Wicked Willow, T.F.'s new game, has launched on Kickstarter!
I am happy to announce my next game: Wicked Willow! It’s on Kickstarter now!
What if the only way to protect the light is to embrace the darkness?
Wicked... Read more
Prisoner of Destiny, our Expansion, Is Out!!
The wait is over! Prisoner of Destiny, our expansion to The Pirate's Fate, is available on Steam now. We are having a launch discount of 25%, so now is... Read more
Vote for Us for the GDWC Fan Favorite Award!
The Pirate's Fate is a finalist for the Game Development World Championship's fan favorite award! They hold a public voting, which means it is up to you to help us... Read more
Announcing our Expansion, "Prisoner of Destiny!
Big News! We are officially announcing our expansion: "The Pirate's Fate: Prisoner of Destiny." It's an entirely new path for the game, with its own unique plot, a few new... Read more
DRM-Free Keys have been sent!
The DRM-free keys on the Humble Store have been sent out to the backers who filled out the form last week. Thanks for your patience!
Volk and I are brainstorming... Read more
Get a DRM-free game on the Humble Store!
The Pirate's Fate has launched on the Humble Store, where you can get the game DRM-free. To celebrate our launch on this new platform, the game is 20% off this... Read more
Awards, Epilogues, and More! (Vote for us!)
It's been an exciting few weeks for us! The Pirate's Fate has received great reviews so far, with a 92% positive rating. We were nominated for the Game Development... Read more
The Pirate's Fate has Launched on Steam!
The Pirate's Fate has launched on Steam! If you are interested, you can buy the art book and OST here. (All of our backers at $9 and above have been... Read more
Steam Keys Have Been Sent to Backers!
If you backed The Pirate's Fate at $9 or above, then great news! You just got your Steam key! (if you did not receive the email, check the email you... Read more
Release Date Announcement: March 27th!
We're excited to announce that our Steam Launch will be on Tuesday, March 27, 2018! Shortly before then, we'll also be sending out keys to our Kickstarter supporters.
Thanks so... Read more
Update: Submitted to Steam for Review!
It's been a long wait, and we promise, it's almost over. Thanks to the hard work of our Beta Team, we've managed to add a lot of polish to the... Read more
Beta Update: More Invites Coming Soon!
We've started our second wave of our Closed Beta! We're inviting people in small batches (so we don't have redundant feedback on tech issues), and we will begin our next... Read more
Sign up for Beta!
Beta testing is going very well! Thanks to the hard work and dedication of our first wave of testers, I've managed to fix lots of small bugs and make many... Read more
Closed Beta Begins!
After some extensive bug testing, I've started to share the game with a small group of trusted testers. I'm adding in new features and hoping to expand that to a... Read more
Steam Store Page and Trailer are Live!
The Steam Store page is live! We're in "Coming Soon" mode now. If you're not already a backer, now's a great time to add it to your Wish List! The... Read more
Coding passes 50% mark, Art passes 99% mark
The coding for The Pirate's Fate is more than 50% completed! Meanwhile, on the art side of things, all of the pictures are completed, with the exception of adding in... Read more
After 13 months of development, the script has been completed and edited! It looks like the final length will be around 200,000 words long, with multiple branching paths and over... Read more
Screenshots and Update!
Visual Novel Maker has spotlighted The Pirate's Fate on their Twitter feed! They've also posted two new screenshots of the game, which show off a new background and our custom... Read more
How do transformations work in The Pirate's Fate?
I wanted to answer a question I originally found on Tumblr - how, exactly, do transformations work in The Pirate's Fate?
Before I do that, though, I wanted to give... Read more
Update: New Tools
I've started doing coding for the game, as well as working on an expanded demo. Meanwhile, Volkenfox has started working with new software for exploring what we can do artistically... Read more
Quick Update, Plus Boothing at Califur
I wanted to let you know that the script is currently at around 150,000 words long, with more to come. Act 3 is nearly finished, which means a rough draft... Read more
What's the difference between Acts 1, 2, and 3?
We recently received a message: what is the difference between the acts of the game?
In Act 1, you'll meet the crew and take your first steps into the... Read more
Update: Act 2 Finished & Much More!
We're pleased to announce that we've made a significant amount of progress on The Pirate's Fate! Here is what's been done since January.
Act 2 Complete:
The script for Act... Read more
Creating Tension Effectively
Today I want to discuss how I'm working to avoid common plot pitfalls in constructing tension in The Pirate's Fate.
One of my biggest pet peeves in storytelling is what... Read more
How to do lore without being boring
Lore and worldbuilding are tricky to manage - if its forced, it can make the player bored, but if its optional, it can feel pointless. We've got some important lore to... Read more
Answering Your Questions
Over the past few weeks, we've made some great progress on multiple features for the game, including new scenes, new art, new music, and finding an interface designer. But for... Read more
Progress and Release Schedule Update
We hope you all had a Happy New Year. With February just around the corner, we wanted to go over where the game stands, what we have accomplished,... Read more
Story Flow Thoughts
Creating a good sense of flow to a long story is essential. With so many different adventures in store for the Dread Pirates, I don’t want “The Pirate’s Fate” to... Read more
Romance Paths and "Shape What You Were" Planning
Over the past couple of weeks, Volkenfox and I have been hard at work making sure that the romance options for the game feel unique and developed (both in terms... Read more
Update: Lots of Progress!
Hi, it's been a little while since our last update, and we're happy to announce we've been hard at work on multiple elements of The Pirate's Fate, including...
- Lots of... Read more
Coloring Character Art & Finishing Act 2
Artist Volkenfox has finished the inking phase for the character art and has moved onto coloring the characters! With so many characters, transformations, and cameos, it can be challenging to... Read more
Update: Inking and Character Development
Volkenfox has been hard at work inking the characters, already inking about 50% of the character art assets in the game. That means that all the work on the character... Read more
Update: Act 1 Completed
Volkenfox has now finished about 95% of all the sketches for our character art and is preparing to start working on illustrations, while on my end I've finished Act 1... Read more
Scripting and Sketching Progress
In this week's update, I wanted to let you know that Volkenfox has now sketched the majority of all the base character art, and I've completed several scenes of scripting!... Read more
Update: New Poses and New Plots
This week, we've been working on the details for new side plots in the game, as well as some of the transformation pictures for Mila. T.F's goal is to finish... Read more
Update: Outlining Complete
Over the past week, we've been outlining The Pirate's Fate, planning out every single branching plot path, romance option, "Shape What You Were" time travel loop, side quest, and secret... Read more
The Pirate's Fate Has Been Funded!
Thanks to your support, we've managed to fund The Pirate's Fate! Thanks, from the bottom of our hearts. It's been a truly amazing journey.
We hit over 15k, meaning we... Read more
Final Stretch Goal, and New What If Picture
With less than two days to go, we've hit every stretch goal, save one: animated cutscenes. If we're able to reach our goal of 17k, we'll use some of the... Read more
We hit 12k! "Shape What You Were!"
Our support has grown rapidly in the closing hours of the campaign. We've now hit $12,000, which means the Shape What You Weremechanic of re-writing history will be included... Read more
"Shape What You Were" Strech Goal and Bonus Pics
With less than three days to go, we're closing in fast on our next stretch goal: Shape What You Were. A new type of treasure allows Mila, or the... Read more
We hit 9k! Stretch Goal Update Plus Bonus Pictures!
We did it! With three days to go, we hit 9k! That means there will be a twenty plus page comic, featuring an all-new adventure for Mila and the Dread... Read more
6k Reached! Live Stream on August 9th at 9pm EST!
Wow - we’ve done it. We’ve hit $6,000! That means we’ve hit our second stretch goal: voice acting! We’ve already contacted some very talented, very experienced individual for our voice... Read more
Update: Pirate's Fate Original Soundtrack!
We officially have our composer for the game!
Blue Fox Studios will be heading up the soundtrack for the game, which will include a full original soundtrack by the end... Read more
New Character: TamTam
Today we're announcing our fifth main character! If you are lucky on your travels, you'll encounter and recruit TamTam, a deadly swordswoman. She says she's a former assasin, and her... Read more
Update: We hit $4000!
Thanks to your support, we’ve hit $4,000 on Kickstarter! That means we’ve hit our first stretch goal: dynamic poses for our characters!
Our next stretch goal is voice acting:... Read more
Update: New and Improved Background Art
Hello everyone, we got another update for you all!
So for those of you that have been following us since the beginning, you know that one thing we really want... Read more
The Pirate's Fate has been Greenlit!
We’ve now been Greenlit on Steam! Thank you all for all the support you have shown us so far. This project would not have been possible without you. Now, we’re... Read more
We made it! Looking now towards our first stretch goal - Art Upgrades!
Thanks to your support, we have now hit our $2000 goal, so that means that The Pirate’s Fate will be a feature-length game!
Now we’re working on our stretch goals,... Read more