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We're creating the next generation of super-scientists with a game-based app series, starting with Tornado Maker and Tornado Master.
740 backers pledged $75,630 to help bring this project to life.

November Gratitude

Posted by Outthink Inc. (Creator)

Thanksgiving is around the corner and I wanted to send you all a quick note of gratitude for your continued support through some challenging months. Around this time last year, we came to all of you via Kickstarter.  In January, after a thrilling campaign and pledges from 740 friends, family, and science education fans, we made our minimum goal for the mass/volume section of our tornado app. 

  We’ve spent the last year working through challenges- most striking, resource issues as team members took on outside work to keep our money focused on core product development, and a move to the DC Metro area that was both professionally and personally demanding.  This combined with product challenges for the weather room itself led to the last update where we explained why we decided to temporarily pull back from the weather room and bring the original  Mass/Volume goal to market. It was a hard update to write, because the larger vision is still what we all want to see realized.  Plus we'd wanted to over-deliver for the folks who believed along with us.  But with the team stretched, delivering a more immediately viable product seemed the smartest and most practical way to go.‬ Unlike a lot of storied startups, we have been very judicious with our money--which is still all in the bank, but that also compromised the rest the classic time/money/resource triangle.   Fortunately we have two new awesome folks who have joined the project to help get this delivered in Q1.  Derek Shanman, PhD, with experience in both instructional design and teaching (Grade 2- college) and Game Designer, Mike Stout who worked with our Inkling programmer, Peter Hastings on the beloved Ratchet & Clank. Together, we’re all pushing to make our vision a reality putting our the step out into the market for feedback.

Attached is a short video of my 6 year old daughter Jazzy playing with a Mass/volume game build called Recycling. While the game is still rough (no music, voiceover,  bug fixes or polish) and not meant for her age group, she nailed the concepts in minutes and quickly got into it.  (She also sweetly supports her mom. Kids are the best.)

with much gratitude,



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