We are not affiliated with Coin Age. TMG, Michael Mindes, and Adam P. McIver have no involvement with this product or campaign.
The American Civil War was a bloody conflict that took place 150 years ago between 1861 and 1865. After the war ended many Confederates said that the South would rise again. Now with the help of Wallet Battles their dream can come true.
Wallet Battles essentially takes an old Civil War coin flipping game and combines it with the new micro board game concept to create a fun interactive game that can be enjoyed over and over wherever you go.
Here's a video review from 4 Jagoffs Productions:
Game Overview:Wallet Battles is a micro board game for two that is played on a plastic card that has battle maps available on both sides of the card. Players flip coins to earn the right to perform actions that will help them battle for ownership of various locations on the map. The key objective is to have the most points by the end of the game. To achieve this objective you need to control as much of the map as possible and build stacks of coins to strengthen your defenses.
Setup:Place the map you wish to use face up between both players. Now divide equally between both players a handful of coins. We recommend 6 quarters, 6 nickels, 6 dimes and 6 pennies for optimal play, however, any amount of coins can be used to manipulate the length of play.
Decide who wants to represent the Confederates (Tails) and who wants to represent the Union (Heads). If needed, a regular coin flip can be used to decide for you.
Each turn begins with both players flipping a coin onto a table. Each flip has three potential outcomes:
Heads: Both coins show heads.
Tails: Both coins show tails.
Odd: One head and one tail is shown.
If the coins land on Heads the player representing the Union can place one of his coins on the map or if his opponent already has coins on the map he may capture one of his coins to place in his pile for later placement, however if a stack contains 4 coins you can not capture.
If the coins land on Tails the player representing the Confederacy can place one of his coins on the map or if his opponent already has coins on the map he may capture one of his coins to place in his pile for later placement, however if a stack contains 4 coins you can not capture.
If the coins land Odd the coin flip must be repeated. No other action is required, however, if Odd is flipped three times in a row all players must remove a coin from the map and return it back to their pile.
If the coin lands in your favor 3 times in a row you can place two coins or capture two.
To strengthen your defenses you must build stacks of coins. Smaller coins must go on top of larger coins. Therefore, if your base coin is a dime you won’t be able to build a stack. You can’t build on your opponents stack, however, you can capture coins from him until he has a full stack (4 coins) once your opponent controls an area you can no longer capture coins from that area.
The game ends when all coins have been captured, your opponent is out of coins or when all possible locations on the map have been used. Players earn 2 points for every location they control on the map. Locations displaying a cannon are worth double points (position and coin points). Each coin on the board is worth 1 point. Stacks of coins consisting of four coins will be doubled in value. Any coins not used will be counted as 1 point. The player with the most points is declared the winner.
As the creators of Bicycle Civil Unrest playing cards we are proud to introduce this new game that features battle maps of the American Civil War. We feel it's important to bring attention to this moment in American history. In the near future, we plan on creating similar games based on World War II entitled Global Unrest.
Risks and challenges
Our previous successful Kickstarter project, Civil Unrest, is currently being printed and is planned to be delivered by the middle of January. For this current project, Wallet Battles, all the artwork is ready to go and we have our printer lined up.
With any print project you could experience delays based on their workload, but currently we don't see any issues with hitting a February deadline for Wallet Battles.
NO! At first glance we may look similar due to the size of the board and the use of coins. But the game play is 100% different. It's like comparing Monopoly with the Game of Life, Chess to Checkers, Uno to Skip-Bo. Just because a game is played on a board, uses dice or even coins doesn't mean it's the same game.
The main inspiration for Wallet Battles comes from an old Civil War coin flipping game... with a mix of an Australian gambling game called Two-Up. In Coin Age you shake and slap the coins, while in Wallet Battles you flip two coins (one by you and one by your opponent). The maps in Coin Age are fantasy maps while we have real battlefield maps of the American Civil War.
Some of the inspiration for this game also came from our deck of Bicycle playing cards we produce, Civil Unrest (see Add-Ons). With Civil Unrest we used battlefield maps of the American Civil War in the background of the cards. This was done long before Coin Age was ever launched.
Wallet Battles is being produced by Tomlinson Co. LLC
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