Share this project


Share this project

A tale of an unlikely friendship about two imprisoned souls whose only hope of escape is to fight together.
A tale of an unlikely friendship about two imprisoned souls whose only hope of escape is to fight together.
1,145 backers pledged $38,033 to help bring this project to life.

Recent updates


B7fed8f879efa84405af7b4bdd80211e original
8cae19006e93e93ff9db7cce64530f96 original
Fc353639eb58a710ea41a48b338422c2 original
9c04d9d60a7db36c954ef5546da5b8c2 original
Ab0af3fe8084cbed0172bb044a69fe6b original
5ce50a6ec095f14ee5ac7617572373bd original
Debd0835120c9ef79027bc6671f6a41c original
Dec1c39f384070940a3590287b6565f4 original
9405fa1f8aefc1cc448f21c477101df5 original
407db0154a4ce6d6f8072bbac42718cc original
7e9979d386597392abb775265d03cfc6 original
E8d23974d950d1c95da046e5cbeb992e original

Come say hello at the Tokyo Game Show!


Hello everyone,
I hope all is well with you!

We are still hard at work on the game and making great progress. If you are in the Tokyo area from September 17 to September 20, you can play the game with us at the Tokyo Game Show. We will be at the Indie Game Area and our booth number is A-23. Me and our concept artist Monaka will be very happy to see you!

Oh, and in case you missed it, here are some more pictures of Castletown:

Take care!

Salim and The Girl and the Robot team

We are still alive! Also, news on the next version!


I wanted to do a quick update because we have been too quiet recently. We've been working hard on the next version that will include a good chunk of the game. I was actually planning to release it around this time but I noticed that it should be  polished a bit more so I decided to wait to make sure you guys have a better experience. Here's a glimpse on what we are working on.

Peet have been working on the Kickstarter version by finishing the alternate costumes. The result is amazing!

 Peet also finished a mysterious new enemy; The Shadow Robot. Stay tune for more information about his role.

Finally, the Castletown area is at its final stage and I asked Nicolas to start working on concept for the next level (The Maze). Nicolas has also agreed to help me with the texture work, so I'm looking forward to that.

Some of you have been asking me about the remaining rewards like the art book. Since the art book will be done at the end, don't worry if you changed your address. We will send you another message just before it's done to update your contact information. And while we are on the subject of rewards, we finished the graveyard and the grave inscriptions are in the game; you can read them all in the next version!

Well that's it for now; I'll make sure to inform you of our next major announcement. Hopefully we will have something after the E3 period.

Take care!

Salim & The Girl and the Robot Team

Upcoming events for 2015!


Welcome to the first update of 2015 and thank you for your patience.
Today we have good news for our fans that lives in Montreal!

First of all we will show the newest version of our game (build 0.010) all night long at Cinema Excentris here in Montreal. The event will take place this Saturday night between 6PM and 2AM, so consider doing la siesta during the day!

The second event is a festival that we helped organized along with other local indies in Montreal. The Montreal Independent Games Festival is a small project that we are working on and we are hoping to make it bigger every year. The event will take place at Dawson College (Montreal) March 28. We are also looking for other developers to showcase their games with us. For all the info, go to

Oh yeah, we are still making a game too! We are working hard on the next version, our new 3D animator Anna is working on an epic intro cutscene and Monaka, our promo artist, is making all the wonderful painting that you will come across in the game. The rest on us are adding more content to the game every day (below are the newly modeled royal couple by our artist Peet). Please look forward to version 0.011!

Have a nice day!

Salim & The Girl and the Robot Team

1 Year Anniversary + Thank you


Exactly one year ago, The Girl and the Robot was successfully funded on Kickstarter and I wanted to take this anniversary as an opportunity to thank you once again for just been amazing fans and supporters.

In one year, we managed to do quite some things such as becoming licensed developers for Nintendo and Sony, winning the Narrative Design Award at Bitsummit in Kyoto and presenting our game at the IGDA demo night in Montreal.

We are still hard at work at developing the game and good things are coming for the next year!
We are also trying new things to keep you up to date such as interviews with team members. If you missed it; here's the first one I did with our artist Monaka.

I know said thank you before, but I can't say it enough. Thank you; Your faith and support helps us quite a lot and is truly appreciated. We wish you guys happy holidays and a very happy new gaming year!

Salim & The Girl and the Robot Team
Twitter | Facebook | Company Site

Castletown, Delays and... We are still alive!!!


Hello GnR backers! I know it has been a while since the last update. I just wanted to give sign of life and apologize on the slow updates. And while there's not a lot of super major announcements during those long development days, know that the progress of the game is always going forward!

This brings the second thing I want to talk about. As you may have guessed, the game will not be ready for the end of this year. Since this is our first game and we want to put all the care into it, we will delay the game to sometime next year. I hope that you guys can understand that this is to have a game of quality.

If you missed our blog, I want to show off the second level in the game, the Castletown area (which btw is playable for a bit in the new alpha version we released on Humble).

You can see more pictures on our blog here and also Nicolas amazing concept art for Castletown here.

I will try to be more active on our blog and post more stuff about development and interviews, so make sure to follow us on Facebook or Twitter.

Have an awesome day!

Salim & GnR Team

Oh! and PS: Our indie friends here in Montreal are also having a Kickstarter for their amazing Puzzle-fighting game Heroes Never Lose. They already reached their goal, but they need our help to break through the stretch goals. I encourage you to check them out HERE.