Queer Quest: All in a gay's work
Queer Quest: All in a gay's work
Queer quest is a queer-as-fuck point-and-clit adventure game.
Queer quest is a queer-as-fuck point-and-clit adventure game. Read more
Queer Quest is a queer-as-fuck point-and-clit adventure game. Inspired by classic gems like Monkey Island, Kings Quest, and Leisure Suit Larry, but set in a queer community in the pacific northwest. You play as Lupe, a long haired butch with a heart of gold. She lives with her babely girlfriend, Alexis, that is until one day when Alexis gets kidnapped! You gotta help Lupe by deciphering clues, talking to lovable weirdos, and navigating self care.
"Queer Quest is another entry into the burgeoning landscape of queer games, and with any luck, others will soon be naming it as their inspiration too." - Kill Screen
"I met the developer of this game at XOXO. I was fascinated and intrigued. Glad to see it's on Kickstarter!" - Ron Gilbert (Monkey Island 1&2, Maniac Mansion)
"Never in our wildest dreams did we think we’d be playing a video game about our actual lives! We’re so ready." - Huffington Post
"Now that I think about it, 'point and clit' is pretty clever." - The Cliqist
Queer Quest is set in a gayborhood in the Pacific Northwest. It is a story driven puzzle game that explores the oddballs that shape a community. There's a wide range of characters, most based on real people in a real community.
Queer Quest was inspired by a protest that happened a few years ago in Portland, OR. There was a physical assault on a queer couple, and the organized response was for folks to hold hands across a bridge. That protest inspired me to make this game. Queer Quest is about how community responds to tragedy.
(in order left to right from photo)
Hagen Deloss ... Art
Mo Cohen ... Programming / Writing / Design
Maria Del Castillo ... Music
(Not pictured: Nick Sahoyah who drops by and helps with comedic & puzzle refinement, Emily Madly who did the character concept art, and Vincent Cruz who does the tarot art. "WHAT TAROT ART?" You ask? You'll have to play to find out.)
I'm raising money in order to pay the team a fair wage. Art, animation and music is all time consuming, and working on a shoe-string budget is rough and slow. Donating to this Kickstarter will directly help expand the small, yet growing, canon of queer video games. This is a passion project that I've been scoping for years and finally built enough skills to start developing. I've been paying for art and music out of pocket, working a full-time day job while developing Queer Quest at night. And it isn't sustainable, so now I turn to my communities of queers, gamers, and everyone else who needs this game to exist as much as I do.
The bulk of the money will go to paying for art and animation. Point-and-click adventure games are really graphic heavy and since I'm contributing the programming/writing for free, the next highest cost is the art. After that, a chunk goes to taxes, fees, music, rewards, marketing, and equipment. A small percentage ( < .001% ) might also go to flavor blasted cheddar goldfish, because we eat a lot of those.
Pending successful Kickstarter, we plan to launch the game in the next three years, because we want to take the time to do it right. If this Kickstarter fails, this project will take around ten years to complete if I continue to fund out of pocket.
Risks and challenges
Any indie game company risks running out of money, burn out, over-scoping. Making a game is really fun sometimes and really tedious other times. I document all of the challenges that come up in the dev blog if you're interested in reading how many hats one person can wear at the same time. But I wouldn't worry about my dedication to making this project happen, I've been planning this game for four years now, all the while I've been building up my programming skills, writing plot points and puzzles, and fearing that someone would beat me to making this game first. Making a game is hard, but not making this game is even harder for me.Learn about accountability on Kickstarter
- (30 days)