Hello Das Kickensphere!
Lots to update today. Lots. This one's going to be image heavy, with pics of the past and now.
- A look at where we've come from.
- We went to PAX!
- Players taught us a lot about what was working and what wasn't.
- Roadmap to Steam Early Access & device testing.
A Look Back
Before we get into the meat of this update, we thought we'd look back at the progression of this game in pictures. You know what they say, pictures or it didn't happen...
So with no further adieu, a look back at how far we've come.
First off, we spent last weekend at a little known upstart games convention known locally as PAX Prime. It was more densely attended then one might think and we were able to show the game off to quite a few people. We even had some backers come by which is always a treat! Thanks to everyone that came down.
If you would like to see more shots of the game in it's current state that was shown to attendees, wander on over to our Steam page and take a look at our newly updated content there.
Here are some shots mid-con of the booth and folks playing the game.
One thing that's been happening over the last year is that we've been refining our game systems and streamlining interactions. In general, polishing the player experience throughout. But, one thing that happens (any developer of any software will tell you this) is that the assumptions you make about how users will interpret and interact with your product are always incorrect somehow. You have to get people testing the game to find those things.
On that note PAX was an amazing tool to see what was working and what wasn't in the game experience. The core of the design held up, but the way we were communicating important game data didn't hold up across the board.
In short, based on a weekend of concentrated testing, some of our design decisions need some tweaking.
We learned some very valuable lessons at PAX about our game. We're going to spend the next couple weeks making some adjustments to address those lessons hard learnt.
In addition to making revisions based on the aforementioned lessons, we are also zeroing in on an Early Access release date. We're really trying to make it this fall or early winter. Following that release, we'll be releasing a closed alpha build for testing on Android and iOS hardware.
All $10 and greater backers are going to receive access to whichever of those programs they choose. As we get closer to the date, we'll begin sending out info on how to request which testing platform.
We know we still have some outstanding backer rewards outside of the game itself. We're focusing on the game until it's in your hands to begin playing. Then, we'll work on fulfilling our remaining rewards. We'll also be reaching out to those of you that backed at higher levels to discuss how to redeem some of the more hands on rewards.
Almost there. Thanks for you patience everyone. We can't wait til you can get in the game!