About this project
Risks and challenges
Challenge 1: Multiplayer Technology & Associated Delay
Waveryder uses Unity 3D middleware. As yet, the Waveryder team has not decided on the technology to be used for implementing 8 player multiplayer. So there is a small risk that the multiplayer will be delayed.
The two options currently being considered are
a) Unity Networking
b) Photon Cloud
Both have their advantages and disadvantages. A final decision will be made in July after a thorough evaluation of both technologies. During development, we will be seeking regular feedback from our supports.
Challenge 2: Global Leaderboard Interface
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Waveryder is designed to be accessible to both casual and core gamers. Unlike a FPS targeted at only core gamers, the global leaderboard needs to have a clean interface with detailed info being accessible easily if required.
The team will be seeking regular feedback from the beta testers and multiple GUI versions will be tested.