So as some of you have figured out we have conducted a name change to the game, At CBS request, holder of the "Star Trek" franchise IP. We... Read more
Steam Update - Build 1.26
Build 1.26 is posted and has primarily added a revamped ship to ship comms system. I have a few things left to do, namely the trigger ties ins to add,... Read more
Progress Report 02/10/2015
Steam Early Access
We are into our fifth build and I am about to post the sixth, I am getting excellent testing feedback which has enabled me to get more... Read more
Steam Early Access Release
Hailing all Captains!
One of the biggest challenges I have been facing of late is getting good critical feedback. So as we approach the final home stretch I am hoping... Read more
Tiny Trek Progress 11/20/2014
Here is a recent capture of in game footage. and a little update information!
Check out the latest work in progress footage of Tiny Trek, A procedurally generated... Read more
Connecting the pieces!
Connecting the pieces!
So things are moving fast with development, I have begun to sew in the various episode components, This build you can happen upon 7+ event triggers with... Read more
Away Team under attack!
Away team combat
Finally have gotten a good handle on a working system for combat on away missions. So if the s*** hits the fan so to speak when planet... Read more
New Build – Space Battle Improvements
We have a new build to share with you today. As far as work moving forward for my backers, I have to finish the interface issues mentioned below making Joypad,... Read more
Weekly Update 06/10/2014
So I have been working on getting all of the PC controllers in place, that is giving the user the option to play completely with mouse, Keyboard or Joypad. To... Read more
Weekly Report 06/03/2014
Building out the interior of various ships
Last week was alot of under the hood stuff, bug fixes and tweaks. But I did work on fleshing out those parts of... Read more
Weekly Update 05/27/2014
This week I am still chugging away at building the different episode components that will when done will make up the parts that will make up a single "Episode" or... Read more
Exploration Build B (Comes after A so...)
So I got alot of good feedback and one thing that was confirmed for me was the galaxy overmap interface was messy and confusing so I spent a... Read more
Update – Friday 03/07/2014
New build is up for Backers!
The “Exploration Build A” gives backers a taste of how the game flow is so far presented. Backers can take their procedurally generated vessel... Read more
New Website for Backers!
New Website is now up!
Ok so we are getting much closer to getting out some full test builds. Close enough that it was time to build the initial website... Read more
Have we been here before?
Making Surface worlds is complicated...
Talking with some of the guys on the design team we had a wish list item that we really felt needed working out to make... Read more
Vincere Totus Astrum Returns to PC
Our game Vincere Totus Astrum returns to PC with a release on Desura!
Vincere Totus Astrum on Desura
Our game To Conquer all Stars is what we like to call... Read more
Paypal donation option requested!
Over the course of the campaign I have had a few requests for a Paypal option. So I am providing that option below. I will honor all the same reward... Read more
3rd Battle Test
New Battle Test!
Download URL: https://www.dropbox.com/s/a11ge4wopkbmme4/Tinytrek55-BattleTest.zip
- 4 new Weapons types to tinker with
- Save/Load ship in editor Mode
- Space dock initial graphics and effects in Editor
- Asymetrical editing of... Read more
Added Load & Save to Editor
Today I was able to rig load and save to the editor. Now you can save your ship design and then load it again later. I will expand on this... Read more
Ship Editor 100% working
So today I finally got the ship editor to behave bug free, and include not only symmetrical editing but also the most requested asymmetrical editing mode. So I decided to... Read more
More about Stretch Goal #2
Stretch Goal #2!
So we are working towards the second stretch goal and I thought I would talk more about what we have planned for this. Basically all the... Read more
It's been a ridiculously busy day!
Some of you may already be aware of this but Tiny Trek is being developed in Multimedia Fusion 2. A tool made by Clickteam. I have been using Clickteam... Read more
Somebody asked for Walking animations..!
Stretch Goal 1 Complete
Thank you my friends, We have reached the first stretch goal, Now I can assure you get better editors and deeper control over your ship... Read more
Skirmish Battles Tomorrow Night
My friends, I just wanted to pass on that tomorrow, I will be posting a private testing of the battle engine using the new weapons system generator. I think we... Read more
Weapons Systems Update 1
11/25/2013 - Weapons Systems Update
Ok so I took all of the ideas I got, and tried my best to strip out "variables" out of them, like scaling, amount of... Read more
Things that go boom!
The next stretch goal is better editors AND procedurally generated weapons I am going to list the base weapons in the game now, and after you read them maybe you... Read more
Something old something new, something borrowed something Blue
We did it!
We are officially pass the goal, thank you my friends! The response to Tiny Trek has been amazing, and has become a powerful source of motivation to... Read more
I need you on this Away Team!
I thought tonight I will talk a little about away missions. Were you can send them, what they do once they arrive. Everyone has being bringing some good input on... Read more
Hey look a update!
So today I had a ton of Android debugging to do and so that plus the work I put into the game, I won't have much of a update to... Read more
Block Long and Pixelate...
We reached the half way point in our first day. I really appreciate all the support and energy everyone has given for Tiny Trek. It is truly humbling... Read more