Pardon the pun.
Hey Steamy-folk! Matt here. Just checking in to let you know that the work is continuing. In fact we finaled another 10 shots even with the launch (and relaunch) of Goblins Animated just before the Thanksgiving holiday here in the US, and are looking to finish a few more before the Xmas break! So things are going well!
It always feels at once enormously hurried and glacial at the same time from this end. Here's one shot we're working on right now (you may have seen updates on this before) that's of the Oculus, which is a sort of Steampunk-y scanner that shows up in the beginning of the first episode. I thought it was starting to shape up, and one of our artists put it up against the original plate of the tennis ball that Richie Metcalfe (our grip/producer/advice giver/craft service/whatever we need him for) was shoving out through the Iris which was designed by Steamy Tech. Eventually we'll have a CGI combo of a piece of the door sliding away, the Iris revealing itself and then spiraling open to reveal the Oculus extending out and looking at us. Sort of my homage to the C-3P0 moment at Jabba's palace. Anyhoo, enjoy! And I'll include one of the pieces that we did of the Automaton's eye from the original short The ClockWork Heart that had similar irises and eyes and gives you a sense where we're going. I seem to have a thing for eyes. I wonder what that means...
The new work
The original work from The Clockwork Heart
Hope you all are well and are having a very happy holiday, if you get a chance, please try to send some geeky cartoon lovers over to us at Goblins Animated, we have an incredible team lined up from the cast of Futurama, Samurai Jack, Pinky and the Brain, Darkwing Duck and on and on and on.... And (yay!) I don't have to do it all myself! Click here and share it around and around! https://www.indiegogo.com/projects/goblins-animated-2nd-edition-rpg-animation/x/17647718#/