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A tale of an unlikely friendship about two imprisoned souls whose only hope of escape is to fight together.
A tale of an unlikely friendship about two imprisoned souls whose only hope of escape is to fight together.
A tale of an unlikely friendship about two imprisoned souls whose only hope of escape is to fight together.
1,145 backers pledged $38,033 to help bring this project to life.

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Hang on! Entering the end of development!


Hey good people,
Sorry for the slow updates;
I wanted to do one today just to let you know that we are entering the end of development (I'm currently working on the final level). Know that we are putting great care in the final touch. If all goes well, the first Steam version should be available in a few months (the Wii U and PS4 version short after).

We'll also be working on a new exciting launch trailer soon. I'm just waiting for some animation work from our team before I can work on that. As I'm slowly shifting away from development, I'll have more time promoting this game; so expect more coverage and update once that happens.

As always, thank you for sticking with us, I sincerely think that you have been amazing fans and supporters since the start.

Oh, and in case you missed it, here are some shots from our maze level that we finished during the holidays:

Salim & The Girl and the Robot Team

Come say hello at the Tokyo Game Show!


Hello everyone,
I hope all is well with you!

We are still hard at work on the game and making great progress. If you are in the Tokyo area from September 17 to September 20, you can play the game with us at the Tokyo Game Show. We will be at the Indie Game Area and our booth number is A-23. Me and our concept artist Monaka will be very happy to see you!

Oh, and in case you missed it, here are some more pictures of Castletown:

Take care!

Salim and The Girl and the Robot team

We are still alive! Also, news on the next version!


I wanted to do a quick update because we have been too quiet recently. We've been working hard on the next version that will include a good chunk of the game. I was actually planning to release it around this time but I noticed that it should be  polished a bit more so I decided to wait to make sure you guys have a better experience. Here's a glimpse on what we are working on.

Peet have been working on the Kickstarter version by finishing the alternate costumes. The result is amazing!

 Peet also finished a mysterious new enemy; The Shadow Robot. Stay tune for more information about his role.

Finally, the Castletown area is at its final stage and I asked Nicolas to start working on concept for the next level (The Maze). Nicolas has also agreed to help me with the texture work, so I'm looking forward to that.

Some of you have been asking me about the remaining rewards like the art book. Since the art book will be done at the end, don't worry if you changed your address. We will send you another message just before it's done to update your contact information. And while we are on the subject of rewards, we finished the graveyard and the grave inscriptions are in the game; you can read them all in the next version!

Well that's it for now; I'll make sure to inform you of our next major announcement. Hopefully we will have something after the E3 period.

Take care!

Salim & The Girl and the Robot Team

Upcoming events for 2015!


Welcome to the first update of 2015 and thank you for your patience.
Today we have good news for our fans that lives in Montreal!

First of all we will show the newest version of our game (build 0.010) all night long at Cinema Excentris here in Montreal. The event will take place this Saturday night between 6PM and 2AM, so consider doing la siesta during the day!

The second event is a festival that we helped organized along with other local indies in Montreal. The Montreal Independent Games Festival is a small project that we are working on and we are hoping to make it bigger every year. The event will take place at Dawson College (Montreal) March 28. We are also looking for other developers to showcase their games with us. For all the info, go to

Oh yeah, we are still making a game too! We are working hard on the next version, our new 3D animator Anna is working on an epic intro cutscene and Monaka, our promo artist, is making all the wonderful painting that you will come across in the game. The rest on us are adding more content to the game every day (below are the newly modeled royal couple by our artist Peet). Please look forward to version 0.011!

Have a nice day!

Salim & The Girl and the Robot Team

1 Year Anniversary + Thank you


Exactly one year ago, The Girl and the Robot was successfully funded on Kickstarter and I wanted to take this anniversary as an opportunity to thank you once again for just been amazing fans and supporters.

In one year, we managed to do quite some things such as becoming licensed developers for Nintendo and Sony, winning the Narrative Design Award at Bitsummit in Kyoto and presenting our game at the IGDA demo night in Montreal.

We are still hard at work at developing the game and good things are coming for the next year!
We are also trying new things to keep you up to date such as interviews with team members. If you missed it; here's the first one I did with our artist Monaka.

I know said thank you before, but I can't say it enough. Thank you; Your faith and support helps us quite a lot and is truly appreciated. We wish you guys happy holidays and a very happy new gaming year!

Salim & The Girl and the Robot Team
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