Frequently Asked Questions
Good question. What I actually need the money for are the commercial licences for the software. Those licences will allow me the rights to publish the games that I make using the applications I listed above. What it boils down to is this...
*If I don't buy the software officially, I can't release Power Up.
*If I do buy the software, I can.Last updated:
I'd like to pledge in US dollars ($) but your prices are in British pounds (£). Can I still back the project?... If so, what is the exchange rate?
Of course you can still back the project.
At the time or writing £1 is worth about $1.58, though this fluctuates slightly on a daily basis by a cent or two.
Basically, based on the current exchange rate, the reward tiers pan out a bit like this...
£2 = $3.15
£5 = $7.88
£7 = $11.03
£12 = $18.91
£14 = $22.06
£35 = $55.15
£37 = $58.30
£100 = $157.58
£102 = $160.73Last updated:
I noticed that you're not offering a copy of the Xbox game with any of your award tiers. Does this mean that I'm not buying the Xbox game?
It does. That's because I only expect an allowance of 50 free copies of the Xbox version to give away and I'm not actually guaranteed that, so it makes sense for me not to make any commitments that I'm unsure of being able to honour.
...That said, I do have control of how I distribute the PC version and recently even figured out how to make a successful build! (Go me). If you think you can hang on for a few months while I make a nice PC version, I've now added a few new tiers just for you.
Do bear in mind though, that being an indie game, Power Up for the Xbox won't cost much at all.Last updated:
Thanks. It's really kind of you to offer, but...
I've had lots of offers for help from some brilliant programmers, artists, designers, musicians, web developers, etc. As specialists, their work is brilliant. Much better than my own jack-of-all-trades approach to things. You deserve to be paid specialist rates and I don't have the means to do that.
The main reason I started fending for myself, learning art, code and music was simply because I couldn't find work. I kept it up mainly because what work I did find didn't cater to my gaming tastes as well as I'd have liked.
Skilled and creative people all too often have to give their hard earned experience away at rocvk bottom prices. I'm all about bringing a sense of value back to these skillsets, so I certainly won't ask anybody to work on the cheap or even worse, for free!
Sure, if I ever did well enough to expand, I'd consider getting other people involved, but right now it's very much a pipe dream. It's very likely that I'll be going it alone for some time to come.Last updated:
I'd love to make a version of Power Up for the Ouya and GCW-Zero consoles, and am looking into ways to make that happen.
At this early stage I can only commit to PC and Xbox as that's what I'm able to code myself... and as you can see on the main page, if I hit my first stretch goal, I'll be commissioning versions of Power Up for iOS and Android.
Un-officially, next on my game porting list will be the indie devices like Ouya and GCW-Zero.Last updated:
Yes, it does... But as some of these award tiers have already been backed I'm unable to update the descriptions to make this clear. So, just to clarify, yes. The PC version of the game will be DRM free.Last updated:
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