About this project
Trick or Treat is a simple rummy-style card game for 2 to 6 players. Relive your childhood, run around in your favorite costume and collect treats from your neighbors. Collect a complete set of candy and dash home before your friends can and turn the treats in for points.
No Halloween memory would be complete without the haunted house. Lure your friends inside to make your victory that much sweeter. But be careful! A bully is roaming the streets and has an eye on your candy.
- Download a copy of the rules
- Download the Kid cards
- Dowload the Location cards
- Download the Set Deck
- Download the Trick or Treat Cards
In addition to the card game, we have some fun bonuses!
Backers at the $30 level will receive a choice of a Trick or Treat tote bag, perfect for trick or treating, or a print, perfect for framing!
Backers at the $40 level will receive both.
For $35 you can receive two copies of the game. For $50 you can receive three. If you'd like a custom combo of tote bag, print, and/or multiple copies, please send me a message.
NEW! Custom Kid Card
For $150, you will receive one copy of the game, one tote bag, and one print. Also, artist Daniel San Miguel Cuadrado will draw a custom portrait of your child, friend, relative, self, etc. You'll receive a print of the drawing and a one-of-a-kind printed card to use in your game.
Trick or Treat is a family game I designed for my Wedding in 2011. It has been available for download since then, and I encourage you to take a look at it on BoardGameGeek.
The game fits on 108 cards, which will fit into a tuck box. The rules are less than a page. We have contacted the printer and we have a realistic estimate of the costs. Following feedback and additional testing we can be ready to print as soon as the funds are gathered.
Watch the Director's Cut of the Video:
Topher McCulloch is a graphic designer living in Chicago who has worked on layout for several games for Minion Games.
Daniel San Miguel Cuadrado is an illustrator that lives in Spain. He has worked on a few print and play games before as well as collaborating with Patrick Leder on several projects.
Risks and challenges
Completing a game has several challenges associated with it:
There are a few game related projects on Kickstarter that ask for funding during the idea or development phase (No knock on these projects, some lovely things have come out this approach). Trick or Treat is not in that stage. We are out of design and have tested the game many times. In addition we have shared 10 sets with groups of testers external to ours. Although we are still making tweaks to point values, I doubt there will be a serious issue there. If we discover something in testing, we will need to announce a delay. During that time I will make additional testing sessions and involve my external testers in a new round of testing.
I am currently working with two illustrators and a graphic designer to complete the game. Any of them could leave the project. I will either complete the work myself or replace the illustrator from the network of illustrators I already work with.
Printing naturally has a few issues to it. We will be printing in Germany and people familiar with the game market know that games can be frequently delayed in customs. This will simply push the delivery date back a month or two. Quality issues can delay printing also. If the proofs come back the wrong color Topher or myself will need to work with the printer to assure the correct colors are printing. We haven't had a need to deal with this issue in the past but it has happened to other manufacturers. This can delay production a month or two but can be overcome.
In the printing process there can be cost overruns. Realistically though the printer I will be working with has done many card games in the past. This game doesn't have any type of component they have not printed before. My previous experience with the printer is they bid higher than they need and refund money when appropriate. If there is a cost overrun I will use my own funds to cover the balance.Learn about accountability on Kickstarter
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