Progress on Vast: TMM continues apace. Patrick completed all of the principle design for the game in August and the game has now entered final development. We're playing the game as much as we can and hammering out balance and usability issues.
As you can see, we've been moving some of the information around in the design to really make the game as approachable as possible without losing any of the strategic depth. (Also, don't worry, the Paladin's grit track is still a thing, it's just likely getting moved to a sweet dial!)
By mid-October, we're hoping to have a near-final version of the game that we can share with everyone. Once that's out in the wild, we'll start assembling the production files for the game. Baring the need for any further development, we should have this at the factory by December and have the game in our warehouse by March or April.
In short, as far as the design goes, so far, so good.
In terms of physical production, our sculptor has just finished the last few miniatures and are in the process of nailing down the scale of the remaining miniatures.
At this point, most of the sculpts have been sent off to our partner in China for tooling. We send things along a few months in advance of the printed material because they require, by far, the most lead-time and we don't want them to delay the project.
That's all for now!