Update #10: Progress Report- Demigods, and Pillars, and Gifs! Oh, My!
As many of you know, we’ve continued work during the Kickstarter process. So far, we’ve shown off our continued progress in conceptualizing and designing the look and feel of InnerSpace, including art for the demigods and new worlds.
Behind the scenes, we’ve been plugging away to get things built in Unity, itself. Today, we’re pleased to demonstrate an early version of an in-game demigod encounter, as well as some new development on gameplay-driven environmental elements.
One of the most striking aspects of it is its sheer size. As you watch the gifs above, or view the 3D model viewer below, take a close look at the plane for reference. The scenario illustrated above is one possible vector for discovery. Try to imagine...
Exploring, you may come across fragments of the long-dead civilization, evidence of the rage of a terrible being. Yet, at present, all seems tranquil. As you fly through this area, you notice an island in the distance. Due to its size and the vegetation on it, there’s little that seems to strike you as odd. However, eventually, you notice subtle movement. Curiosity takes hold and you fly closer, only to see that, indeed, it is moving. That only serves to increase your interest. Why is this land mass locomotive?
After circling it once or twice, you decide to dive underwater, and that’s when you see the titanic legs jutting from the island, stirring up sediment on the seabed. You come to a realization: the island striding before you isn’t a part of the environment at all, but is actually a living creature. It’s this type of organic, cascading discovery through gameplay that we hope for players to experience. These “aha moments” make InnerSpace truly unique.
Sketchfab Model Viewer
Additionally, we thought you all might like to have a closer look at some the in-game models of The Mountain and Plane. Through the link below, you can view the 3D model of “The Mountain” in your browser!
We’ve used the plane model here to show off the scale of this creature. You can also click through the annotations Steve has made, which give some insight into various elements of the creature.
Model viewers are inherently cool, but this is also an approximation of our own, planned in-game model viewer that will be used for examining and interpreting artifacts found by the player. Perhaps you’ll be able to find some hints relating to unannounced gameplay by further examining these models...
Conceived early in the development of InnerSpace, these bizarre structures were designed as a means to encourage moments of twitch, or high-pressure/reactionary gameplay, in order to break up the gameflow as well as to help provide navigational variety for the player.
Imagine breaking free from a high-pressure flying scenario. The path before you is finally clear and open, you can relax. Suddenly, these appear- you have to react, to dodge, to dart around them. Almost invisible until the player is close to them, these pillars can be overcome either by reflex or a keen eye (notice the shadows they leave on the ground).
Originally part of a level-design brainstorm, these have evolved from a purely mechanics-driven design to one that takes on a more important narrative role in the universe we’re creating. What are they, what is their purpose, and why do they behave so strangely?
As I said in the description of The Mountain, these two in-game challenges provide insight into our approach towards player experience. Tension should be emergent, forcing the player to always remain vigilant. While there are plenty of moments of peace, allowing for analysis and reflection, danger may be around every corner. Something caused these civilizations to crumble, and whatever it was may very well still be present.
What do you think of this approach towards experience, of the demigod, and of the pillars? Please let us know below in the comments, and please make sure to like this post.
For those of you who have received this in your e-mail, feel free to forward it on to any friends or family you think may would be interested in InnerSpace: http://kck.st/1wrd6Xx.