PrayerMate is an app designed to help you actually pray for all of the people and causes you want to be praying for. How many times have you said to someone "I'll pray for you!" and then immediately forgotten? Stick them in PrayerMate, and it will prompt you to pray regularly.
At the moment, PrayerMate is only available for iPhone, iPad and iPod Touch. Thousands of people have used it and benefited from it, and it has now been shortlisted twice for the Christian New Media Awards (this year it came runner up in the "Christian Mobile/Tablet App of the Year" category, behind Bible Gateway - which is pretty respectable given what a huge household name they are!).
Here's just a couple of recent reviews left by users on the App Store:
- "Very useful - If you want to apply a bit of structure to your prayer life then this is a great way of doing it. A great little app." - "Fat50"
- "It Gets Out Of The Way - The best compliment I could give any prayer list app is that it gets out of the way so I can focus on praying. That's the most important thing to me, and that's what PrayerMate does" - "SteveD"
"Great app - I have had this app for a few years and am grateful for the way it helps me to pray in a systematic and thoughtful way." -"A Praying Christian"
Here's the promo video for the iPhone version of PrayerMate:
Bringing PrayerMate to Android
I would love to bring PrayerMate to the Android platform, to help even more people pray. As a busy man with a family and a full-time job, I can't build this myself, so I am raising funds to pay for a developer: Dave Butler. Dave is a highly experienced developer, both on Android and iOS; he's built multi-platform apps for several churches, including St. Helen's Bishopsgate, All Soul's Langham Place, St. Ebbe's Oxford and Euston Church. He's also the creator of the Shared Bookshelves app, Christianity Explored's One Life app & an Audio Bible. Besides these Christian apps, he's developed others such as PriceCutReview and the PromiseWeWill wedding app. See all the details on his website: http://www.nimisis.com/apps
Initial Goal: The MVP
The initial £2,500 would help us build a "Minimum Viable Product" for Android - it wouldn't have any of the bells & whistles of the iOS version, but it would have the bare essentials to be useful in helping people pray:
- The same index card-based prayer mode that's at the heart of the iOS version
- The ability to manage categories and subjects and add details to a subject
- Reminder alarms
- Basic instructions on each main page within the app
In particular, some iOS features that this MVP will *not* attempt to tackle:
- No PIN protection
- No photos or PDF attachments
- No fancy scheduling: date, day of the week, day of the month
- No Dropbox import/export
- No address book integration
- No online prayer diaries
- No archiving of cards / auto-archive
- No "recently prayed items" or "archive" pages
- No ability to send emails or text messages whilst praying
- No syncing with the iOS version
This MVP would be developed over 12 weeks from the beginning of 2014, so hopefully we would be able to do the initial release by April 2014.
Stretch Goal 1
If we manage to raise £3,750, then we will be able to go on to add these additional features:
- PIN protection
- Additional scheduling modes: by date, etc.
Stretch Goal 2
If we manage to raise £6,250, then we will be able to go on to add either,
A) Subscribing to online feeds
B) Syncing with the iOS version
This will obviously take longer, and is dependent upon Dave's availability beyond the initial 12 weeks.
The goal is that eventually it will reach feature parity with the iOS version, with full syncing between the two apps as well, but to reach this point could take significantly more time and investment.
Prayer is one of the greatest privileges of the Christian life, but it's something we all find hard work, and we can all use all the help we can get. Please support this campaign, and give people all around the world a little extra help to be faithful in prayer.
GraceWorks Interactive is an independent software company dedicated to glorying God through Christian software. Tim Emmerich has generously offered downloads of your choice from the following titles, for bids of £10 or more:
- Interactive Bible: 1 Peter
- Interactive Bible: 2 Peter
- Interactive Bible: 1 Timothy
- Interactive Bible: 2 Timothy
- Interactive Bible: Colossians
- Interactive Bible: James
- Interactive Bible: Philippians
- Interactive Parables
- Scripture Solitaire
For those interested in the hoodies, this is the rough design, though comments / feedback are welcome:
They'll be available in a range of different sizes, and you can submit your sizes once the campaign is complete.
Risks and challenges
Having already developed PrayerMate for iOS, a lot of the major design decisions have already been made, meaning that porting it to Android should be a relatively smooth process, especially given Dave's previous experience developing for the platform.
The biggest risk to the project is Dave's own availability over the 12 weeks of development, but he has blocked out that time specifically for PrayerMate. By deliberately limiting the scope of the project, and releasing as soon as we have a useful Minimum Viable Project, we should be able to minimise the risk of slippage. We've also built some contingency into that schedule, and Dave will be sending regular progress reports so that we always know where we are.Learn about accountability on Kickstarter
Dave is very experienced with Android, so we'll definitely be working together to make sure it's as "Androidy" as possible, whilst keeping the core PrayerMate experience.
There are solutions out there that offer the promise of "write once, deploy anywhere" - in other words, you build a single version of your app that can be used on both iPhone and Android (and Windows Phone, Blackberry, etc. etc.). I've even used some of these tools myself on other projects. Sadly, in reality they tend to offer a significantly worse user experience on all platforms than a truly native app would. They can be slow and laggy, and fail to truly fit into that platform's style. Facebook began with an approach like this (building their mobile app in HTML5) but decided to throw it all out and start again with native apps because they just couldn't make that approach work well enough.
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