Dark Side of the Mine (Canceled)
In the near future, mine nearby asteroids in this innovative game with a unique rondel mechanic. Don't get caught in the shadow!
In a time not so long from now...
The world's ore supply has been depleted. Mining companies have turned to sending remote-controlled bots to nearby asteroids in order to obtain ores and metals needed to keep societies running. Copper, iron, uranium, gold; all are in abundance on these star travelers. And the people of earth are paying a pretty penny for each ounce.
You are assigned by your company to mine the most ore, no matter what it takes. Locate the most abundant vein and get to it before the competition does. But be careful. Greediness can lead to disaster. If you are caught in the shadows, you lose communication and mining the ore becomes impossible. All you can do then is wait until the sun comes up, restore communications, then try to catch up.
Do you have what it takes to guide your mining bots to the largest deposits, keep them moving ahead of the setting sun, and protect them from ending up on the Dark Side of the Mine?
Each copy of Dark Side of the Mine comes packed with:
Dark Side of the Mine is a game for 2 - 4 players and plays in 45 minutes or less.
Depending on the number of players, lay out 6 face up cards and 2 face down cards (2 player) / 9 face up cards and 3 face down cards (3 player) / 12 face up cards and 4 face down cards (4 player) next to each other in a semi circle. This represents the surface of the asteroid and its shadow area.
Each player is dealt 5 cards.
After determining the starting player, in reverse play order, players take turns putting their playing piece on the first ore deposit of the location card, starting with the card to the right of the first shadow card.
To start, the active player turns over the left-most face down card to reveal the location. (This happens at the start of each player's turn). The active player then plays two cards from his hand, representing an action for each active mining bot they control.
- The player moves one of his mining bots clockwise to the first open instance of the ore printed at the top of the card. If the card being played has the 'Prospect' action written on it, the player may use its special ability written beneath it. If the card has any other action on it, that action is ignored. If the played card has the 'Upgrade' action on it, the player can ignore the ore and not move his bot; instead, the card may be played in front of the player, giving him a permanent upgrade to his bots on future turns. (Note: A player may only have one instance of any given upgrade in their tableau.)
- When moving the bot, if it lands on a card that has the 'When Mined' action on it, the player also takes that action. This only occurs when a location is landed on (the piece moved onto the card). All other stated actions are ignored.
- After two actions (one for each of the player's mining bots), the player draws a card from the asteroid deck, chooses one card from his hand, then places it face-down on top of the card immediately to the right of the right-most shadow card.
It is now the next player's turn.
When the card stack is depleted, the game ends. Players do not draw cards as would normally happen. When the last player has completed their actions, the player with the highest score wins.
OTHER ACTIONS PLAYERS MAY TAKE ON THEIR TURN:
Instead of playing a card, a player may take a 'Communicate' action. He moves his bot counterclockwise to the first open location that contains a bot (his or another player's). He may then draw a card to his hand (there is no hand limit). Any other players on the spot may then draw a card into their hand.
'Recharge' - Instead of playing a card or taking the Communicate action, the player may simply draw a card from the asteroid deck and place it in their hand.
The first draft rules are also included. All files are prototype.
Rahdo Runs Through (and review)
Rick, Brandon, Mike & Caleb Take On The Dark Side of the Mine
Join Brandon, Caleb, Mike and Rick for this game play-through that takes you on a mining expedition on a nearby asteroid.
We try our best to always be transparent about every phase of the Kickstarter process, especially with fulfillment. Shipping is an expense that we are going to share with you. For the the Dark Side of the Mine campaign, we will be subsidizing the shipping costs so that it is more affordable for everyone.
This means we can provide FREE SHIPPING IN THE CONTINENTAL UNITED STATES and reduced pricing throughout the world. We will be using various fulfillment companies from around the world to further lower the costs so that you won't have to pay import taxes/VAT (US, Canada, Australia, UK and EU backers only).
Risks and challenges
This is Flying Lemur Game Studio's second Kickstarter. And we're thrilled to be bringing this great game to your table. It is our goal to be fully transparent and produce the best game possible.
While it's our company's second Kickstarter, as individuals this is not our first rodeo. We have been involved in over 30 successful Kickstarter campaigns, as we have worked with other publishers over the past number of years. So we are not new to the process and you can feel comfortable in knowing we are knowledgeable in what it takes to bring a game from concept to reality.
However, nothing comes without risks. Delayed print runs; games held at port for an inordinate amount of time; even weather on the high seas. We promise to keep you fully aware of everything that transpires from now through the last fulfillment so you are not left out of the loop.Learn about accountability on Kickstarter
- (30 days)