I want to say a big thank you to newsgrape.com and indie-house.com for featuring us on their sites. The most difficult part of this campaign has been getting views. (being a kickstarter video game during the biggest news week for video games ...E3 week... doesn't help) ...but giving up is not an option, and failure is not the opposite of success, it is an ingredient.
I plan on posting a more detailed report later that outlines some of my incorrect assumptions, timing issues, and marketing mistakes to give a fair warning to other kick-starter hopefuls, but in short... Kickstarter is a funding platform, not a marketing platform. And there is no guarantee that you will get featured by the site itself, regardless of the quality of the presentation.
But enough about that. We will soldier on and continue writing articles, running marketing campaigns, and trying our best to spread the word. I still believe that once people see the project, they will want to get involved. We have an extraordinary average pledge amount of $61 which is no small thing.
About the image:
Instead of a traditional level select, the player will be able to pan, zoom and tap on the interactive map to progress to the next tournament. Once you tap on a sigil, an area screen will be displayed that will tell the player some background lore and information about that location, as well as give you options to visit a blacksmith, enter a tournament, battle a boss, and more.
I also want players to be able explore the universe through this map by tapping different areas (some will be obvious and some will not) and triggering some voice-over and concept art that will make the universe more rich and believable. If the player taps on an area in the mountains of Glein for instance, the voice over may begin to talk about the harsh environment, or the formidable, indigenous, animal life in that area.