Heroes of the Great War: Limanowa 1914 (Canceled)
Heroes of the Great War: Limanowa 1914 (Canceled)
Command genuine Great War units, cooperate with your allies and rewrite history in this tactical-scale war board game for 1-4 players.
Command genuine Great War units, cooperate with your allies and rewrite history in this tactical-scale war board game for 1-4 players. Read more
About this project
Heroes of the Great War: Limanowa 1914 is a tactical war board game based on the events of the Eastern Front of the Great War. In December 1914, the armies of the Austro-Hungarian Monarchy and the Russian Empire faced off in the region of Galicia and the Carpathian Mountains. The stakes were high - the battle was a turning point on the Eastern Front, as a victory here would open the way straight to the heartland of the enemy. The players' goal is to lead their side to victory by accomplishing a set of historical strategic goals - which they can only achieve in close cooperation with their ally.
Tactical War Board game
Most historical wargames are too overwhelming for casual players and most war-themed board games are too simple for hardcore wargamers. Heroes of the Great War: Limanowa 1914 is designed to be a great fit for both groups: you can play the simplest version even if you rarely play board games, or use and master the vast array of options the game has to offer to create a complex and realistic battle simulation.
If you care about historical accuracy, this game is for you: the miniatures are exact representations of the armies of the Great War - guns, uniforms, beards and moustaches. The generals' skills are based on their life and battlefield prowess, and unit abilities represent their real-world functionality. Even the town layouts look similar to their real-life counterparts!
Realistic Battle Simulation
Historical accuracy is also true for unit behaviour. In Heroes of the Great War, all units (different types of infantry, cavalry and artillery) and features (railway, battle cards, etc.) are based on historical events and real-life military tactics. You will surely find mentions of such actions in history books.
The unique modular structure of the game board ensures replayability and variety. The game board consists of four pieces, and each piece in itself can host its own minigame. You can play either a long, several hour campaign on the big board, or a short, 1-hour skirmish minigame on one of these pieces.
We designed Heroes of the Great War to be the first instalment of a series. We already have many ideas about possible expansions, all of them connecting to the base game and its map but bringing new features, locations, and units (including new generals) to the main board. If you are a fan of huge maps and vast armies, brace yourself: expansions are coming.
Find out more about the historical background of the crisis at Limanowa on our website:
Adapt to the circumstances
The game board precisely displays the battlefield with forests, heights, settlements and strategically important roads and railway lines. The units are sent to attack the opponent or set up for defense with the lay of the land in mind.
During the battle, the weather can also be a factor to be reckoned with. During rain, the roads may become unusable, making advancement and manoeuvring harder. In snowy weather, attackers have a serious disadvantage and artillery observers can not see the enemy units due to the snowfall.
Master your army
Each unit miniature (or token) represent a sizeable military force on both the Austro-Hungarian and Russian side. These units have different combat values (Attack, Defense and Replacement) and special abilities which influence their tactical and strategic utility.
The players control three main types of units during the battle: infantry, cavalry, and artillery.
Infantry possesses the highest combat values and the best close-combat abilities, and when used appropriately and en masse, they can spearhead an offensive and break through the enemy lines.
The strength of the cavalry lies in its manoeuvrability. Thanks to their speed, they can quickly reach places threatened by the enemy or outflank opposing units.
The role of artillery is to crush the opposing forces from a distance or to support the allied infantry and cavalry during their fights.
Each army corps is led by a general (Hadfy, Szurmay, Orlov, Eck) who has unique abilities and the highest combat values. Including these, there are 57 units in the base game.
Issue commands with battlecards
As generals, the players can give their units ad-hoc or secret orders, represented by battlecards. The 40 battlecards in the game can be divided into two groups: strategic and artillery. The players' battlecards are kept hidden from the enemy until they are played. Each player starts the game with only a few of these cards, but they can acquire more by destroying enemy units or accomplishing certain strategic or tactical objectives. The more cards a player possesses, the bigger his or her chance to win the smaller encounters or to counter the enemy's maneuvers and actions.
Hone your skills as a general
The rulebook is complemented by a handy Example Booklet, demonstrating many possible encounters that can come up during the battle. This can be a great help for new players to quickly learn the different unit abilities and the subtleties of battle tactics in Heroes of the Great War.
If you are interested in the rules in detail, check out the game’s rulebook!
If you’d like to try the game before backing it, check it out on your tablet or PC at Tabletopia.
If you'd like to try the game offline, print the Print-and-Play trial version, and give the game a go!
Hussar Colonel box
The Lieutenant box is the retail version of the game - it includes neither Kickstarter exclusives nor miniatures. It has everything you need to play the game, with double-sided unit tokens representing the troops. It comes with two booklets: the Rulebook and the Example Booklet which answers your questions through in-game examples and possible scenarios.
Cossack Captain boxThe Cossack Captain box does not include any gameplay elements, but it contains all the miniatures from the Hussar Colonel box. If you are a collector or a miniature painting enthusiast, the Cossack Captain box can be an ideal choice. You can also use it to replace the cardboard unit tokens in the Lieutenant Box with historically accurate miniatures. All unlocked miniature-related stretch goals also apply to the Cossack Captain Box.
"the artwork on the cards, the rules, some of those overviews is really simple awesome, and really fall in love it from first time I saw them" - jPlay
"let say already: very, very strategic game" - jPlay
More reviews are coming soon!
The shipping cost of the game is not included in your pledge - it will only be charged after the campaign, when the pledge manager launches. We will be offering US- and EU-friendly shipping for all pledge levels - backers from these region will not be charged additional duties and taxes. We already have a very accurate estimate for the game’s weight and dimensions, and have quotes from several possible fulfillment partners.
The below table contains the good-faith estimations of the shipping costs in each country/region - please note, however, that these numbers are by no means final as the content of the boxes are subject to change based on the unlocked stretch goals.
EU: £10-£15 to most countries
Cyprus, Malta, Greek, Israel: £20-£25
Turkey, Russia: £30
USA: £10-£15 to most states
Alaska, Hawaii, and Puerto Rico: £20-£25
Australia, Canada, South America, Asia: £25-£30
Rest of the World: £40
As founders and owners of our company, we broke off from a group of friends with a common interest in role-playing games. Beyond role-playing, we were keen players of board games in our pastime, as a leisure activity. In addition to this, all of us are seriously interested in matters of history, military campaigns and battles, and - owing to our background in mathematics - we find the simulation of real-life historic events a compelling challenge. In modelling these into a virtual world - the world of board games -, we rely on the help of numbers, while playing careful attention to balanced gameplay.
We began shaping our first board game concept around 2010 in our free time, at the time only at amateur level. Over time, these first ideas developed into specific game plans with concrete substance. As early as these initial phases, we strived to put plans for our own games into practice and see our old dream come true: our rudimentary ideas and concepts developing into marketable games popular with the public.
This game is Heroes of the Great War.
Risks and challenges
1: This is our first Kickstarter project, but we feel that we are up to the challenge. In order to perform better in the world of crowdfunding we’ve invested countless hours not only in product development, but also in Kickstarter research and marketing - and we can’t wait to see the result! We also got a lot of help from Mindclash Games (http://mindclashgames.com/), who already ran two successful Kickstarter projects (Trickerion and Anachrony).
2: The estimated delivery date of the game is March 2018, but as with most projects that are produced overseas, there can be unforeseen delays in production and shipping. Also, while we will be striving to distribute the game in an even timeframe, due to the logistics of international shipping backers in different regions of the world may receive their rewards sooner than others.
3: Although it is our first mass produced game, many members of our team have a several years of experience in 3D printing, scanning and modeling, as well as small-scale quality production at Basiliskus 3D (http://basiliskus.hu/en/). Some of us were also working on successful KS projects like Conan and Anachrony. Thanks to this, we are confident that we can efficiently manage the mass production progress, especially its most challenging part, the plastic miniatures.
The other half of the team is working at Digitális Legendárium (https://facebook.com/digitalislegendarium/), creating historical animated movies and many other things to popularize history. During their work they collaborated with lots of Hungarian museums to architect and realize exhibitions. While doing this, they gained experience in working with various types of teams and people. This experience they could also use in their work on this game.
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