The Hectorian Obelisk is the most coveted arcana in Ilion. A powerful gift from Ares to Hector, it is now ownerless following his death at Achilles’ hands. You are a Mage from a small Achaean village who has witnessed the great schools of titan magic. Wield this magic to win honor for your people; destroy the other Mages to become the strongest of the Achaeans!
In Arena of Ares you are immersed in a fully-destructible arena, engaging in sorcery infused combat with your enemy. Epic tournaments ensue as gamers defeat each other, gaining new enchanted items for their fully customizable Mages. Create near unlimited Mage builds as you climb up the competitive ladder. In Arena of Ares you conjure spells, use strategy, collect gold and inflict awe-inspiring destruction!
Arena of Ares is being developed with community feedback and will be open source. Gamers will be able to create mods (such as new spells) and submit them for review, quality control, and deployment on the live servers!
Arena of Ares is player vs. player and uses the Steam matchmaking system. You can set up private games over the internet or over LAN. Player counts range from 1v1 to 3v3 (see FAQ), with both competitive and casual modes. Compete with or against your friends to become the strongest Mage!
Each match is:
- Maximum 7 minutes.
- Mage vs. Mage (PvP).
- Deathmatch in the Arena of Ares.
Each Mage takes:
- Five Spells (e.g. Electroshield, Hades' Lee). Spells are abilities you have learned in your Mage training. They vary in purpose and effect, but can be thought of as magic that creates something new in the world as opposed to fundamentally changing it.
- Two Elementals (e.g. Telekinesis, Slow-time). Elementals change the world as you know it. They take much more mana than spells, but have long lasting physical effects.
- One Obelisk (either Icarian, Dardanian, or Arcadian). Not to be confused with the godly Hectorian Obelisk, these are obelisks made by lesser gods for the common Achaeans. They grant their owner god-like powers, but can be destroyed by the enemy.
- Your selection of robes, armor, and enchanted trinkets. As you compete you garner crafting items to make the finest enchanted goods for your Mage. Not as flashy as the spells themselves, but nonetheless critical to your success on the battlefield.
The winning mage receives:
- A random crafting item (from the common Birch Root to ultra-rare Tears of Ra) used to make spells and items.
- Gold to buy crafting items.
- ELO if it was a ranked game. This is a metric that defines your skill and is used by the matchmaking system to place you with equally matched players. The highest ELO players participate in public tournaments watched by aspiring Mages.
Arena of Ares will have built-in tournament features. Brackets, matchmaking, and prizes are built right into the game client. We plan on funding mage tournaments and allowing gamers to organize their own. Because it will take a lot of development effort, this is a $100k stretch goal.
We've discovered dozens of Mage builds and strategies in our pre-alpha, from a lightweight fire-mage to a tanky elemental one. The goal of Arena of Ares to to provide unprecedented customization for a competitive multiplayer game. With physically-based spells, tons of armors and accessories, and upgrade paths, you can build the Mage you want to be.
On top of the regular game ($18 for first 250 backers then $20) we are offering two Kickstarter-exclusive packages.
Rare Spell Package
The rare spell package includes all spells showcased in the Kickstarter. There is a wide diversity of spells here that can be incorporated into any destruction, conjuration, or defense build.
Fire Mage Package
This package contains a Phoenix Scroll, one of the hardest conjuration spells to craft (requiring Apollo's Lyre and two Tears of Ra). If you have infernus equipped (continuous flames spell) Phoenix can cast it as well. She also has strong melee attacks and a thousand base health. A whole build can be constructed around this powerful centerpiece. You'll receive four other fire-based goods which will complement the Phoenix in your build.
The Hectorian Obelisk was the most coveted arcana in Ancient Ilion. It was a gift from Ares, God of War, to Fearless Hector, King Priam's son and the greatest warrior in Troy. Following Hector's defeat in the Trojan War, the Achaeans took the opalescent Obelisk, claimed to give godlike abilities to its city's Hero. The claim is believed to be reputable, being credited for the fearlessness Hector embodied in the face of Achilles (and thus Zeus by proxy). The Obelisk only empowers one Hero, but the Achaeans are comprised of many lands with many heroes. Who should retain this greatest war prize? King Agamemnon avoids certain strife by proposing a competition. Each prominent region shall send their best Heroes to battle for the Hectorian Obelisk.
In preparation for the battle the regions selected their greatest heroes and made sacrifice to the gods. Some prayed for victory, others for their hero's return, and still others for a quick tournament. The smartest lands -- Arcadia, Icaria, and Dardania -- prayed for a small miracle of their own: something to rival Ares's great gift. The Son of Cronus granted their wish and ordered the gods to craft obelisks for the cities. The Arcadian Obelisk was crafted by Hermes, the Messenger. It gives its owner extreme speed. The Icarian Obelisk was crafted by Athena, God of Wisdom. It gives increased regeneration of spirit (mana). The Dardanian Obelisk was made by Hestia, and grants inhuman regeneration of life. Despite their greatness, these Obelisks were far inferior to the God of War's Hectorian.
Each with their own obelisk, the regions' men came together for preliminary matches. By breaking off pieces, they began to develop spells and elemental abilities. The people called them Mages. Arcadians developed a fighting style centered around attack due to their obelisk's enhancement of speed. Likewise, the Icarians specialized in conjuration and the Dardanians in defense.
Arena of Ares Season One takes place thirteen years after Agamemnon's proposal of a competition. You play as a traveller, a Mage who has witnessed the magic of the three great lands. You are free to use spells, elementals, and the obelisk from any one of the lands or combine all three into your Mage's build. The victor of Season One will win the Hectorian Obelisk for their chosen region. (No really, we have an actual obelisk to give away).
Who we are: AoA is being developed by two computer science students, Jacob Beckerman (favorite game: Skyrim) and Theo Christakis (favorite game: Super Smash Bros). We are lifelong gamers and best friends. Jacob is a student at the Wharton School and Engineering School at UPenn in the US. Theo is a student at the University of Western Ontario in Canada. AoA is our first title under Prodigy Games, a new division of Prodigy Ventures (TSXV:PGV).
Inspiration: At Prodigy Games we love fantasy RPGs. There's nothing like the awesome feeling of power when decimating a pack of draugrs with a fireball. We also love eSports that let you play with friends. Arena of Ares takes the best of these domains to create a new genre of magic fighting.
Use of Funds: AoA is currently at a playable alpha stage. We will use the funds to expand the content and mechanics of the game. That means expanding the team with more artists and gameplay programmers. While we could release without crowdfunding, we want the game to be everything we envision it to be.
Thanks for your support!
Risks and challenges
We have an alpha build of the game and have demonstrated the feasibility of our game project. The only remaining risk is achieving our funding goal to complete the development and marketing of Arena of Ares.Learn about accountability on Kickstarter
- (30 days)