InnerSpace Update #33- Some Big Announcements
It’s time for a big list of announcements, so let’s just jump right in.
Console Release & Launch Window
First thing’s first: along with PC, Mac, and Linux, we’re officially going to release on both PlayStation 4 and Xbox One! We had the opportunity to announce our plans on both the PlayStation Blog and Microsoft Wire, which you can read all about below.
As both of the articles said, we’re going to launch on all platforms this summer. That’s right, THIS summer!
PKG x Aspyr
Maybe even bigger than the platform announcement, we can finally say that we’re working with the awesome folks at Aspyr Media to publish InnerSpace.
Aspyr is probably best known for being the largest Mac games publisher in the world, and they've recently begun working with indie projects like us. Considering their expertise in the industry and how well we fit into their family of games, it seemed like a perfect match for us.
During our early conversations, we learned that they love InnerSpace for the same reasons all of you do— and they wanted more of it: more worlds to explore, more bosses to fight, and more polish across the board. In short, they wanted to see the idea executed at its fullest, and more importantly, they wanted to help us do just that.
One of the beautiful things about our relationship with them is that Aspyr provides resources that empower us to better create our game. We’re still in charge of the design of the game, meaning that InnerSpace will be the same core game that we originally intended (like I said, they fell in love with the game for the same reasons all of you did, and they don’t want to change that core, by any means). But with access to their resources (like testers!) development expertise, and of course their marketing skills, they, just like all of you did when you first funded us (thank you, again, and again, and again), are further empowering us to make an even better version of InnerSpace!
With their help— and your support from day one— InnerSpace will literally be twice the game that was originally pitched. We’ve nearly doubled the size of the game and have added new worlds, mechanics, and demigod encounters. The final result will be a much more robust, complete experience.
We’re so excited to finally be able to share this with all of you and, most importantly, we are deeply humbled by your patience and understanding. You really are the best backers we could have hoped for, and because of the increase in scope afforded us by this opportunity, I promise that it will be worth the wait.
Last, but definitely not least, we’ll be PAX East! If you’re going to be there, you can find InnerSpace at Aspyr’s booth: #23096.
Come say “Hey,” play our new and improved demo, and check out our BIG, SHINY BOOTH- it’ll certainly a far cry from where we started...
While the whole team won’t be able to make it out, Tyler, Steve, and Eric B. will be attending, so come find us!
As always, thank you SO much for reading and for your support. Everything we're doing now is because you believed in us waaay back when. This is going to be an awesome year, not just for us, but for all of you, too because we'll finally get InnerSpace in your hands! We can't wait.
- The PolyKnight Team