About this project
So Who's This Flix Fellow?
Well as you're asking, Flix is a Flea who lives on a Dog, who in turn lives on an intrepid space-exploring rocket-ship... with me so far? Good
...When his rocket-ship sets down on a seemingly desolate little planetoid, Flix hops off to do some exploring of his own.
After taking an unfortunate nosedive into a nearby chasm, Flix is now a lost flea. Utilizing his disproportionately powerful flea-legs, it's Flix's mission to escape from a series of deep and foreboding caves, which are inhabited by some ugly, deadly, and very hungry monsters.
By hurling himself ever upwards, Flix must navigate treacherous terrain and avoid the jaws of certain death in the hope that he can make it back to his rocket-ship and the sanctuary of his warm and cozy doggie home.
Sounds a bit nuts?... yeah, it is.
But it's good too!
Where Did The Idea For Flix Come From?
Very little in games is utterly original. Often we see innovations and experiments on popular game models, which in turn generate ever improving and evolving approaches to those genres... and Flix is no exception to the rule.
Over my formative years as a gamer, I saw loads of good game mechanics come and go. Some were explored in great detail with wonderful results while I felt that others really didn't get as much attention and exploration as they should have had.
The mechanics behind the games that preceded Flix really fell into this second category... So sure, what I'm trying here has been done before in the 8-bit and 16-bit eras... In fact, Flix The Flea actually started life as a straight hobby remake of a ZX Spectrum favourite of mine "La Pulga", also called "Bugaboo" here in the UK. Bugaboo generated a lot of ports and genre variations over the following years, but I feel that while these were all based on great core ideas, the mechanics were never given the justice they deserved and as a result, have been all but forgotten by a generation of gamers.
Well, making little games through Psychotic Psoftware allows me to do them that justice... or at least to have a really good try.
...And backing this campaign is a great way to be a part of that experiment.
So how Does Flix Play?
Yes, Flix The Flea is broadly a platformer, but we're not talking a D-pad and a jump button here...
In controlling Flix, we want to simulate a flea's reliance on jumping to get around, and to do that effectively, not only do we need to take walking out of the equation, but we also need an element of control over the height of jumping.
As with other games in the Flea genre, Flix uses a left/right control system where jump height depends purely on how long you hold the button for. When you release the button, Flix jumps... and that's it!
Now, sure it sounds simplistic, but controlling Flix within the confines of the terrain, then aiming him out of the top of a cave through a small hole in the ceiling, all the while dodging and hiding from monsters... well, getting all that right really takes a bit of skill and nerve.
For some extra colour, balance and depth, I've also added points bonuses in hard-to-reach places, which when collected eventually lead to extra lives... not to mention the randomly generating Armour power-up which allows you to take a hit (and to effectively hit back) whenever you're cornered by a monster. All of this, along with a series of increasingly challenging terrains and visual themes for each of Flix The Flea's levels serves to open up and expand on the game model quite nicely.
Overall, Flix has just the right balance of fun and frustration to make for a very entertaining and addictive gaming experience!
I'm rather proud of it, and I'd really love to see it released.
Right! ...What Do I Need then?
Well, I don't need pay. I made Flix in my free time, for the love of it... and with a bit of luck I'll make a bit of money from the sales of it anyway.
Also, I have all the art software I need along with the software to make sounds and music. What I don't have is a licenced copy of the coding environment I used to program Flix.
It's called Adobe Director, and yeah, by today's standards it's pretty antiquated... but the thing is, I learned to use it over the course of a decade and in that time I've prototyped a myriad of ideas with it (Power-Up included).
In short, I love it! I regularly find myself coding little experimental games with Director and quite often I make something rather good with it... which is exactly how Flix came about!
But if I want to release the game, I've gotta buy that licence.
Here's what I need:
*Adobe Director 12: Full version - £976.62
*Plus 10% to cover Kickstarter's cut and expenses.
And What Do You Get In Return?
Well, it's like this. Chip in as little as £1 and you'll get an advance DRM-free copy of the game for PC.
Beyond that you also have the options of an additional DRM-Free copy of the soundtrack, a limited number of A3 signed prints of the Flix box art, your name and even your company logo in the game itself. ...And as I only need £1100 it's all pretty reasonably priced too.
So, thanks for taking the time to check Flix out.
I'll be working hard to make Flix The Flea as irresistibly engaging, charming and generally well produced as I can over the next few months, with my fingers crossed tight that you can help me cover my software costs and get it out there into the world.
If you like the look of Flix the Flea and think you can spare a bit of change for the cause, I'd really appreciate your help...
See you on the other side!
Mike (Psychotic Psoftware)
Risks and challenges
As with my previous Kickstarted game Power-Up, Flix The Flea is a one-man development. While it will be taking up a lot of my free time, there's very VERY little risk that it won't be finished and released.
All that's left for me to do is a bit of tightening and bug fixing, a spot of visual garnish, some improved sound effects, some optimisation, the high-res box art and the composition of the game's soundtrack. Relatively little, I'm sure you'll agree.
I'm now that little bit more experienced with fulfilling Kickstarter commitments and with getting a PC game complete and to market, so I know how to make sure that Flix The Flea gets done and out in a timely manner and that you get what you're entitled to...
...If you get behind Flix and push the project through this Kickstarter campaign, I'll make sure that it does indeed get out in a timely manner and that you get yours!Learn about accountability on Kickstarter
Support this project
- (30 days)