THANKS FOR YOUR SUPPORT!
Our Kickstarter has ended. You can still pre-order the NAOS QG from the Mionix website under mionix.net.
THE NAOS QG MOUSE
A NEW DIMENSION OF GAMING
We created the NAOS Quantified Gaming mouse to enable you to get deep insights into how your body reactions effect your performance
Via built in sensors, the NAOS QG tracks your heart rate, galvanic skin response and actions per minute. This data appears as a transparent overlay on your screen.
Just like athletes gather and analyze data, we want to do the same for gamers. Provide you with deep insights. Enable you to understand your reactions and optimize your gaming.
Sounds awesome, right? You have no idea yet.
WIth the NAOS QG you can share and compare QG stats with friends and the community. This opens a whole new dimension.
INTERNATIONAL PRESS COVERAGE
NAOS QG enables you to understand your body reactions, without ever compromising on performance. This is what makes it possible:
- A cutting edge optical mouse with outstanding ergonomics, highest build quality and awesome performance
- State of the art sensors, built into the mouse
- A Quantified Gaming software engine that brings it all together
TRACK, MONITOR, ANALYZE
TRACK. Always wondered why you are losing against this noob when a big stake is on the table? No longer wonder you must!
- Track your stress level in real-time
- Measure your body reactions
- Keep track of changes and your goals
MONITOR. The QG software will display your individual stress data in a transparent overlay on the screen
- On-screen display, customizable location
- Real-time acoustic/visual feedback (such as threshold warnings)
- If your stress data is too high, take a break
ANALYZE. Review your performance to understand when and why you are stressed. Make use of the data for efficient training and become a real gaming hero! Are you cool as a cucumber or a mental wreck?
- Analyze peaks and identify patterns across games and over time
- Time stamped peaks linked to snapshots for easy tracking
- Works with 3rd party game recording software like NVIDIA ShadowPlay, Raptr, XSplit and more
Here is the best part: Option to share your physical reaction with others through Twitch and your favorite social media channels! Display your stress levels live on-screen to your followers and casters. You decide when, how and what data you want to share. Simple and awesome as that.
WE ARE BUILDING QG COMMUNITY
NAOS QG is just the first step towards an open Quantified Gaming platform. We are developing APIs so you can create your own Quantified Gaming experiences.
We welcome developers and hardware teams to join the Quantified Gaming community, where players can share applications and data to give gaming a long awaited new impulse. Stay tuned for more info on www.quantifiedgaming.org
The Quantified Gaming software can be used with any game (and even with other apps). No matter if you are hunting panzers in World of Tanks, zerging in StarCraft II, facing a penalty in FIFA 15, sneaking by the witch in Left4Dead2 or playing Online Poker, Quantified Gaming will add a new experience to your game.
It is completely independent of the game or play
The QG software takes screenshots and time stamps, so you can easily can analyze your peaks or certain patterns and relate them to situations.
OVERWOLF ON BOARD
NAOS QG contains sensors that track and monitor your body reactions for real time information whilst using it
Heart rate sensor - optical heart rate sensor, using 515 nm InGaN PWM controlled LED, high-sensitivity photo sensor and advanced noise-surpressing algorithms to extract heart rate from blood flow variations.
Galvanic Skin Response sensors, measuring galvanic skin response as an indication of excitement and stress. - high resistance voltage dividers, low noise amplifiers and software algorithms especially optimized for gaming to derive changes in stress from skin moisture level.
The sensors are positioned on the back of the mouse for smooth and interruption-free tracking. Due to the ergonomic shape of the NAOS, the sensors' positions are optimized for right-hand gamers using the palm grip.
Please note that sensor placement and design may be adjusted during the development process for optimization.
Oh yah, one last thing: we kept the APIs not only open but also free for everybody to use. We invite all game developers and hackers to incorporate QG data into their games or applications.
Wouldn't it be awesome to have sweat running into your character's eyes in BF5 when the sensors detect your hand is perspiring? C’mon DICE, your turn!
MionixLabs is a rough group of developers and designers inside MIONIX that develop new concepts and craft state-of-the-art gaming hardware.
When looking at the lack of true innovation in the gaming peripheral industry over the last years (Oculus Rift aside, we truly love you!) we simply went berserk over the idea to add a new aspect to the mouse. Ok, also because we knew it will be fun for everybody involved: players, broadcasters, viewers and us gaming vikings.
A Special Thanks to all our friends and supporters that have taken time off to review our work, provide us with insights, made introductions and helped us come this far: Hampus Jakobsson, Nils Mattisson, Joakim Borg, Christoffer Suess, Claudia Pellengahr, Benjamin Sigmon, Jörgen Blixt, Annika Johnson, Jonas Henningsson, Amir Pllana, Martin Walfisz, Jesper Berg, Anna Silbersky, Fredrik Ademar, Andre Erb, David de Léon, Petter Johansson, Ola Lilja, the Idyllen and Jard clans, SK Gaming, Team Orbit...
...and the The Malmö Model: An open collaboration between companies on innovation, development and resources. We thank the clan at Form, the teams at BRISK.IO, MODCAM, TOPP and Malmö Högskola.
WHERE WE ARE NOW
The NAOS QG mouse you can see today is a real working prototype. It's the result of many months testing, developing, designing and building. We will keep improving and expanding the hard- and software based on your feedback and we will make the APIs accessible for developers so everyone can contribute.
In order to make this happen, we need your support. Your pledge will help us to order production tooling, moulds and electronics from the lined up suppliers, obtain the necessary global certifications and to launch the production.
When building a product that can change the way we play, we don't want to build it hidden away somewhere in silence. Over the following months we will create an open platform where you, other gamers, developers and hardware teams can freely share your gaming insights. We want to gather your feedback and input and raise the necessary funds to realize the first step of our Quantified Gaming vision.
Risks and challenges
MionixLabs consists of a highly experienced team of designers and engineers, who have taken products to market many times before. We have hard core developers with many years of experience in electronics, mechanical design, firmware, software and biometrics to minimize the risks involved with the product design.
Still, when dealing with physical products, there are always risks and challenges involved.
For instance, there are risks associated with the manufacturing process like production delays due to lead times or new tooling. We might have to do several improvement rounds until we are 100% satisfied.
However, we have experienced and solved unforeseen events before and we commit to being very transparent about the challenges we are facing. We will work very hard to make this happen without any delays.Learn about accountability on Kickstarter
- (40 days)