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Improvements to our Soundtrack and the release of a full-fledged Prequel.
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We are happy to introduce Lisistrata, an RPG-Visual Novel hybrid that elevates the importance of Tactics, Choices, Character Progression and Resource Management.
Immersed in an ancient Greece setting, you will recruit, train and lead a team of Athens’ young girls through battles, challenges, critical choices and beyond. It will be up to you to organize an effective rebellion against every man of Athens. It will be your responsibility to stop a war that has been endured for decades. Once inside the Acropolis everything will be in your hands. Choose different skills, improve buildings, devise new tactics, betray, seduce, be a diplomat or a warrior. The game (and its characters) will be shaped entirely by you.
Inspired by Aristophanes’ great work
Also known as the “Father of Comedy” and “The Prince of Ancient Comedy”, Aristophanes lived between 446 - 386 BC and inspired thousands of people in ancient Greece. We would like to do the same by bringing his legendary work back to life and expanding upon its original linearity while still remaining faithful to the source.
“I’ve had enough of these wars!! Enough! We can not keep living like this!”
“I'm tired to be neglected by my husband!! His sword will not warm his bed for sure! I've made up my mind: Starting from now we say no more! We shall strike!"
“If they won’t listen to us, they will sleep alone from now on. It will be a torture for them!!”
And so every woman in Athens left their home and took the Acropolis - the heart of the city, as well as the place where the most important resources were held. They decided to offer no more company or affection whatsoever to those men who had been so busy fighting their wars. Finding the means and forcing them to declare peace is your objective…
But managing the Acropolis and your group at the same time, while keeping the morale high, won’t be an easy task.
Unlock new abilities, forge your character, make the Acropolis a safer place and assemble your team!
Level up and make your build unique
During the game you will be able to choose different abilities by gaining experience and leveling up your character. Feel free to choose what you like based on your play-style, there is no best way to beat the game.
34 Skills gathered in 4 different branches.
Of course it won’t be possible to unlock them all. Choosing your specialties and making decisions will be incredibly important and it will allow the player to forge their own path to victory.
Build the Acropolis
Better walls, easier access to water or maybe earning the favor of the Gods? Everything counts! But consider… It will take time, which you won’t be able to spend to acquire new skills. Hmm, decisions, decisions…
Every time you level up and/or between chapters the game will give you the following option: What shall we do?
What you decide is up to you.
A better Acropolis will mean a better defense against incursions, better morale for your heroines and other buffs. There is a lot to build but those kind of improvements are designed to make the general environment a better place for you.
On the other side, skills bring more specific bonuses.
Of course, the angry men and the soldiers will not remain idle for long. They didn’t like Lisistrata’s little plan one bit and they will do everything in their power to sabotage your rebellion. They will strike back quickly and it will be very challenging to survive.
Your Skills under a magnifying glass
Everything you do, every path you take, every decision you make will present the player with small challenges to overcome: Skill Checks.
On a successful skill check the player may acquire various advantages that will help the game progression in general; upon a failed skill check the consequences may vary from minor to catastrophic and they may be suffered immediately or later in the game.
Therefore, it’s not advisable to Swim if your character has not yet unlocked that ability, you may regret this... Death in this game is permanent.
Turn Based Combat
Strategize with party order, party composition, and unlocked skills against a huge variety of enemies. When diplomacy fails, it’s time to put your abilities to good use!
Each one of our heroines have their own strengths and weaknesses. Be careful and evaluate the situation very thoroughly, then choose who to bring with you in combat. Managing a good mix of abilities is the key to victory.
Also we've added some modern RPG concepts on top of this structure; these include AoEs, DoTs, grapples and combos, creating a tactical battle full of depth.
Using different abilities will have different outcomes depending on who the ability is used on. For example, charms will generally work better against young guards; on the other side, strength will generally be more effective against elderly men.
The storyline of Lisistrata is going to be deep and non-linear. We have experience with adapting theater plays to a Visual Novel style, and we love a solid, branching story that can be really fulfilling as a narrative.
Our goal for Lisistrata is to make it the best story we've produced yet - we want players to create the story by shaping the characters and making big decisions.
There will be large and small branches, with many alternative endings to our story. Some branches will follow the original play closely, while others may end up in very different and weird places. It's really exciting for us to see this storyline "web" grow as we work on the game, and with it the endless possibilities players will have.
There is a plethora of games out there in the market. We are very passionate about our Lisistrata concept, so we strove to bring it to life by focusing on two specific areas during game design: music and dynamic characters.
We searched far and wide for a composer who could capture the feel of Ancient Greece and fit our game the best - as well as being pleasing to listen, of course. We found him in Vindsvept, an extremely talented musician that we are very happy to work with.
In Winter's Grasp
The Oracle's Prophecy
Into the Mind's Eye
But the feature we are most excited about is the employment of hand-crafted animations. We felt that going the extra mile with facial animations could really enhance the VN experience, so we are working on making them unique and lip-synced with the audio, frame by frame. We feel that this really makes a huge difference from the bland, software-generated lip movements you seem to be finding everywhere nowadays! Just take a look at this video... We're in love �
Who will oppose you:
and many more secondary characters.
We are a young company, trying to make a name for ourselves in the VN world. This is not our first experience, as we already had one successful Kickstarter with Elisa: the Innkeeper. We have appreciated how much a Kickstarter campain can help finance and improve a game with financial support as well as extremely useful feedback, so we are keen on repeating this experience.
The game is already underway and will release sometime in 2018. With your help, we'll be able to speed up development as well as explore all of our game mechanics more deeply. If we were to raise more than we asked, this would go directly into making our stretch goals without delaying the game's release. If we were to earn way, way more than what we're asking, then we will likely explore future games within this theme and possibly make it a series.
So back us, tell your friends, and help Lisistrata succeed with her rebellion!
- Piero, Project Manager and Lead Designer. Despite his background in Aerospace Engineering, making games has always been his passion. He made several collaborative browser games before taking the leap into VNs with Elisa: the Innkeeper.
Giacomo, Lead Developer. Giacomo left the robotics field to pursue his dream of making videogames. He's been the main developer for Elisa: the Innkeeper, now Lisistrata, and all other Neoclassic Games' titles.
Ria, Lead Artist. Ria is based in the Philippines. Her work with Neoclassic Games has always been excellent, and this is the first title featuring her as the main artist. This game wouldn't be possible without her! Her Deviantart
Bicio, Artist. Bicio lives in Colombia. He has won awards for his work, including the 2015 Latin American Manga contest. He's been working with us for a long time now and we really love his contributions and his unique art style. Find him on Artstation
GameXAnime, Animation. GameXAnime is based in France, from where he runs a great YouTube channel showcasing his talent. Thanks to him we can give you high quality animation for Lisistrata!
Vindsvept, Music. Vindsvept produces amazing music on his YouTube channel, and we found it perfect for our game because of his skill in creating atmospheric, moody melodies. He's awesome!
Rochelle, Voice Acting. Rochelle is a talented actor from USA. She voices the trailer narrator as well as Mirrina. Go see her website!
Amber, Voice Acting. Amber voices our protagonist, Lisistrata. Her voice is amazing! Congratulate her on her Twitter :)
- Jeff, Voice Acting. Jeff is an amazing guy from California who, like us, chose to follow his passion. He's the voice actor that dubs our (so far unnamed) City Guard. Go visit his website!
Also here is a handcrafted doll sample by Amigurumi Eilex from our game Elisa the Innkeeper.
If you live in the USA or Canada you are also very lucky. The dolls will be made by Debb, mom of the Twitch streamer Babayetu! He plays Civilization 5 and he is incredibly good, check him out!
Risks and challenges
We have invested in Lisistrata ourselves, and are fully prepared to do whatever is necessary to reach completion. We saved prior to starting development so we could have the chance to make the game that we wanted to make. We wouldn't be asking for your support if we didn't already have our own skin in the game. We can do it with your help!
We want to level with all of our fans: we do have a few challenges we need to overcome in order to have a good Kickstarter campaign. This is a new kind of game for us; we have done VN before, but never a full-fledged RPG. We know that we can do it, however, fine-tuning some of our new features in order to make them as enjoyable as we'd like could result in delays.Learn about accountability on Kickstarter
- (30 days)