This game got its start in January 2015 when Evan Scheidegger called David Medley (the co-creators) and said, "I had a dream where we were playing a game, but instead of talking we were making animal noises." And so Call of the Wild was born!
From this fun concept, David developed a framework that is easy to learn, fast to play, and has a deceptive amount of strategic depth. A player takes an animal card from his hand, puts it face-down on the table, and makes that animal's distinctive mating call. If another player makes the same call, they may choose to meet. When both players reveal the same animal, it's a match and they both score one point.
But, wait! Animals don't just need companionship. They also need to eat! Each type of animal has one other animal that it eats, and one that eats it. Instead of making the call of the animal in your hand, you may instead hunt by making the call of the animal your animal can eat. When two animals meet and one eats the other, the owner of the triumphant animal scores two points and the vanquished scores zero.
So why not hunt all the time? There are three reasons. In this fast-paced real-time game, you only meet with players of your choice. If you lose the trust of other players, they don't have to meet with you, and you can't score. If another player thinks you are hunting, they can use the animal that eats the animal that you are hunting with — a double cross! And if two players meet with the same animal but both were hunting, neither scores. After all, you can't start a relationship based on lies.
When any player has used all ten cards in his pack, the game is over and all players count up their score. Highest scorer is the king of the jungle! Each game takes around five minutes to complete, making this an ideal game before or between longer games, or for young people or adults who haven't yet built up their gamer stamina.
With this fun, frenetic "prisoner's dilemma" framework in place, Evan created a set of five mythical animals with five fun to pronounce mating calls. He developed original portraits for each, as well as the card backs and food chain graphics.
The original rule set underwent a lot of improvements over the next several months. The game finally hit its stride in August 2016 at a Medley/Scheidegger family gathering where games are always a main dish. With a "print-and-play" copy of the game, we saw that the game was fast and fun to play for kids and adults. Evan created high quality prototypes in time for Thanksgiving, and we've been playtesting and making minor improvements ever since.
The game saw its first widespread public demonstration at Gencon 2017. After eight hours of fun, laughs, betrayals, silly noises and positive feedback, we were more sure than ever that we had a hit on our hands. Thanks to all our friends, family, and fellow con-goers that have been so encouraging and helpful everywhere the game has been played.
After our success at Gencon, we put up this Kickstarter to help us get the game out to our friends, fans and game enthusasts everywhere. If you want a fast, fun, chaotic, silly game with deceptively rich strategy and replayability, this is the game for you!
Call of the Wild is a fast-paced card game that keeps you on the edge of your seat and fully challenges your brain. It's fun, it's silly, it's sneaky. It'll keep you coming back to yell odd sounds again and again—and to beat that wild animal who keeps managing to trick you...
- Leah H. Hampton, VA
A fun, fast paced game with elements of trust and trickery. You need to be mentally quick in analyzing who you are dealing with and what motives are driving them.
- Troy T. Chicago, IL
Really enjoyed having a fun little game based on silly noises and trust.
- Nicholas B, Gencon 2017
A delightful game with enjoyable animals and noises. Making a super fun fast paced game perfect for all ages.
- Saskia K. Columbus, IN
Risks and challenges
The main challenge facing a successful launch of this game is drawing attention to it. If you have played the game and enjoyed it, please don't be shy about telling your friends!
Another challenge is gathering the funds for a cost-effective print run. The financial goal of this Kickstarter campaign is to overcome that challenge.
The game is fully developed, fun and ready to play! We have made minor rules tweaks and many visual improvements, and continue to improve. But the game is fully ready to print, so there are no major game design or visual design obstacles at this point.Learn about accountability on Kickstarter
- (41 days)