two asteroid belts and a gas giant planet, about 1.5 times the mass of Jupiter, exist in Epsilon Eridani. But, of course, there are resolution limits to current telescopic observations, so there are likely many more smaller celestial bodies, such as asteroids, moons and planets that populate the system. Hence, we will invoke "creative license" to add more points of interest in the game.
Hadron's Forge uses a unique voxel-poly hybrid 3D game engine that provides high level of detail for terrain elements, but also accommodates fractal terrain variation. The game designers can procedurally generate rocky asteroids, crater-pocked moonscapes, ice planets, and many other points of interest in the Epsilon Eridani star system, and then add "hand-built" structures at specific locations such as mining stations and ancient alien ruins.
The terrain is completely "mineable," but certain terrain types will require advanced mining technology and expertise to excavate. There is no limit to mining on an asteroid. Players can start mining on one side of an asteroid and dig a tunnel all the way through. Moons and planets have no height or depth limits to construction and mining. Players may continue to mine downward as far as they desire, however, the terrain will progressively get more difficult to mine, and will eventually become homogeneous.
How will the money be spent?
Video game development requires financial resources, as do all creative productions. The base funding goal of $100,000 provides us the financial resources to produce a functional game and get it to you on time. Our stretch goals will allow us to expand game content, add functionality and offer additional modes of play.
Even though the primary game code uses open source platforms (Python and OpenGL), software licenses are required for art tools that allow us to make the game world look amazing!
Music and Sound Effects
Music and sound effects are critical to an immersive game-play experience! We will hire musicians to compose original music scores, and computer generated voices and other sound effects require licensing fees.
Hosting and Distribution
Distribution of the initial release and future updates will have associated web hosting fees.
We all have living expenses! In order to get Hadron's Forge ready for release, we need a focused full-time effort. Your support will allow us to quit our day jobs and work on Hadron's Forge full-time, but still pay the bills!
We recognize the trust you place in us by investing in our Kickstarter campaign. We don't accept your trust lightly. We will focus all of our efforts on waking Hadron from long-term cryosleep and turning this project into something that is out of this world!
Visit our webpage at www.hadronsforge.com
Visit our corporate page at www.arcanelogic.com
Like us on Facebook! www.facebook.com/Arcane.Logic
Follow us on Twitter! @arcanelogicgamz
Risks and challenges
Hadron's Forge is a big project. We recognize that all projects, big and small, come with risk. We have experience working on NASA and Department of Defense funded projects with demanding schedules, and we recognize that hard work and sleepless nights are the key to delivering results on time.
John worked as a creative animator, bringing real space craft designs to life on the screen. He contributed to several NASA and Lockheed Martin projects including the next generation "star wars" missile defense system called the MKV or Multiple Kill Vehicle (it's really cool, you should Google it!)
Mike was the principal investigator and lead engineer on DARPA's ArcLight program. DON'T Google that one! It's dark, and your internet link would instantly vaporize. Just kidding. It's not dark, but it might have gone dark if it had survived the "great defense budget cuts" of 2009-2010. He also worked as program manager and/or lead engineer on several other projects including a NASA funded program to develop advanced high temperature composite materials that can withstand atmospheric reentry and sustained hypersonic flight.
We have already built and tested a large portion of the game's 3D engine, as well as textures, models, items and structures. This can be seen in our video, which depicts actual in-game footage. However, there are many more features that we plan to add.
Our Kickstarter funding goal and stretch goals are designed to empower us to gather the needed resources and personnel to deliver Hadron's Forge on time. But some aspects of this project are entirely new to video gaming. So unexpected challenges and hurdles may result in schedule slips.
But risks must be taken in order to push boundaries! We are excited about the possibilities of Hadron's Forge and are eager to get to work!Learn about accountability on Kickstarter
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