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Awesome new roleplaying game based on D&D 3.5 Edition. Only uses 1D20s. No character classes! Players select Masteries at level-ups.
Created by

Michael Moran

14 backers pledged $446 to help bring this project to life.

New Chrono Trigger Campaign Setting and Lower Prices for TIER!

I added a new campaign setting based on Chrono Trigger! I also lowered the prices for the TIER products.

If you have not purchased TIER yet, then go to the link below and tell your friends!  http://www.rpgnow.com/product/107401/TIER%3A-The-Enhanced-Role-Playing-Game?term=TIER

If you already own the game, then go to www.tier-rpg.com and download the Chrono Trigger Campaign Setting attachment under the "Official Full Downloadable Content" section for free.

TIER EPIC Level Monsters Now Available!

I've been working long and hard to create additional content for TIER and it's finally ready!

If you have not purchased TIER yet, then go to http://www.rpgnow.com/product/107401/TIER%3A-The-Enhanced-Role-Playing-Game?term=TIER

If you already own the game, then go to www.tier-rpg.com and download the Epic Level Monsters attachment under the "Official Full Downloadable Content" section for free.

David, the Healthiest Man Alive!

David, 20th level Dwarf/Half-Dragon

Hit Dice: 20HD (323 hp)

Initiative: +4

Speed: 20 ft.

Armor Class: 49 (+3 Dex, +5 deflection, +13 natural, +7 shield, +13 armor), touch 23, flat-footed 46

Grapple: +38

Attack: +5 Unarmed Strike +30 (14 damage) or bite +24 (14 damage)

Full Attack: +5 Unarmed Strike +30/+30/+30/+30 (14 damage) or bite +24/+24/+24/+24 (14 damage)

Special Qualities:

Darkvision 60 ft., stability, stonecunning, and +2 bonus on Craft (arms and armor) and saving throws (against poison and spells/spell-like abilities). Immune to fire, magical sleep, and paralysis. Can fly at base speed with average maneuverability. Regenerate 4 hp per round, damage reduction 2/-. Once per combat as a standard action, use fire breath weapon (30 ft. cone or 60 ft. line) that deals 18 damage (Reflex save DC 29). Maximum life span increased by 500 years.

Saves: Fort +25, Ref +24, Will +26

Abilities: Str 30, Dex 16, Con 33, Int 16, Wis 10, Cha 12

Skills:

Climb +34, disable device +25, jump +34, knowledge (local) +18, knowledge (nature) +18, knowledge (geography) +18, perform (comedy) +25, profession (physical therapy) +24, ride +7, search +24, survival +16, swim +20

Masteries:

Improved Will I, Improved Fort. I, Accuracy I, Improved Striking, Chosen Weapon I and II (Unarmed Strike), Improved Special Attack (Bull Rush, Disarm, Grapple), Harden Body I and II, Health Boost, Damage Boost, Shield Master I and II, Mettle, Healthy, Damage Tank, Regeneration, Half-Dragon

Treasure:

Belt of giant strength +6, ring of health +6, Periapt of Wound Closure and natural armor +5, ring of protection +5, boots of speed and evasion, +5 mithral full-plate, cloak of resistance +5, +5 buckler with +6 Dex, +5 gauntlets.

Alignment: Neutral Good

As a physical therapist, he's great with his hands (in more ways than one). He's sarcastic, bald-headed, and really healthy. He loves to learn new things, make jokes, and mangle opponents with martial arts. He doesn't have weaknesses, doesn't fall easily, and can probably survive the apocalypse.

Updated NPC characters!

Krispy Kreme Peterman

 

20th level Human

Hit Dice:

20HD (183 hp)

Initiative:

+10

Speed:

45 ft.

Armor Class:

40 (+6 Dex, +5 deflection, +6 natural, +6 shield, +9 armor), touch 19, flat-footed 34

Grapple:

+41

Attack:

+5 Unarmed Strike +34 (15 damage)

Full Attack:

+5 Unarmed Strike +34/+34/+34/+34 (15 damage)

Special Qualities:

Darkvision and low-light vision 30 ft., blindsight 15 ft., regenerate 4 hp per round, energy resistance fire 2, cold 2, acid 2, and electricity 2. Maximum life span increased by 100 years.

Saves:

Fort +32, Ref +26, Will +10

Abilities:

Str 31, Dex 22, Con 22,

Int 18, Wis 10, Cha 18

Skills:

Bluff +31, climb +20, craft (arms & armor) +18, craft (alchemy) +18, diplomacy +31, intimidate +31, jump +20, knowledge (law) +18, profession (chef) +24, ride +16, sense motive +24, survival +16, swim +20

Masteries:

Accuracy I+II, Chosen Weapon I and II (Unarmed Strike), Improved Special Attack (Trip, Disarm, Grapple), Improved Striking, Extra Attack I and II, Power Attack I, Reliable Weapon Skill, Vicious Opportunist, Blocking I and II, Spell Reflection, Healthy, Imp. Fort I, Regeneration, Damage Boost, Racial paragon

Treasure:

Periapt of Wound Closure with +6 Con, belt of giant strength +6, circlet of persuasion with +6 Cha, boots of striding and springing with +6 Dex, cloak of resistance +5, celestial chainshirt with heavy fortification, +5 gauntlets, +5 mithral buckler, ring of evasion and protection +5, amulet of natural armor +5

Alignment:

Lawful neutral

He is a dangerous chef who speaks common, japanese, elven, and dwarven. He can craft arms and armor, make tasty wine, work financial miracles, and get people to trust him without a doubt. He is knowledgeable, powerful, fearless, and nobody plays tricks on him. He is most dangerous up-close, but he's also fast, so stay far away in battle or else...

 

Alec Salvati

 

20th level Human

Hit Dice:

20HD (203 hp)

Initiative:

+8

Speed:

 30 ft.

Armor Class:

40 (+7 Dex, +5 deflection, +5 natural, +6 shield, +9 armor), touch 20, flat-footed 33

Grapple:

+22

Attack:

None

Full Attack:

None

Special Qualities:

Can cast arcane magic spells 0-9th level. Immune to all mind-affecting spells/abilities and sleep effects. You make Will saves against anything that normally requires Fortitude saves. You can levitate, as the spell (caster level equals your character level), at will. Once per combat as a free action (even when it is not your turn), you may use the power of your mind to negate the consequences of a single successful attack (melee, ranged, or magic). You may use this ability to protect yourself or an ally within 30 feet. You must be able to see your ally in order to use the ability. Your maximum life span increases by 100 years. You breathe slowly and can hold your breath for a number of minutes equal to your Constitution score. You do not eat or sleep. Instead you enter a trance for 4 hours a day.

Saves:

Fort +13, Ref +44, Will +35

Abilities:

Str 14, Dex 24, Con 24,

Int 10, Wis 35, Cha 14

Skills:

Concentration +30, Listen +35, Spellcraft +23, Spot +35

Masteries:

Avoiding I and II, Imp. Ref. I and II, Imp. Will I and II, Arcane Magic I, II, III, Long-Range Magic, Power Magic, Stealth Magic, Time Magic, Magic School Specialist (Evocation), Damage Boost, Imp. Spell DCs, Deep Thinker, Blind-Fighting I, Tranquility

Treasure:

Belt of Str +6, Ring of Dex +6, Amulet of Health +6, Headband of Wis +6, Ring of Charisma +6, Cloak of Resistance +5, +5 Celestial Chainshirt with Heavy Fortification, +5 Mithral Buckler, Ring of Evasion and Protection +5, Amulet of Natural Armor +5

Alignment:

Neutral Good

He's cool and distant. 5'9" and 230 lbs. Brown hair and eyes with a slight limp. He's a dangerous spell caster, known for destroying enemies and their cherished cities. Nobody escapes his wrath...and nobody can find him. Using arcane magic, he can teleport anywhere with a moment's thought and even live in a different plane of existence.

One of our greatest heroes...the almighty Krispy Kreme Peterman!

Krispy Kreme Peterman - 20th level Human

Hit Dice: 20HD (183 hp)

Initiative: +10

Speed: 45 ft.

Armor Class: 30 (+6 Dex, +1 natural, +6 shield, +9 armor), touch 14, flat-footed 24

Grapple: +41

Attack: +5 Unarmed Strike +34 (15 damage)

Full Attack: +5 Unarmed Strike +34/+34/+34/+34 (15 damage)

Special Qualities: Darkvision and low-light vision 30 ft., blindsight 15 ft., regenerate 4 hp per round, energy resistance fire 2, cold 2, acid 2, and electricity 2. Maximum life span increased by 100 years.

Saves: Fort +32, Ref +26, Will +10

Abilities: Str 31, Dex 22, Con 22, Int 18, Wis 10, Cha 18

Skills: Bluff +31, climb +20, craft (arms & armor) +18, craft (alchemy) +18, diplomacy +31, intimidate +31, jump +20, knowledge (law) +18, profession (chef) +24, ride +16, sense motive +24, survival +16, swim +20

Masteries: Racial paragon, Accuracy I+II, Chosen Weapon I and II (Unarmed Strike), Improved Special Attack (Trip, Disarm, Grapple), Improved Striking, Extra Attack I and II, Power Attack I, Reliable Weapon Skill, Vicious Opportunist, Blocking I and II, Spell Reflection, Healthy, Imp. Fort I, Regeneration, Damage Boost

Treasure: Periapt of Wound Closure with +6 Con, belt of giant strength +6, circlet of persuasion with +6 Cha, boots of striding and springing with +6 Dex, cloak of resistance +5, celestial chainshirt with heavy fortification, +5 gauntlets, +5 mithral buckler, ring of evasion

Alignment: Lawful neutral

He is a dangerous chef who speaks common, japanese, elven, and dwarven. He can craft arms and armor, make tasty wine, work financial miracles, and get people to trust him without a doubt. He is knowledgeable, powerful, fearless, and nobody plays tricks on him. He is most dangerous up-close, but he's also fast, so stay far away in battle or else...