Exactly 100 years ago –– almost to the day –– a single gunshot from a Yugoslav nationalist plunged the western world into an unprecedented and catastrophic war which shaped all subsequent history.
I, Spy is a game about of what led up to that day: a time when the great powers of Europe were stretching their limbs into the world of modern espionage –– fumbling to make sense of this new age, with its engines and telegraphs and airships. Empires that had been carved out and unified by ancient dynasties and held by force of arms now faced a world utterly changed –– where information was more important than steel, logistics more important than strength, and technology more important than numbers. History would no longer be a series of battles, but a tale of broken codes, political scandals, technological advancements, and covert missions of sabotage –– where a single intercepted telegram could determine the fate of an empire.
I, Spy is a game of paranoia, deceit, and treachery. You take the role of a spy for one of these mighty imperial powers, with your allegiance kept secret from your opponents. Your goal is to maneuver your nation into the most powerful position by the end of the game's 14 rounds. But any action you take –– from traveling on a German train to employing French smugglers –– carries the risk of leaking sensitive intelligence to your rivals, thus bolstering their positions. In order to operate, risks must be taken, and deals must be struck with foreign powers –– all while keeping an eye on the position of your homeland. To complicate matters, your opponents will be keen to discover your loyalties so that they can undermine your nation's plans, so you must be cautious and discrete when choosing which nations to help or hinder.
• The game is great. Do you enjoy games with deep and varied strategy that never play the same way twice? Do you appreciate secrets? Trickery? Hidden identities? Disguised intentions? Your opponent's face, when she realizes she's fallen into your trap? Do you enjoy the raucous hilarity of boisterous condemnations and indignant counter-accusations? Spy themes? Or perhaps you trust the timeless judgement of the immortal Undead Viking, who has given the game his grim Scandinavian nod of approval! Whichever you find appealing, this game will make you jubilant.
• It's not expensive. For $37, you can have a copy of the game shipped to your door. But don't let this number fool you–– the game has a complement of high-quality components that is comparable to popular titles like Agricola or Automobile. Why do we offer it so cheaply? Well, inexperience likely played a role... But mostly because we want to make it easy for everyone to get a copy!
• You will be making a difference for some people who also want to make a difference. We're a brazen, young start-up with some lofty, idealistic goals that are worth supporting.
• You will be our friend forever. By donating to this, our first campaign, for this, our first game, we will consider you special for the remainder of the our time together. That means you will get special powers and privileges that others do not. What are those? We don't quite know yet! But don't underestimate us!
Why We Need Your Help:
Our goal in this funding campaign is to make I, Spy a success, bring a great game to your doorstep, and allow us to continue making games. The money we raise here will cover our production costs, and buy us enough canned soup to provide the sustenance needed to plan our next amazing project.
If this campaign is successful, I, Spy will be available in select stores and through our website. However, by helping us out here, you can get it at a reduced cost.
Who We Are:
Lost Boys Productions is a tiny start-up right now, but our grand mission is to bring you unique, accessible, and deep games that will reinforce the notion that it is indeed fun to use your brain on a Friday night. Our aim is to bring your friends to a table and make you think hard and work together and then coldly betray one another, to encourage both rivalries and camaraderie, and forge the great memories that accompany them.
If this sounds like a mission you think is worth supporting, please help us make I, Spy a success by supporting the campaign.
We will put your picture and name proudly on our website, we will listen to your input, and history will remember you as a supporter of good things!
If you'd like to read the rulebook to get a better understanding about exactly how the game is played, you can download it here––
The following 3 videos describe the Set-Up, Turn Sequence, a brief rules summary, and narrate 3 rounds of play, including the interactions that are typical in the game.
Some useful Links:
A Review From UndeadViking:
Bits and Pieces of the Game:
History of the Game:
I, Spy began as a dream of its designer Simon back in 2010. Simon was disheartened by how so many popular games seemed to consist of his friends sitting around a table playing solitaire. He wanted to make a game where people needed to pay close attention to each other, and were locked in actual competition with a player, rather than solving a puzzle about a formation of the pieces on the board –– a game where winning wasn't about holding the right combination of cards or a lucky roll of dice, but of truly outmaneuvering and outthinking your opponents. Simon was overcome with gumption, and the game was designed in a single night. The game was then seasoned by 3 arduous years of being carefully vetted and play-tested, with the goal to produce the tightest and most replayable design possible. When all this was complete, artists were sought, and graphic designs were conquered. Maps were drawn, paint applied, and plans created. Then, Pandas were consulted, and components discussed. Everything was falling into place... All that was needed now were brave souls to join the crusade, whose support could bring this grand project to fruition.
Answers To Some Questions You May Have
If you have any other questions, ask away!
Also, stay tuned for updates in the coming days, as we examine specific areas of the game in greater detail.
Risks and challenges
As our design is mostly finished, the biggest risk we have now is that our funding campaign fails and our hard work is shown to be all for naught!
That would indeed be a terrible turn of events, as the world would be denied a fantastic game!
Our other big challenge will be managing our business, as this whole prospect is new to everyone involved. But we are filled with etherial fire and determined to work hard and persevere, no matter how much sleep we lose!Learn about accountability on Kickstarter
- (30 days)