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The World of Steam is a set of Twilight Zone-like episodes set in a Steampunk universe.
The World of Steam is a set of Twilight Zone-like episodes set in a Steampunk universe.
The World of Steam is a set of Twilight Zone-like episodes set in a Steampunk universe.
1,877 backers pledged $116,431 to help bring this project to life.

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Small Update


For backers only. If you're a backer of this project, please log in to read this post.

The New Year, new shots, Goblins, and our WoS Social Media!


Hey Steam-fans!

Happy New Year!!!

A bag full of huge news!


I can only tell you an infinitesimally small corner of it. So here goes... 

Social Media

First, and this is the verbiage I am supposed to use:

"Due to some bigger news that I can't share yet, there are certain changes that are taking place in our social media at this time. We will not have as robust a presence in the space for the time being, on pinterest, IG, twitter, youtube, and of course our FB page. It is all incredibly positive, but please understand that there are certain legal necessities that need to take place."


I said it, didn't let the cat out of the bag, and don't feel like too much of a schmuck for being so ambiguous. Needless to say, all of the developments are VERY positive, but please, just bear with me as we have a bit of radio silence as we progress over this next little bit. 

The Webseries

Second, the webseries is still doing it's thing, we have a bunch of work on more of the shots, but it's doing as it does. However, it's also beholden to the above news, which means, I'm being ambiguous for a reason. I just can't tell you the reason.


Tertiarrilly (<- is that a word?)... YEAH!!! We got funded! I don't know how many of you came over to our indiegogo campaign, but if you did, thank you ever so much! We got funded to the tune of $260,000 dollars. Which is great, and also sent us into inDemand Funding which allows up to keep the IGG campaign going past the end of the campaign. So if you want to get involved go here:

Our raise is pretty great, but also incredibly small fries in the world of animation, which is still really skilled labor intensive, so it takes a bagload of cash. However, by the end we created such a crack team of VO actors that we think we're going to be able to pitch this thing to series quite easily.

We were moving towards immediate fulfillment of the perks when our friend and collaborator Tarol had an aneurysm. He went through quite an ordeal, but survived, in fact, finding another bit of damage in his brain that they only caught because of the aneurysm. Wacky. So we're back on the fulfillment train and the early animation train, which takes up some of my time, but, hey, I don't sleep, and I have amazing collaborators, so WoS isn't really affected by it. 


I did some work on two animated projects at the end of last year, both of which are coming out this year and both of which you guys are going to love. But I CAN'T TELL YOU WHAT THEY ARE UNTIL THEY COME OUT. Are you sensing a trend? Because I'm sensing a trend. 

That's all the news that's fit to print. Please keep your ears to the train tracks for the next update...

Thank you for being the best fans ever!

In steam,


Picking up Steam!


Pardon the pun.

Hey Steamy-folk! Matt here.  Just checking in to let you know that the work is continuing.  In fact we finaled another 10 shots even with the launch (and relaunch) of Goblins Animated just before the Thanksgiving holiday here in the US, and are looking to finish a few more before the Xmas break! So things are going well!

It always feels at once enormously hurried and glacial at the same time from this end.  Here's one shot we're working on right now (you may have seen updates on this before) that's of the Oculus, which is a sort of Steampunk-y scanner that shows up in the beginning of the first episode. I thought it was starting to shape up, and one of our artists put it up against the original plate of the tennis ball that Richie Metcalfe (our grip/producer/advice giver/craft service/whatever we need him for) was shoving out through the Iris which was designed by Steamy Tech. Eventually we'll have a CGI combo of a piece of the door sliding away, the Iris revealing itself and then spiraling open to reveal the Oculus extending out and looking at us. Sort of my homage to the C-3P0 moment at Jabba's palace.  Anyhoo, enjoy! And I'll include one of the pieces that we did of the Automaton's eye from the original short The ClockWork Heart that had similar irises and eyes and gives you a sense where we're going.  I seem to have a thing for eyes. I wonder what that means...

The new work

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The original work from The Clockwork Heart

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Hope you all are well and are having a very happy holiday, if you get a chance, please try to send some geeky cartoon lovers over to us at Goblins Animated, we have an incredible team lined up from the cast of Futurama, Samurai Jack, Pinky and the Brain, Darkwing Duck and on and on and on.... And (yay!) I don't have to do it all myself! Click here and share it around and around!

In steam,


Goblins Animated is LIVE!!!


Salutations Steam-folk!

Wanted to let everyone know that the Goblins Animated Kickstarter is LIVE! The fun project based on the webcomic by Tarol Hunt (who helped with The World of Steam Kickstarter) is starting to fund.  Please go and check it out and please spread it as far as you can!

The Kickstarter:

The video:

In response to Roger...


So one of the awesome WoS backers Roger asked a great question about whether I was on track to deliver the DVDs by 2018. It was a bit of a can of worms so I thought I'd post my response here:

Roger, that's what I'm trying to do. The obstacles are logistical and legal. For the webseries, it really depends on how many shots I can get done by the end of the year and how many shots the people who are helping me get done. We're spending hours and hours on them every day and it's crazily time intensive. For instance, yesterday we were working on a reflection in the window. The reflection was off, and we realized that based on the angle it wasn't in the right place. When it was wrong you couldn't do anything but stare at the weird reflection like he was some sort of off vampire. After we fixed it the actor just looked like he was standing in front of a window.

It took a stupid long time to get it right and in the end (hopefully) the audience will just assume that they are in the world. That's the stage that we're at right now in gettin 'er done which is great because it's detail work. But it's incredibly time consuming because it's detail work. So. Tl:dr yes you're getting a DVD. I don't know how long this is going to take because I'm beholden to what I can do in a day and what the CG artists I've paid and the CG school that is donating it's time can do. I don't know if dvds will be something you get appraised on antique roadshow by the time I'm done but you will have one.

The weird question of all of this is if I get this done at the same time the TV show with Henson comes out, will Henson want me to put the show out or will they want me to put the webseries on a larger DVD of the first season of the show? And what are the legal ramifications? Right now we're using a lot of my footage in finding a distributor, but that is all under a pretty big legal NDA. Henson/Hyde just approved my pilot and all of the other materials, and we just got another big hush hush partner, who will be bringing us to the distribution folks and the studios.

I used to wonder why there were 17,000 producers on everything and 3 entertainment companies on the back end of every show. Now I know why. My producing partners on Tarol Hunt's Goblins Animated are also about to launch so it's 6 years of work about to go live. Fingers crossed there. The basics of all of it are, the things I have a ton of help on are moving fast. The things where it's just me are moving slow. But it's all moving. Thanks for still caring. I'll get you a DVD if I have to etch it with my teeth.

Here's what an average day of shots looks like. You can see some are close to final. Some have had logistical bumps. Some are easy to solve. Some already look awesome. You can also check out the number of shots we're working on at the bottom. Now. Back to work! Check out Goblins Animated when it releases!

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