Mob Rules Games: You Support, You Choose The Game.
Mob Rules Games: You Support, You Choose The Game.
Mob Rules Games asks you, the players and supporters, to vote on which of three exciting game designs we're going to make.
Mob Rules Games asks you, the players and supporters, to vote on which of three exciting game designs we're going to make. Read more
About this project
Have you ever wanted to run a game company?
Mob Rules Games is a small, indie-startup founded on the core idea that we should develop both the game and the community of players at the same time, and that the two should work together as much as possible. We have three well-planned and exciting designs for a PC, Mac, Linux, and Ipad game: a head-to-head haunted house game, a strategy game about gorilla rebels fighting The Man, and an action-puzzle game about a hero who can stop time.
Everyone who pledges support to this project will get votes in proportion to their generosity. These votes will be good for the life of our company, not just for this first game. We’re asking for $20,000 to build a prototype version of whichever game the voters choose. Once the prototype is complete and released to all the voters, we’ll hold a second fundraiser to fund the complete game.
For every dollar you pledge, you get ten votes. As mentioned, those votes are good for the life of the company, and there will be plenty of other opportunities to exercise your votes as we move forward. But the very first vote might well be the most important one we ever have. Which game will we make?
Guerrilla Gorilla is a squad-based strategy game about ape revolutionaries fighting The Man. You must plan carefully and use ambushes and tricky maneuvers to overcome The Man’s enthralled legions with your small but zealous band of simian guerrillas.
If strategy, revolution, and animal armies are your thing, vote for Guerrilla Gorilla!
Haunts is an asymmetrical haunted house game, where one side plays the brave explorers and the other side plays the supernatural entities that want them gone. Light and shadow, bravery and brains all come into play in this deadly game of hide and seek.
If you want an always-changing house of horrors, vote for Haunts!
In The Last Second you play Zeta Cervantes, a pulp-era super-scientist whose latest invention can freeze time. In a city beset by criminal mad men she must use her few stolen seconds to alter the scene of the crime that’s about to happen, turning the bad guys against themselves and pulling the innocents out of harm’s way.
If action puzzles and pulp-hero adventures are your thing, vote for The Last Second!
Mob Rules Games and Our Voters
We’re holding that crucial vote starting on November 24, 2011. Voting will be open for one week, and we expect it will be an exciting campaign. On December 1, 2011 we will announce the lucky winning game and get right down to work making it.
We want to build a studio based from the beginning on community support, open development methods, and transparent business practices. Instead of going to venture capitalists or traditional publishers to fund our fun, new games, we’re part of Open Game Labs. Open Game Labs provides us with the legal and technical support to get going and lets us focus on games. It’s going to be up to our community of customers to provide the financial support. That means it’s up to us at Mob Rules to cultivate that community by inviting you to be an integral part in creating some exciting new games and building a game studio that is answerable directly to you.
At Mob Rules, we refer to our community of supporters and customers as voters, and we do want to take as much wisdom as we can from our crowd of players. But we won’t consult the voters on every little decision. We also won’t consult them on every big decision. The Mob Rules developers have a vision for our games and are responsible for making them as fun and great as we can, and design by committee seldom produces stellar results. Still, there are plenty of times when there is no obvious right answer or when the opinions of our customers really are the best way to decide what to do next. And we think one of those is deciding what game should we make.
All of our content will be licensed under the Creative Commons Attribution, Non Commercial, Share Alike license, as part of our commitment to being as open and community friendly as possible. http://creativecommons.org/licenses/by-nc-sa/3.0/
All of our software will be written in the Go programming language and licensed under its modified version of the BSD license:http://code.google.com/p/go/source/browse/LICENSE. We plan to release the source code for the games after their release.
For more information on the games, including regular updates, screen shots, art, designer diaries, and more, visit us at www.mobrulesgames.com and follow us on Twitter @mobrulesgames.
No. We've already spent about $10,000 so far building the core software infrastructure and developing our three concepts. Another $20,000 will let us build a working prototype of the game that gets the most votes. We'll need to have a second, bigger fund raiser to finish it. But everyone who pledges $5 or more WILL get a copy of the finished game.
We love all three of these ideas. And if things go well, we're going to make all three of these games. But we've got to start somewhere, and we really do believe that since players are the ones who decide a game company's fate, it's in everyone's interest that we work together from day one.
The votes are good as long as there's a Mob Rules Games. We'll ask you to vote on future projects of course, but even during development we'll be polling our voters on issues of content and style. We have a vision for each of these games, but we also want to tap into the wisdom of our crowd of voters.
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