This project's funding goal was not reached on September 14, 2012.
About this project
Hello, world! I’m Jason McMaster and I have a dream: I’m alone in this house and I can’t get out.
Wait. Wrong dream. I should move on.
The actual dream began when I was a kid. One day, mesmerized, I sat typing code from the back of the QBasic manual. A few minutes later, the game compiled and I controlled a gorilla throwing explosive bananas over a cityscape. From that point on, I knew it: I was a gamer, and I wanted to make games.
Fast forward several years and enter Christopher Vogel. He's mostly mute, has a mohawk and is an avid game soundtrack collector. Just like Cthulhu, the less you know about him, the safer your sanity. We became fast friends and a partnership was born.
What’s the game about?
Cap’n Patch: the Curse of the Peg-Legged Spider began as a mysterious Post-It note pulled from the depths of Chris Vogel’s desk that said only “peg-leg spider.” A short time later, we’d designed the basic elements for a crazy story about a peg-legged spider intent on swashbuckling his way through the 5 and a half seas. (We decided not tell him about the other sea and a half.)
Cap’n Patch is a rhythm game designed to take full advantage of the iOS features. A system of taps and slashes convey on-screen piratical antics that keep the player involved. And of course, any rhythm game needs a rad soundtrack—which is why we invented what we call ARRStep. As in, WUB WUB WUB ARR ARR ARR.
What do 2 Lonely Captains have so far?
We have a working game engine, the beginnings of some cool artwork and a pretty kickin’ selection of fresh pirate beats.
What do 2LCs still need? / Where will my donation go?
Our initial goal is to raise $50,000. This amount ensures Cap'n Patch is a fully realized, high-quality iOS video game that brings something new to the rhythm game genre. Aren't you tired of iOS games full of advertising boxes or forcing you to spend money constantly just to continue your game? Cap'n Patch will not be like that. We want to develop a game that is so awesome, you will only pause playing just to show it off to your cool friends and fellow pirate aficionados!
To that end, the money we get from this project will go directly into bringing in a full-time artist, sound designer and paying for day to day development expenses. We've been working on the game for some time now and just need the extra people to push it through to the end. Every cent will go towards the game and making it a high quality, fun product!
Whatever you decide to do, we’d love it if you spread the word to your friends, landlubbers and the nautically-minded alike. With the support of people who love games as much as we do, anything is possible. Thank you for checking out Cap'n Patch and we hope to count on your support!
Hey everybody! Jason was on the Qt3 podcast last night and discusses the game a bit. It's towards the beginning, within the first 20 minutes. Check it out!
I've been going through my design material over the last few days and came across these sketches. These are from early in the design process and are too cool to not show off. Here we go!
We tried out a bunch of different art styles before we settled on the look of Cap'n Patch. I was pretty jazzed about this one from the start. I love his eyes. That sounds creepy. I love the spatula too. Jeez, now that sounded creepy as well!
The early Ratscallions are pretty danged cute as well.
Speaking of Ratscallions, we had a pretty good time going over those. I like this next guy, he's all like "I'm not a Cylon!"
(I'm not sure whether to high five you or make you walk away in shame for getting that joke.)
Another Ratscallion drawing from that same sessions:
He looks like he's singing. What do Ratscallions sing?
We also tried a few different ideas with the eyepatch. We weren't sure if it would be too creepy to give him a ton of eyes that had various patches scattered hither and fro or to stick with two eyes or, heck, we played with one eye with a patch on it as well.
The villains are some of my favorite characters. A few of these guys may not make the final product (sequel? HMMM) but they're all rad in their own way.
I'm quite partial to Cap'n Emo. I bet you can't point him ou.... Oh you did already? Fine. No, it's fine.
Stay tuned for more updates!
We plan on making Cap'n Patch available on as many platforms as possible. We started with iOS but we do plan on expanding to Android and beyond. It may show up on Linux/Mac and Windows but that would be down the line a bit.
- (30 days)