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NEBULA: SOLE SURVIVOR – Original sci-fi action RPG project video thumbnail
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CA$ 9,009 pledged of CA$ 20,000 goal
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By Bruno de Araújo
CA$ 9,009 pledged of CA$ 20,000 goal
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About this project

Help create the next great Sci-Fi exploration-focused role-playing game with Nebula: Sole Survivor. It’s the story of engineers and astronauts on a deadly moon of Jupiter called Europa. Discover new creatures and weapons as you fight off levels of the “Infection,” to get off of the moon that was once going to become a second Earth for human life. Learn the layout and solve puzzles as you fight your way to an escape through the underground base, CICADA, fighting off anything that comes your way. Become the survivor and experience the fear of Europa’s creatures down every turn. Join the fight!

click to download the OPEN BETA
click to download the OPEN BETA

Randomise User - Beta Playthrough:

                                                  

Meet Ivy Howlett

Ivy Howlett was born in South Africa, and at 16 years old enlisted herself into the United Interstellar Administration. Ivy left everything behind her as she was quickly relocated to an isolated Maritime Base. After training in science and engineering, her drive and dedication in the UIA drove her to become one of the best Aerospace Engineers in her class. She watched others fail and leave the base while she stayed and trained hard every day because of her fear of getting sent back.

The days came and went, and one morning Ivy received a bright orange holocanvas message sent directly to her from the Director himself. As her lips moved through every sentence, her face began to light up. Ivy had been selected to become a member of the Astronaut Program as a mission specialist for a task on the Jupiter Project. This is what she dreamed of since she was a child.

The years have passed. She is no longer just Ivy Howlett, but Doctor Ivy Howlett, Mission Specialist for the United Interstellar Administration in her late twenties, becoming one of the youngest recruits ever in her occupation. Her training was complete and Project Jupiter had just begun for her. Her mission, as part of the third human team, is to colonize Europa, the icy moon that orbits Jupiter and is considered to be the perfect place to begin colonization for a new Earth. All of this was being led by her mentor, Dr. James Rickman, the founder of the mission and CICADA Base. The Third Human Team was to handle all heavy and precious equipment that robots simply could not handle alone, while studying the planet everyday they were there.

They thought they were alone on Europa, they thought Jupiter was messing up their signals and causing the strange lifeform readings. Then the people of the third team began to disappear.

Personal File Recording From Ivy

“The crew… the base… and our entire research is lost.”

It was on the 67th day of the mission that The Infection began to take over. These creatures, these monsters, killed the team with brute force and had no mercy as they began to attack the humans one after another. Ivy was one of the few to survive, with others following her to safety. She and the other survivors sprinted to an escape ship, thinking they were finally safe, but then she saw it.

The Infection was in the ship already, and Ivy could only watch as her fellow teammates and friends were slaughtered and destroyed in front of her. The escape shuttle was damaged. Red flashing lights and sirens went off, and Ivy fought desperately for her life, all the while watching the chaos through her suit's helmet. The ship began to fall quickly back into Europa. Ivy jumped out of the ship before it crashed, and blacked out on the ground from impact.

She woke up to a ring in her ears and felt constant pain everywhere as she came to realize she was back on Europa’s white frozen ground. She checked her suit, fully intact, but noticed that she only had enough oxygen for a short time. The bright, frozen land in front of her blinded her vision as she stumbled to get up. She started to run as fast as she could to the nearest CICADA Base entrance. She would be safe there. She knew she could survive and pushed to the entrance as her tank of oxygen depleted to the bottom. On her visor, an alarm message. The tank needed to be replaced immediately. Her thoughts started to become a blur. “The door is so close,” she kept repeating, “don’t quit, there is no choice but to fight.”

The game takes place on an icy moon of Jupiter, Europa. In a not so distant future, the United Interstellar Administration has settled a top-notch scientific research station on Europa, called CICADA Biomass and Geology Ground Base.

The CICADA Base spreads across many miles under the icy surface. It's the largest human complex ever built outside Earth, and its purpose was both to study the life forms that were detected deep inside the subterranean caves of Europa, and to start laying the foundations for the first human colony within the Jupiter Sector.

The Jupiter IV-ALPHA Project

The Jupiter IV-ALPHA Project is a network of satellites orbiting the Europa moon, with the sole purpose of collecting geological and orbital data.

Originally started by Dr. James Rickman, the mentor of Ivy Howllet, the Project's development led to the construction of the underground CICADA Base on the Europa moon to support human missions. The astronauts' job was to study and collect organic samples and lifeforms on the cold deserted moon. At first, it was only small insect like creatures that showed up underground, thought to be harmless. Dr. Rickman recruited the third human team to study the creatures’ natural habitat, an icy cave complex called the Theseus Lair. They set their research in motion to learn more about the creatures which they now called the Europa Cicada of Project Jupiter.

Rewards

Highlights 

  • Open world sci-fi map to explore, inside the base and out on the surface
  • Player-driven, non-linear gameplay. Explore and upgrade your own way. You are free to come and go around the CICADA Base as you wish
  • Crafting. Need a hand with those creatures? How about building your own automated turret, traps, and proximity mines?
  • Upgrades are key. Upgrades and items unlock other parts of the habitat
  • Realistic Artificial Intelligence. The creatures feel real and will hunt you down. They can hear you moving, and cooperate with each other to attack
  • Jaw-dropping visuals. You've never seen this level of detail in this genre

Who

My name is Bruno de Araujo, creator of Nebula: Sole Survivor. I'm an experienced CG Artist working with 3D environments and renderings living in Vancouver, Canada.

I've been working on this project for a couple of years now. It all started when I was still in college and thought to myself “Hey, what if I made a game?” Of course that was unrealistic at the time, but the idea and the passion for it stuck with me. It was in 2015, when I moved from Brazil to Canada with my beautiful wife that I realized that this could be a reality. I am very passionate about this project, and I'm always looking for ways to make the game better, adding features, enemies, scenery details, and at this point I can finally say that it's on the path where I’ve always wanted it to be.

Talita Rodacki  

Tali is my wife, and she happens to be a great voice actress and writer. She is Ivy's voice and emotion.

Oscar Fogelström

Oscar is an award winning composer for film and TV. His recent work can be seen in the film "The Hypnotist", by director Lasse Hallström.

Open Beta

I'm very excited to show you what we have so far! And I’m not just saying it: go ahead and download the FREE Open Beta.

 DISCLAIMER

  • The BETA is just a small part of what's ready. I'm saving the rest for the final release, of course.
  • The BETA has a beginning and an end, but they are both "placeholders", just so it doesn't end too abruptly.
  • Some features that are still under development and not polished enough for a public release were disabled for this first beta, but you can still have a pretty comprehensive experience. Have fun!

Why Kickstarter?

The funds that I'm asking for will be directed towards bringing this game to the next level, to make it go from "good" to "awesome". For that, I would like to hire artists, sound designers, and developers to help me finish this project and bring a great game to the world. I want to create something that generations will play for years to come, so people can see the story unfold and watch our protagonist Ivy grow as she fights through all of these battles to be a survivor. I need your help to make this a reality, please donate to this campaign in any way possible. Any donation small or large will help.


Connect With NEBULA: Sole Survivor

Like our Facebook page: facebook.com/nebuladev 

Follow us on Twitter: twitter.com/solidmesh 

Visit our website: nebulasolesurvivor.com

Risks and challenges

Obstacles are presented by every project, and unexpected things may happen. I believe that with the right amount of effort and inspiration, we can do great things.

I've come this far and the Beta is here to prove that. The core of Nebula: Sole Survivor is ready. Now, with your help, it's time to turn this into a real, finished game. It's time for polishing the gameplay, adding new animations, new enemies, new features, and, of course, it's time to create additional and enhanced content.

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FAQ

  • The Beta is a test version for the final game. It contains just the most basic mechanics and aspects that will be included in the final release, and it's not yet optimized. Be warned that you should also expect glitches and bugs that might affect your gaming experience.

    Getting a little technical, other developers would call this an "alpha", but I don't agree with that nomenclature for public releases.

    Last updated:
  • I'm trying my best to make the coop mode available. This will be a standalone game mode, and will tell the story of what happened before the crew tried to escape from Europa, when the creatures first attacked. It'll be a defense/survival game mode.

    Last updated:
  • It's very possible that the game will be available for other platforms than PC. All I need to know is what platforms would the players like to see the most.

    Last updated:
  • The beta already offers between 30 to 45 minutes of gameplay. The final version will be a lot longer!

    Last updated:
  • No. All future content updates will be free of charge. If a future update has features enough and adds a lot of new content (like, let's say, an entire new planet), there's a chance it'll be considered an Expansion Pack. No small "paid DLC" will ever exist for this game.

    Last updated:

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  1. Select this reward

    Pledge CA$ 2 or more About $1.43

    + Thanks for showing your support!

    > You get my most sincere thanks, and the awesome Nebula: Sole Survivor's digital wallpaper collection for computers and cellphones!

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    Game Access

    + Full digital copy of Nebula: Sole Survivor

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    + Full digital copy of Nebula: Sole Survivor

    > You get the game at the moment it's released!

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    + Exlcusive t-shirt of Nebula: Sole Survivor, and your name on the credits as a supporter!

    > Show everyone your support wearing this awesome t-shirt! Your beautiful name will also be on the credits!

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    Pledge CA$ 100 or more About $72

    + Signed physical version of the game

    > Old school style, signed copy of Nebula: Sole survivor!

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    Pledge CA$ 150 or more About $107

    + Exclusive limited NEBULA: Sole Survivor pendant

    > Awesome 3d printed pendant with the game's logo! Show your support in a classier way.

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    Pledge CA$ 1,000 or more About $715

    + Develop your own creature!

    > This most exclusive reward allows you to join the team and bring your own monstrous creation to the world of Nebula: Sole Survivor!

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    Pledge CA$ 1,500 or more About $1,073

    + Your likeness as one of the members of the Nebula crew!

    > It's time to shine: You'll be on the opening sequence of the game. No kidding.

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Funding period

- (30 days)