Ghost Pirates is a savage showdown between a two crews of scurvy skirmishers. Make your enemy walk the plank!
LATE BREAKING UPDATES!
All $40+ Backers will now receive a complete set of the planned promo cards. There's also a new reward level at $50, which additionally includes four more Kickstarter ONLY cards. (Higher levels will also now receive all four of these cards).
Here are some of the planned promotional captains:
Captain KeeshanImmune to being hit directly by cannon fire.
Captain SharkeyWhen Rum sends opponent's crew overboard, one is eaten by a shark and returns below decks.
Captain Sea SwindlerMay discard one card to switch the direction of a an Ocean Current card.
Captain JackDraw 3 cards instead of two when using Rum to draw cards.
Captain StrongarmsRolls 3 dice instead of two in a fight
Captain SidIf any hits are scored by his side in a battle he is participating in, score one additional hit.
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Ethereal pirates swarm back and forth over each other's ships as the seas toss in the midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones' locker.
How will it end for you?
The GameGhost Pirates is a tactical action game for two players, that takes 30-45 minutes to play and is suitable for ages 13+. It's a great light-weight game that suits gamers from all walks including kids and parents, and couples.
prototype shown here, not final artwork
Gameplay is designed to emulate tactical melee battles with a unique dice mechanic that is easy to learn and quick to play, especially for beginning gamers. It bears certain similarities to wargames like Axis and Allies, but on a much smaller, more fast-paced scale. The components are 72 cards which build the play layout and form the draw deck, 34 crew tokens, and a small handful of pirate themed six-sided dice.
The MoneyFunds raised from this kickstarter campaign will go towards the following destinations:
- Manufacturing costs. $7500 pays for most of the costs involved in a 500 unit print run. I'm expecting to shell out some money out of pocket, but I can start taking advantage of volume discounts at this number.
- Paying the artist and designer fair rates for their work (an estimated $1200)
- Backer Rewards, the bulk of which will be unique to Kickstarter backers, and then a small amount will be go towards promotional goods that latecomers might still get a shot at.
The CrewThis is a wholly self-published game, that utilizes the work of young independent artists and designers. One of the goals of this game, and this publishing project is to help young artists and designers grow their skills and portfolios with real projects so they can fully participate and engage in their chosen capacity.
The game development is by me, Tim Rodriguez <http://www.epistech.com>, who started crafting games just about three years ago. Many ideas, false-starts, and playtests later, Ghost Pirates was conceived and has been in development for about a year and a half.
The gorgeous artwork is by Eileen McLain <http://eileenmclain.carbonmade.com/>, who will be a Pratt Graduate at the end of this year. She has generously also contributed the reward of a personal portrait for the lucky backer who picks the "Davy Jones" level.
Graphic Design is by David Berg <http://www.shrikedesign.com/>, who is a long-time friend and RPG designer who is currently doing freelance graphic design work and continuing to write his old-school dungeoncrawling game "Delve."
So here's the deal... It looks like international shipping probably runs $15 for a standard unit of the game. Though that's appealing for getting the project funded, it feels to me like it cheats international supporters out of value for their money.
The print-and-play copy is delivered digitally, and the value is not diluted. So that's what I suggest.
If you're set on a physical copy and intend it to go to a non-U.S. address, just add $15 to your pledge.
Ghost Pirates is a 2-player game that takes approximately 30 minutes to play. Gameplay is tactical action that is easy to learn and quick to play, especially for beginning gamers. It bears certain similarities to wargames like Axis and Allies, but on a much smaller, more fast-paced scale.
The components are 72 cards which build the layout and form the draw deck, 34 crew tokens, and a small handful of semi-custom six-sided dice.
Easy peasy. Just add the prices together and fund for that amount of money, then pick your personal copy as the intended reward level. Then, make sure you send me a message so that I know you want extra copies of the game at the Mutineer's discount.