About this project
UPDATE: Thank you so much for everyone for making this campaign successful!
For those who came late, you can still support us by buying our Alpha version and all future updates on our WEBSITE.
A girl trapped in a lifeless castle built upon ancient arcane technology, and ruled by an evil queen. One fateful day, she escapes her prison cell and encounters a malfunctioning robot knight that she decides to free. They must work together to unravel the mystery of the castle in time to escape with their lives.
The Girl and the Robot is a third person action/adventure game for PC, Mac and Linux set in a fairy tale world.
The game brings the thrills of classic games such as The Legend of Zelda: Ocarina of Time and Ico, and pairs them with the sense of wonder and adventure found in animated movies such as those from Studio Ghibli.
- Engaging gameplay mechanics that enable you to switch between two characters in order to solve puzzles, defeat enemies and navigate in the world.
- Mysterious backstory that has left its mark on the environment.
- Unique hand-painted art style reminiscent of fairy tales.
- Rich level design and enemy behaviour.
At the press of a button, you can switch back and forth between controlling the girl and controlling the robot.
Since both characters have different sets of abilities, it is crucial that you use both characters effectively. The girl can crawl into tight spaces and reach higher ground, while the robot can defeat enemies and manipulate heavy objects.
Our level artist Olga and character artist Peet utilize soft watercolors and a unique hand-painted style reminiscent of old fairy tales books. Our characters are designed and drawn by the talented Japanese artist Monaka. And of course our animator François is in charge of bringing it all to life!
Our talented music composer Eiko uses her engineering skills to produce original orchestral fantasy music that takes inspiration from classic games such as Shadow of the Colossus and Final Fantasy.
The Bounds of Friendship (Main Theme):
The Queen's Theme:
Some of the rewards include photo art prints ready to be framed, painted canvas, the personal art book of our artist Monaka: Childhood and albums from our composer Eiko Ishiwata Nichols: Final Fantasy Acoustic Rendition Remixes, Chrysalis and Fantasy Collection I. For more pictures of the physical rewards visit our blog here.
We are an international team of designers, artists and programmers spread across Canada, Japan and England with years of professional experience in game development, music and illustration.
Salim Larochelle (game design and programming)
Credits: Asphalt 7, Modern Combat 1 & 2
A passionate designer that has been making games since his teenage years. Last year, he left his work at a major game company in order to create his own style of games.
Ayaka Nakamura (Monaka)
(character design, character art and
A talented artist making her debut in the game industry; her unique Japanese art style has an appeal that can be enjoyed by people from all over the world.
Peet Lee (3D character art)
Credits: Danglesmash, Moops
A 3d artist with amazing modeling and texturing skills. Peet has been involved with numerous high profile projects and is very aware of the technical limitations when creating his art.
Credits: Modern Combat 1,2,3 & 4
A 3d animator capable of making some of the most beautiful character animations in the industry.
Eiko Ishiwata Nichols
Credits: Festival of Magic, Hogworld
A talented music composer that specializes in recording acoustic instrumentation by utilizing her multi-instrumentalist and engineering skills.
Credits: Scrabble, Restaurant City
A unique artist that can easily adapt to create beautiful textures and 3d art.
We’re still starting out as a studio and our first goal is to create a solid first game that will open the path to creating many more in the future. We believe that partially funding this project with your help will enable us to preserve our creative freedom while getting key feedback from our audience. We love receiving comments on our blog and forum so please don’t be shy!
If we exceed our funding goal, we will use the extra funds to add:
Additional funds will be used to improve the overall quality of the game by: adding more details to the levels, adding more unique animations, etc.
“The Girl and the Robot's emotional emphasis and sun-soaked art style give recall to the great puzzle platformers of our time.“
The crew at Yacht Club Games – Maker of Shovel Knight
“Looks great so far. The art is very nice, and the music especially adds a lot to the scene. Reminds me a bit of an Ueda game (Colossus, Ico) in its simplicity of presentation and sense of wonder.”
Ian Stocker – Maker of Escape Goat
“I love the graphics and the way the characters controls. I also love the music.”
Hikoza - Maker of Warning Forever (site in Japanese)
“The atmosphere of the game is so good. The girl is cute and the idea of collaborating with the robot is interesting.”
King - Maker of Rokko Chan (site in Japanese)
“When playing has the girl, I felt insecure as if I turned back into a child. But at the same time I gathered the courage to free the robot from his cage.”
Saku of Astroport - Maker of Satazius (site in Japanese)
“I’m excited by the idea that the traps and puzzles to come will ask me to use both characters in unique ways.”
Ôdan of Astroport - Maker of Satazius (site in Japanese)
The Girl and the Robot is a labor of love done by people who love making games; we would be happy to have you as part of this exciting project! Thank you so much for your support!
Risks and challenges
During the last year, we’ve put together an alpha version that includes most of the basic gameplay such as the combat and character movement.
Our last challenge is to expand the world of our game by creating all of the level designs and art for the remaining castle areas.
We hope that you will join us in bringing this project to the level of quality it deserves.Learn about accountability on Kickstarter
We will launch a Steam Greenlight Proper page during the campaign and also open dialogue with Nintendo and Sony. We'll keep you updated on the situation in the updates. Of course the more support we get from you, the better our chances!
We will send you a Humble Store code to the alpha build soon after the end of the Kickstarter campaign.
As of now, we only planned to print a limited quantity of art books and art works (canvas, prints) for our Kickstarter campaign. Unfortunately, we can't confirm that we will be able to distribute them by other means after that, but nothing is impossible.
It is 28 pages of beautiful illustrations.
Yes, nothing is impossible, but reaching the stretch goal will make it a lot easier for us. We might be able to offer some of our rewards by other means after the Kickstarter to help fund the Wii U port and we can notify you when the port is available in an update. More on that later!
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