Play the Demo!
Get it here.
Yup, fully functional thru the first 5 dungeons. It may have a few oddities (it is an ALPHA), but it works...
Some installation / tutorial info can be found here.
A longer/different version of the Kickstarter Video, with some explanation of game systems:
Very simply, this project is a result of my hunt for a game similar to Final Fantasy’s: My Life as King. This WiiWare title captured my love for RPG’s & Sports Management Sims and mashed them together into one beautiful (tho flawed) game.
The idea of carefully managing parties of adventurers and sending them into dungeons isn’t a new one. This has been done many, many times before. However, My Life as King differed on one key point: - You neither watched nor controlled battle.
After sending your adventurers out into the wild, you went about your tasks in town. Upon their return (if they made it back), you could comb the combat reports to see how your parties fared. Did they delve deep and find glorious treasure? Were their skills put to the test? Did they defeat a boss? Level up? Tragically lose a comrade?
This gameplay rung true with me and I was immediately enchanted. After many hours, I soon learned that the game was limited in strange, inexplicable ways – and I dropped it when I realized it was less about hero/loot/skill/class/party management, and more about where I placed my buildings/structures in the 3d village.
Years passed but I kept on the hunt for games like My Life as King. Some have been similar, but no game I’ve come across has “got it right.” My appetite was awakened to this type of game and I scoured the internet trying to find similar titles. For years, I have abandoned and re-started this quest of mine – all to come up empty each time.
Last year, I came to a realization – if the game didn’t exist, I would make it. Heh. Yeah. I’m kind of a lunatic that way.
Sim Hero was born.
It's all about the gameplay...
The playable demo showcases the core game mechanic I’m striving to accomplish: manage parties of adventurers through a series of dungeons for loot, fame and experience points.
After playing the *few* similar games in this category, I was left wanting for more features – so I’m working to add what I feel “should be there.” I already have dozens of classes completed, hundreds of skills, a multi-class system, job points (skill buy), castle upgrading, loot rarities and a bunch of additional things absent from My Life as King and other games.
You’ll notice many rough edges (just like in the early days of Dwarf Fortress). There may be unrealized features and a few glitches. But the game will run. It will play. (Windows only) And I hope to create something as an example of what one dedicated person can do – and maybe I’ll inspire someone with some real coding chops to make something grander.
In the end, this is the type of game I want to play… and I cannot play it until someone makes it. For some reason, that “someone” is me… here we go!
Final note: this is a hardcore game, not for the feint of heart. The controls are limited to keyboard or gamepad only (xbox controller works just fine). This is how it'll be until I get mouse support scripted (in the works!). You were warned.
Where the money will go
40%: Art (expanded tilesets, charactersets, iconset)
40%: Scripting. My goal is to incorporate mouse controls and drag/drop party management, but as bugs arise this may need to go on the back burner.
20%: Logistical/Marketing costs (website, hosting, ads, giving back, etc)
A note on the rewards
I'm allowing the community to have a hand in the game development, but that only goes so far. I reserve the right to rename something a backer creates. I'll not allow any offensive material or anything non-fitting of the setting, nor any copyrighted/trademarked material.
Stretch Goals #1
Let's see if we can activate another tier of stretch goals by meeting these:
Press & Support:
Risks and challenges
I've very open & honest about my skills & limitations. (I'm using RPGMaker VXAce) No, this isn't a "traditionally coded" game . Not at this stage, at least. However, I know what I've built is the *best in class* as far as features/functionality goes for a RPG Management Sim (my opinion, of course).
Though I'm not a "coder", as a kid, I self-taught myself BASIC on my Apple, Atari and Commodore64 computers. I even learned a few other languages (like PASCAL and VisualBASIC). Later on, I coded a few games in BlitzBasic. Still later, I was the lead developer on a NeverWinter Nights persistent world entitled “The Drunken Skald” – we were the most popular server in the world for half a year.
I feel I can deliver the intended gameplay on this platform.Learn about accountability on Kickstarter
- (30 days)