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$40
pledged of $55,000pledged of $55,000 goal
1
backer
Funding Unsuccessful
The project's funding goal was not reached on Sun, September 8 2013 9:45 PM UTC +00:00
Tigran HovhannisyanBy Tigran Hovhannisyan
First created
Tigran HovhannisyanBy Tigran Hovhannisyan
First created
$40
pledged of $55,000pledged of $55,000 goal
1
backer
Funding Unsuccessful
The project's funding goal was not reached on Sun, September 8 2013 9:45 PM UTC +00:00

About

             The Problem

  It`s difficult to concentrate a child`s attention during teaching because he or she gets sick and tired of learning easily. Also, children are spending too much passive time in front of computers, which further weakens their attention spans and receptivity to learning.

               The Solution

 We designed a fun game in which players would transfer cards from one frame to another, learning as they play. The game is an entertaining and educational tool for early school age students to use, and is intended to provide a fun and challenging way for young players to learn new subjects in a visual and tangible manner. Two years in the making, the versatile patented tool will allow children to participate in a fun educational experience that can keep their interest for long durations, entitling them to a sense of accomplishment while they learn and enjoy an entertaining pastime. Abolishing the “question and answer” model that limits participation and engagement, the goal of the game is for players to enjoy the process while better retaining the facts that they learn. Eager young students will be able to take pleasure in learning from their home, on the road, in the classroom, at daycare, and anywhere else due to the game’s portable design.

              The Description

 The book is executed in the form of a frame. The frame is hung on a stand and has the possibility of being rotated on the stand about the longitudinal axis. On the frame are arranged the leaves of a book. With each 180⁰ turn of the frame, one leaf changes places, wherein the next slot of the frame occupies the front position, indicating the next page of the book. Cards will contain preschool or early-school subject matter such as letters, numbers, colors, shapes, geography, language, and more. The frames will offer an interesting and tactile way to observe the elements being learned while keeping the child engaged. The child can mix and match cards according to subject and lesson instructions. The game has more than forty varieties

               Key Features

 The interactive nature of this educational tool would encourage the students to participate and would teach the players early earning skills in a fun and enjoyable manner.

Spinning the frames and switching the cards would give the child a sense of accomplishment and provide an educational, yet entertaining pastime.

The fact that the children would be learning in an interactive manner would be far more effective than simple oral question and answer learning; by using a fun tool, the children would retain more of what they have learned.

 Kids will be able to take pleasure in learning from their home, on the road, in the classroom, at daycare, and anywhere else due to the game’s portable design.

 The game contributes to memory development in children and increases attention and interest.

 Captures the child`s attention and keeps him or her interested and absorbed.

  Promotes activity, engagement and good memory.

  Avoids the passivity of working on a computer.

https://www.youtube.com/watch?v=JiOakmTOz8o

Risks and challenges

Product is patented and has no analogues.
(http://www.google.com/patents/WO2013086545A1…)
We have many orders from different countries, so we have created a company
(http://www.intelligible.biz/) for the production of the game. We need to purchase production equipment and we would be very grateful if you could help us with this.
THANK YOU!

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    Pledge $10 or more About $10

    You will get a T-shirt with the logo of our company.

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    Pledge $40 or more About $40

    Your gift is one of these games of your choice: - "Geometric Shapes"; "Emotions"; "Professions"; "Eastern Warriors"; "What time is it?".

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    Pledge $70 or more About $70

    Your gift is one of these games of your choice: - "Alphafet"; "Fairy Tales"; "Math" (with two frames game); "My First Words"; "What am I doing?"; "Riddles" (with two frames game).

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    Pledge $100 or more About $100

    Your gift is one of these games (with three frames), of your choice: "Math"; "Find Generality"; "Composition of Words from Syllables"; "Gather Picture".

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    Pledge $160 or more About $160

    You will get one of each game from Rewards # 2, 3, 4.(of your choice).

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    Pledge $250 or more About $250

    You will get two games (of your choice) of each Reward # 2, 3, 4.

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    Pledge $500 or more About $500

    You will get 10 games of your choice.

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    You will get 10 games of your choice, hand made from natural wood.

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    Pledge $5,000 or more About $5,000

    PARTNER WITH US. Let's start a dialogue on how we can work together. You'll be invited to have a dinner with the Founders in Houston (Travel & Accommodations not included).
    You'll be the first get acquainted with our innovation and jointly participate in their development.
    We have innovative developments in the field of healthcare, energy, educational and entertaining desktop games and in other areas of the economy.
    And of course you will receive a prototype of our developments anywhere in the world.

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Funding period

- (27 days)