Heroes of the Great War: Limanowa 1914 is a tactical board game set in the Eastern Front of World War I, focusing on the events near Krakow and the region of Galicia in December 1914. This territory was under heavy attack by the Tsarist Russian Empire, which tried to break through the ever thinner lines of the Austro-Hungarian armies. Over two-thirds of the well-equipped Russian forces were pushed against this front, winning victory after victory, occupying city after city, gaining the infamous name, the Russian Steamroller. In November 1914 the Austro-Hungarian High Command planned a desperate counterattack, by taking advantage of what seemed to be an error in the Russian maneuvers. For more details, check the video documentaryat the bottom of the page!
Players can choose to assume the command of both fighting sides, either leading the VIIth or VIIIth Russian Corps to victory or facing the enemy with either the Hadfy Group or Szurmay Group. With the help of their combat units, each represented by highly detailed 28mm miniatures, players lead skirmishes, plan maneuvers over various terrains, set traps using secret battlecards and lay sieges to fortified towns. The units are based on real life Great War-era military units, mimicking their functionality and looks as much as possible. Except of some smaller scenarios, the armies are accompanied by one or more Generals, each based on battle hardened men of their own time, coming with combat abilities special to them.
The Hussar Colonel Box is our all-in-one offer: it includes the base game, all miniatures and stretch goals, and a Kickstarter Exclusive, metallic Acting Player badge - a total value of £90 for the price of £70. This box is only available during the Kickstarter campaign, and won’t be released in retail - this is your only chance to get one!
Tactical War Board game
Most historical wargames are too overwhelming for casual players and most war-themed board games are too simple for hardcore wargamers. Heroes of the Great War: Limanowa 1914 is designed to be a great fit for both groups: you can play the simplest version even if you rarely play board games, or use and master the vast array of options the game has to offer to create a complex and realistic battle simulation.
If you care about historical accuracy, this game is for you: the miniatures are exact representations of the armies of the Great War - guns, uniforms, beards and moustaches. The generals' skills are based on their life and battlefield prowess, and unit abilities represent their real-world functionality. Even the town layouts look similar to their real-life counterparts!
Realistic Battle Simulation
Historical accuracy is also true for unit behaviour. In Heroes of the Great War, all units (different types of infantry, cavalry and artillery) and features (railway, battle cards, etc.) are based on historical events and real-life military tactics. You will surely find mentions of such actions in history books.
3 Different Game Modes
You can play the game soo many combinations:
- Standard game: against other human players (1 vs. 1, 2 vs. 2, 1 vs. 2 players)
- Solo game: against the game system (AI)
- Cooperative game: against the game system (AI) with your friend together
We designed Heroes of the Great War to be the first instalment of a series. We already have many ideas about possible expansions, all of them connecting to the base game and its map but bringing new features, locations, and units (including new generals) to the main board. If you are a fan of huge maps and vast armies, brace yourself: expansions are coming.
Modular structure: 9 games in 1 box!
The unique modular structure of the game board ensures replayability and variety. The game board consists of four pieces, and each piece in itself can host its own minigame. You can play either a long, several hour campaign on the big board, or a short, 1-hour skirmish minigame on one of these pieces.
Adapt to the circumstances
The game board precisely displays the battlefield with forests, heights, settlements and strategically important roads and railway lines. The units are sent to attack the opponent or set up for defense with the lay of the land in mind.
During the battle, the weather can also be a factor to be reckoned with. During rain, the roads may become unusable, making advancement and manoeuvring harder. In snowy weather, attackers have a serious disadvantage and artillery observers can not see the enemy units due to the snowfall.
Master your army
Each unit miniature (or token) represent a sizeable military force on both the Austro-Hungarian and Russian side. These units have different combat values (Attack, Defense and Replacement) and special abilities which influence their tactical and strategic utility.
The players control three main types of units during the battle: infantry, cavalry, and artillery.
Infantry possesses the highest combat values and the best close-combat abilities, and when used appropriately and en masse, they can spearhead an offensive and break through the enemy lines.
The strength of the cavalry lies in its manoeuvrability. Thanks to their speed, they can quickly reach places threatened by the enemy or outflank opposing units.
The role of artillery is to crush the opposing forces from a distance or to support the allied infantry and cavalry during their fights.
Each army corps is led by a general (Hadfy, Szurmay, Orlov, Eck) who has unique abilities and the highest combat values. Including these, there are 57 units in the base game.
Issue commands with battlecards
As generals, the players can give their units ad-hoc or secret orders, represented by battlecards. The 40 battlecards in the game can be divided into two groups: strategic and artillery. The players' battlecards are kept hidden from the enemy until they are played. Each player starts the game with only a few of these cards, but they can acquire more by destroying enemy units or accomplishing certain strategic or tactical objectives. The more cards a player possesses, the bigger his or her chance to win the smaller encounters or to counter the enemy's maneuvers and actions.
Hone your skills as a general
The rulebook is complemented by a handy Example Booklet, demonstrating many possible encounters that can come up during the battle. This can be a great help for new players to quickly learn the different unit abilities and the subtleties of battle tactics in Heroes of the Great War.
If you are interested in the rules in detail, check out the game’s rulebook! Please note that it's about 90% ready, some small adjustments can happen.
We also prepared something for you if you want to try out Heroes of the Great War before considering backing it: a Tabletopia demo, which you can play anywhere on your tablet.
We prepared two Print&Play demo versions, for free of course, you only need to download them, print them and have fun! One is for the small scenarios and the other is for the solo and co-op modes, with the not-so- forgiving AI.
"Meanwhile, I highly encourage everyone on Beasts of War with even a hint of interest in historical wargaming to check out Heroes of the Great War: Limanowa 1914 on Kickstarter. With very little in the way of “game complexity,” the game nevertheless presents you with the deep dilemmas and stark challenges faced by the World War I general." - James Johnson, Beasts of War
"Heroes of the Great War: Limanowa 1914 includes a wide variety of unit types from which the armies of the two empires are built. Not only does this add a tremendous amount of tactical depth and nuance to the gameplay, but also drenches the game in rich historical texture." - James Johnson, Beasts of War
"In all, I enjoyed this game immensely and would definitely recommend it to anyone with an interest in historical wargaming. You can get into the game with a minimum of effort and cost, the rules are innovative yet straightforward, combining ease of play and accessibility with historical fidelity and tactical detail." - James Johnson, Beasts of War
"the artwork on the cards, the rules, some of those overviews is really simple awesome, and really fall in love it from first time I saw them" - jPlay
"let say already: very, very strategic game" - jPlay
BONDING WITH BOARDGAMES REVIEW:
"This game gives you a lot of choices. For me these kind of wargames is really how much choices I have. To a persons I'm playing, I'm thinking how can I defeat them, or what am I gonna do next time to surprise them. This game provides that! World War 1. games are underrepresented, and this is a beautifully done eastern front game!" - Bart Brunscheen, Bonding with Boardgames
Rob Oren(Dice Tower)
"Simple combat, precisely detailed, a lot of passion put into this game. This game is really at the grand strategy level, but easy to play. It's not overly complex, but its strategic enough to suck you in. The way the combat system works it's just brilliant! This is a great game, this is something that you really wanna sink your teeth into!" - Rob Oren, Dice Tower
FULL REVIEW COMING SOON!
The shipping cost of the game is not included in your pledge - it will only be charged after the campaign, when the pledge manager launches. We will be offering US- and EU-friendly shipping for all pledge levels - backers from these region will not be charged additional duties and taxes. We already have a very accurate estimate for the game’s weight and dimensions, and have quotes from several possible fulfillment partners.
The below table contains the good-faith estimations of the shipping costs in each country/region - please note, however, that these numbers are by no means final as the content of the boxes are subject to change based on the unlocked stretch goals.
- EU - UK, Hungary: £7-8
- EU - Germany, Ireland, Belgium, Denmark: £11-12
- EU - Spain, Italy, France, Austria, Luxemburg: £13-15
- EU - Portugal, Estonia, Finnland, Poland, Czech Republic, Slovakia, Slovenia: £16-17
- EU - Latvia, Lithuania, Romania, Sweden, Bulgaria £20-22
- USA: £9-10 to most states
- Alaska, Hawaii, and Puerto Rico: £15-16
- Australia: £16-18
- Canada: £12-18
- Rest of the World: £30-33
As founders and owners of our company, we broke off from a group of friends with a common interest in role-playing games. Beyond role-playing, we were keen players of board games in our pastime, as a leisure activity. In addition to this, all of us are seriously interested in matters of history, military campaigns and battles, and - owing to our background in mathematics - we find the simulation of real-life historic events a compelling challenge. In modelling these into a virtual world - the world of board games -, we rely on the help of numbers, while playing careful attention to balanced gameplay.
We began shaping our first board game concept around 2010 in our free time, at the time only at amateur level. Over time, these first ideas developed into specific game plans with concrete substance. As early as these initial phases, we strived to put plans for our own games into practice and see our old dream come true: our rudimentary ideas and concepts developing into marketable games popular with the public.
This game is Heroes of the Great War.
Risks and challenges
1: This is our first Kickstarter project, but we feel that we are up to the challenge. In order to perform better in the world of crowdfunding we’ve invested countless hours not only in product development, but also in Kickstarter research and marketing - and we can’t wait to see the result! We also got a lot of help from Mindclash Games (http://mindclashgames.com/), who already ran two successful Kickstarter projects (Trickerion and Anachrony).
2: The estimated delivery date of the game is May 2018, but as with most projects that are produced overseas, there can be unforeseen delays in production and shipping. Also, while we will be striving to distribute the game in an even timeframe, due to the logistics of international shipping backers in different regions of the world may receive their rewards sooner than others.
3: Although it is our first mass produced game, many members of our team have a several years of experience in 3D printing, scanning and modeling, as well as small-scale quality production at Basiliskus 3D (http://basiliskus.hu/en/). Some of us were also working on successful KS projects like Conan and Anachrony. Thanks to this, we are confident that we can efficiently manage the mass production progress, especially its most challenging part, the plastic miniatures.
The other half of the team is working at Digitális Legendárium (https://facebook.com/digitalislegendarium/), creating historical animated movies and many other things to popularize history. During their work they collaborated with lots of Hungarian museums to architect and realize exhibitions. While doing this, they gained experience in working with various types of teams and people. This experience they could also use in their work on this game.
- (29 days)