A Game Construction Set.
A Game Construction Set.
Download the FREE prototype here: https://madtinkerer.itch.io/game-blocks
Game Blocks is a Game Construction Set somewhat similar to Super Mario Maker, Warioware DIY, and other "Maker" games.
Our aim is to create a set of tools that anyone can use to make a game. Maybe you want to make something for yourself in your spare time. Maybe you want to make a short game for someone for a special occasion. Maybe you're one of the many independent video producers who keeps saying you don't have enough time to make a game, but Game Blocks is the tool set you need to make it actually happen.
Many "Maker" games focus on one particular intellectual property, such that you can only make games of that style. Meanwhile, many other game creation systems and professional engines focus on toolsets that can be used to create the broadest range of things but have no specific focus at all. That lack of guidelines is great for a professional toolset, but not so great for the casual user. We aim to make a game construction set that is extremely user-friendly but also completely customizable. We will focus on specific kinds of games and specific kinds of gameplay, but all of it will be completely editable.
In addition to the example games included in the final version, Game Blocks will be a fully-featured suite of editing tools for you to make your own games. This includes, but is not limited to:
- Adventure / Exploration
Game Blocks will support one to four players in both competitive and co-op local multiplayer. We are also currently working on a co-op mode where one player makes the level as the other player plays.
Game Blocks is being developed on a desktop PC with Windows 7 64 bit. It has an Intel Core i5 3.3 ghz and 8 gigs of memory. However, we are also testing on a mid-range Dell laptop from 2008. We are aiming to have Game Blocks capable of running on most PCs that have been made in the last nine years.
We are planning to also have Mac and Linux versions, and we expect Game Blocks to run on most of those from the last nine years as well.
Mouse and keyboard are required and at least one gamepad is recommended.
All pledge levels refer to the desktop version of Game Blocks. This will be available through Steam as well as any other digital storefronts we can get approval for.
Our team is comprised of two brothers, Matthew and Mark Mather. Matthew is handling the programming. Mark is handling the art.
Our main devlog is at https://game-blocks.com
Our official Youtube page is at https://www.youtube.com/channel/UCpUn7zwQA77l5cO8gEhcHpA
Our Facebook page is at https://www.facebook.com/gameblocks/
Our Twitter is at https://twitter.com/MadTinkerer
Everyone who backs this project, even for just a dollar, gets their names in the credits! Everyone who backs at the Early Bird level and later will get access to the Alpha version of Game Blocks, as well as the Beta version and full release of the game. If this campaign is successful, the Alpha will be exclusive to this Kickstarter campaign and will not be for sale elsewhere.
When the Beta is released on Early Access, it will probably be priced at $30 U.S. dollars. When the final version is available, it will likely be priced at $40 U.S. dollars.
If you would like more than one copy of the game, and there isn't a specific reward tier for the amount of copies you want, just make sure to pledge an amount equal to $20 U.S. dollars times the amount of copies you want. When we send out the questionnaires you can then specify how many copies you pledged for.
Risks and challenges
I have personally backed 100 projects on Kickstarter. Some of them were the greatest successes in Kickstarter history and some have turned out to be the most infamous disasters in Kickstarter history. As such, I am keenly aware of many of the possible pitfalls that projects can fall into.
Our strategy of producing everything ourselves is a way to mitigate one kind of risk: since we are not relying on any outside contractors, there will be a 0% chance of someone else flaking out and taking the money and not producing what was promised. However, that means we have to actually produce the entire thing ourselves.
Although we are confident in our skills to produce a complete product, and we have already been working on this for the last few months, this will be the first time we've produced anything for sale in the mass market.Learn about accountability on Kickstarter
- (21 days)