About this project
A game of competitive community theater hijinks, Curtain Call is a game about people suffering through the drama behind the scenes. Illustrated by the great R. K. Milholland, this game is a wild ride for 3-6 people of schadenfreude, betrayal, and fun.
We're hoping to raise 25,000 dollars to fund the initial production of this game. In playtesting it has been wildly popular, giving both a "real backstage theater experience" and also being huge amounts of fun. We are working with Admagic for publication, and the rules and basic card design are already complete.
As you can see from this Kickstarter, some of the art is already done, and it is amazing. We're almost done beta testing at this stage, and all we have left is to add any contributions from you, should any of you subscribe to that backing tier.
In the game, you control a small theater company attempting to put on plays, each with its own requirements in terms of locations, actors, and props. For example, lets say we wanted to put on the play Big Box Store of Horrors. It looks something like this:
Players will collect and use various actors, props, and such to try to fulfill these requirements and put on a show. Collecting enough points from putting on shows wins the game.
However, each of the requirements of the show have their own drama associated with them, causing everything from the actors to the locations themselves to have dramatic complications.
This is the image for the prop card, Breakaway Bottle. This card certainly counts for giving you the props you need to put on the show, but also has the effect of being something you can sacrifice to lose an actor. (Yes, this is based on a true story that happened to a thespian we know, just like every drama, location, actor, and prop card in this game.)
Gameplay centers around each player in turn playing the prop, actor, and location cards necessary to score plays and the more dynamic Drama cards intending to ruin things for other people. Each game takes from half an hour to an hour and can be played by three to six people.
Who we are:
Damocles Thread Development is a group of theater nerds turned game designer. We have successfully run several Kickstarters, notably Tempters: an Infernal Clever Board Game, as well as having done production and writing for Sam and Fuzzy: the Underground and writing for Champions: Live Action. Our team on this project is being led by Jocelyn Fulljames, the brain behind Tempters, and written by Ben Walker, Steve Tasker, David Christoph, and David Felt. Original design by Ben Walker and David Felt.
Randy Milholland is the author of the webcomic Something Positive as well as several other webcomics.
Several other artists have expressed working with us on this project, and we will be working with them in the event that we get to certain stretch goals. these include but are not limited to Garth Graham (Star Power), Rich Thomas (Illus. Magic the Gathering), Sam Logan (Sam and Fuzzy).
What we're giving you:
Here's a little sample of play:
At this time, we intend to ship the game in a box with 22 oversized Play cards, 104 cards that you use to win the game (or at least make other people lose in entertaining ways), and a rulebook that comes in the form of a theater playbill. We are working with Admagic to produce and publish this game.
Please use parental discretion when allowing children to play this game. This is a fairly visceral look into the theater experience, and some of the themes are pretty adult.
Media production by Steam-Funk Studios. Final composition and post production by Ed Cyr.
Risks and challenges
Our project has several risks to overcome, but we believe we have them well in hand. Our team doing the rules for gameplay and produciton has finished 90% of the work already, limiting delays in that area, and the artist is very enthusiastic about the project. We have arrangements with multiple publishers in the event that difficulties arise.
The biggest challenge to rise to at this point is the possibility of delays. Much of the product is already finished. We will do everything in our power to get everything to you in a timely fashion.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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