A magical transforming heroes RPG using the PbtA system.
A magical transforming heroes RPG using the PbtA system.
This project will only be funded if it reaches its goal by Thu, October 3 2019 1:17 PM UTC +00:00.
Music by Alexei De Bronhe
Welcome to Glitter Hearts, a magical transforming heroes RPG about working together as a team to protect the world from those who would harm it.
Glitter Hearts takes inspiration from the magical heroes genre, i.e. Sailor Moon and Power Rangers, and focuses on the teamwork and friendships at the heart of that genre. I decided to make a game for friends who really wanted to play a Magical Girls RPG, and have the game really capture the feel of the anime genre and a team working together.
The game uses the Powered by the Apocalypse RPG engine that uses 2d6 plus the relevant stat to determine the outcome of your chosen actions. PbtA games are more narrative focused and give the free-narrative feel of making an anime or TV episode. Unlike most PbtA games, Glitter Hearts doesn't use set playbooks; instead you build your character and choose your moves from the options built into the game.
One of the main moves in Glitter Hearts is "We can do this together" which focuses on working as a team. Whenever you help another character, you give them power. This power can be used to give that character advantage when making a check, and is also used by the whole team when facing a larger threat. If everyone has been working together, you'll have enough power as a team to call for a massive attack that just might be enough to defeat your foe!
When building a character in Glitter Hearts, you will make three main choices. The first of which is your Everyday Identity which determines your stats. The stats are Physical, Mental, Emotional, Persona, and Mystical.
- Physical – All things strength, dexterity, and constitution. If you need your body to do the action, this is that stat.
- Mental – All things involved with thinking, problem solving, and noticing things. This is for finding clues, figuring things out, and using your smarts.
- Emotional – Making connections with people. This is the key to charm, deception, and coercion; the understanding of others' emotions and how to use them and support them.
- Persona – Your sense of self and your self-worth. How confident you are, how strong you are in your own abilities, and how resistant you are to manipulation.
- Mystical – The other, the outside world of the strange. This is your connection to the weird, the wild, and the unknown. How much of the true world do you understand?
You choose your Everyday Identity from 20 different options based on what type of character you wish to be. For example, you might want to be best at the mental stat and would choose the Intellectual as your everyday identity. Or maybe being more mystical suits you, and you would choose the Dreamer identity.
You next pick your Magical Archetype—what kind of hero are you? Choose from Idol, Witch, Warrior, Defender, and Tactician. Each archetype has their own unique moves and feel.
Then you choose the element you pull your magical power from! Are you more like fire or water? There are 10 different elemental choices to finish out your character and make them unique.
Since Glitter Hearts focuses on being a team, each player chooses what type of relationship they have with the other heroes. Are you friendly rivals or always supporting each other? Both relationship types give power when you are helping, but the side benefits vary depending on what type of relationship you have. Two heroes might not even view their relationship the same way!
Included in the book are two optional sets of rules that allow you to play the game in different ways.
- Vehicle Heroes allows you to create large mechs and machines that can merge together—based off of Power Rangers and Voltron.
- By Our Powers Combined gives your characters the ability to summon forth an avatar instead of combining your powers for a team attack. Think of Captain Planet and the Planeteers.
This kickstarter funds the hiring of a proper editor and layout artist, and the commissioning of more art for the book. It will turn a simple Word document into a usable roleplaying game.
About 40% of the asked-for cost is to commission more art for the book, with 20% for layout, editing, and graphic design costs. The rest is for fees, printing costs, and any unforeseen costs.
Note: None of this money is for development, as the game is already complete and in play testing and quality assurance. I will only pay myself for development after everyone else has been taken care of.
The game distribution is currently planned to use Drive Thru RPG. I'll have the layouts created to format properly in physical print, but PDF and physical sales will all be done through that website.
For stretch goals, I have the following:
7500 - A form fillable custom made character sheet in PDF form.
10,000 - More art for the whole book.
11,000 - A new set of mystical connections based around emotions.
15,000 - Upgrade the printed books to premium color.
16000 - New variant rule set - Precious Stone Heroes based off of Steven Universe.
Actual Play Podcast!
If you wish to hear the game played, you can listen to me run the game on Very Random Encounters.
Risks and challenges
This is my first ever kickstarter, and that alone is a huge risk and challenge out of the gate. I've been doing research on projects of my size and how they run their kickstarters, making sure that this will go smoothly and on time.
As it stands, this game is completed. But the game needs art, layout, and organizing for public consumption. It succeeds in play tests and has been very positively received by playtesters.Learn about accountability on Kickstarter
- All gone!