Simple Synopsis: Combatants from all over the universe team up into crews of fifteen to take part in the Battledexx Gameshow Tournament. The prize? To escape prison planet Earth. What’s the story? It’s the year 2094, and the Earth has erupted into a mass of Civil War as the secrets of alien life and other dimensions were finally revealed, to the dismay and anger of the citizens. The New World Order struggles for years to get things back in control, but all their efforts seem to be fruitless, that was until one day, the day Battledexx was born. The New World Order realized it had to give the human race something new to believe in, a form of entertainment that could bond the humans together into one mass, thus making it easier for them to control. They created a gameshow, one that combined all the things that we wanted to see. Violence, thrills, exploitation, sexy people, flesh and blood, all fully sponsored by the great industries of the time.
The game show Battledexx, restored all order, as the humans bonded with their love of the show. The show remains at the top of the ratings in several galaxies. The fighters are chosen from millions of hopefuls, with anyone taking part receiving fame and glory. Many Battledexx winners have been whisked off to other planets where they are treated as gods. Although some have been a little less lucky, it doesn’t stop the applications from all over the galaxies and dimensions coming in. There are very few alien combatants as they have to be equal if not along the same ability chain as the humans. Sometimes, an interdimensional entity or alien may make a pact with a human, agreeing to act as a “Summon” when in dire need.
The Birth of Battledexx
We first designed Battledexx for our children, believe it or not. We wanted a way to drag our little demons away from the PlayStation and despite it being a more “Child Friendly” version, it worked and we ended up with a living room full of children screaming and shouting over a homemade, if crudely drawn, deck of cards. Ironically, the game was inspired by a videogame itself. Back nearly ten years or so, I like millions of others, was hooked on Final Fantasy VIII, and when you put aside all the wonderful imagery, hidden within the game was a subgame called “Triple Triad”. That is where the game mechanics of Battledexx originated. These days, we’ve altered it for entertainment purposes, so it’s somewhat different, But Final Fantasy fans will see it in there, and we pay great homage to the Final Fantasy series with nothing but a love for the series.
What we need from you!
We are not after a silly amount of money, but we do want is enough cash to do a print run of “Starter Decks”. The game itself will be sold as a starter deck with expansion packs following, the starter deck includes 48 cards + game rules and 2 summons
How to Play?
Playing the game is simple, mastering it is something else entirely. It’s all about choosing the right cards. Firstly, you and your opponent choose your fifteen fighters/ magic/ summons, but it’s important that your opponent does not see. Now, taking it turns, you may now begin placing your fighters. The playing area is 5 x 5 cards and you can place them anywhere -- however, keeping your battleground tighter, will keep your opponent from defeating you too quickly. The person with the most ALIVE cards on the 5 x 5 arena is declared the winner. However, it’s not quite as easy as trumping each other’s card. Of course 5 x 5 is not written in stone, we’ve played matches in 10 x 10, 15 x 15 or even unlimited (if you have the space and use all cards. Skills, Magic and HP Skills vary, but essentially, you have “PLACEDOWN” and “ACTIVE” abilities. Placedown abilities will only activate and hit the opponent at the time of immediate placedown, and will remain dormant and vulnerable to “Magic” and “HP Attacks”. “Active Abilities” will remain live throughout the battle until a card is placed next to them, thus triggering the trap. An “Active Ability” will counter all “HP”, “Magic” and “Place down” Attacks. Since an active ability may include something like “Counter” or “Mime”, you’ll see your opponent shying away from filling that space.
Magic abilities are simple. Fire, Ice, Water, Lightning and Earth, trumping in that order, with “Apocalypse” (Rare) trumping all those. Magic trumps “HP” but not “Abilities”.
HP Attacks are simple, the higher the number, the better the win. For example HP23 beats HP19. HP is beaten by both “Skills” and “Magic”. However, on very, very rare occasions, you may see “HP OVERKILL” -- this ability will trump everything
Playing to win
Playing the game can be a lot of fun, but it’s very in depth. If you pick a really powerful card deck, you could come unstuck because some of the more powerful cards have some serious weakness sides. It’s all about strategy and balance. You could use a lower card to disable a Summon attempt or sacrifice one to waste an Active skill. There are many ways to play Battledexx, you can also play on larger battlefields, for example playing on 10 x 10 arenas which will make winning much harder. (To do this choose 25 cards instead of 15). Playing the game is easy, but if you master it, you could enter our tournaments at our conventions in Comicon and others, where you could win massive cash prizes.
On top of the totally random characters we've had our artists create, we are in talks and in some cases, secured the rights to use some pretty epic characters from some videogame franchises. All we're going to say at the moment is some of these characters have traversed lands on big birds, some wouldn’t use an umbrella even in a storm... maybe a flawless victory to some.
Another fine project...
Risks and challenges
We don’t have many, except maybe those challenges in life itself. Nevertheless, we work hard and have spent the last two years preparing the game mechanics and gathering our artists together. If this campaign exceeds what we want, then rewards maybe a little late, but you’ll get them. Everything else though, we have prepared for every possibility.Learn about accountability on Kickstarter
- (60 days)