Fall of Man - A post apocalyptic-gothic-horror-fantasy RPG
Fall of Man - A post apocalyptic-gothic-horror-fantasy RPG
Fall of Man is a post apocalyptic-gothic-horror-fantasy RPG set on ruined Earth. Pathfinder and other systems compatible.
Fall of Man is a post apocalyptic-gothic-horror-fantasy RPG set on ruined Earth. Pathfinder and other systems compatible. Read more
This Kickstarter grants access to a ready to play game system and setting. You'll need dice and that's about it to begin your journeys through a ruined Earth. A quick list of what you can obtain through this kickstarter includes:
The Fall of Man Corebook with all the knowledge you need to play right at the beginning for Pathfinder with PDF conversions for 13th Age, Fate and Castles & Crusades (SIEGE).
A Kickstarter Exclusive 32+ page bonus book full of additional "crunch" content for your players.
The Hunt: Rise of Evil original setting and possible PDF bonus books based on the social media campaign.
A large number of stretch goal bonus PDF books from an arms and equipment guide, detailed locales, adventures and even possibly additional setting content from Ed Greenwood.
A Limited Edition book (with glow in the dark cover) with a full color map of the United States post-apocalypse.
The ability to get any of the PDF books printed and shipped right to your door.
Original Art pieces from our Artists.
Even game sessions with the Fall of Man creators.
This book will be a 320 page tome with a black and white interior and will include:
* The entire game/setting created by the ENnie nominated team from Samurai Sheepdog that can be played immediately. The base RPG is compatible with Pathfinder, 13th Age, Fate, and Castles and Crusades (SIEGE)!
* 11 new races and 11 new classes.
* Combat tracking and character sheets ready to be copied...everything you need to start!
* A starting adventure to let you jump right in and start playing.
* A short story written by Richard Lee Byers based on the iconic Fall of Man characters on the cover!
When the world was to end, inexplicably, it did not.
The year is 2061, 30 years since the meteor known as Satan’s Maul slammed into the Atlantic Ocean, causing what scientists predicted should have been an extinction level event.
However, Earth had ties beyond those known to man. When all our technology had failed us and our world was being torn asunder, it was magic which stitched and scabbed the world whole again. Today technology and magic fight a silent war for domination; the One God of Earth battles the many gods of Gothos; the magic world merged with earth to sustain it and humans fight for survival in a world now infested with orcs, dragons, elves and even more nightmarish creations.
Welcome to the Fall of Man.
In Fall of Man there are 11 core (starting) classes to choose from that advance through 20th level. Each has its own unique set of skills and abilities.
Arcanist (ARC): A learned spell caster who studies the arcane arts in order to work magic in the fallen world.
Asphalt Samurai (ASI): A street smart warrior who wields both blade and gun that follows a strange tradition of ancient Bushido codes.
Cleric of the Many Gods (CLR): A divinely charged spell caster and warrior who is a devout follower and prophet for the many gods that crossed over from Gothos.
Dreamwalker (DRM): A martial artist who has connected with Mindar: God of Dreams and is able to alter reality with their waking dream-state.
Face (FCE): A gifted and charismatic wheeler dealer who is great at bartering as well as lying, cheating, etc.
Gifted, The (GIF): A strange mutant who is naturally gifted with the powers of the arcane.
Mechanist (MEC): A technology wizard who studies the old tech stuff from before the fall.
Priest of the One God (PRE): The divinely powered followers of Earth's only God before the many Gods of Gothos arrived.
Scavenger: (SCV): A packrat and thief of the new fallen world. Stealthy and clever with an eye for the value of junk.
Soldier (SLD): A well trained warrior who is adept at the fine art of modern combat.
Wasteland Barbarian: (WLB): Feral mutant savages who are ferocious warriors.
The Fall of Man corebook will introduce Advanced and Master classes, which will be available in future supplements. Both Advanced classes, available after 10th level, and Master classes, available after 20th level, will be able to advance past the normal 20th level of most characters.
Humans: Humans are the surviving native race of Earth and once dominated the planet with powerful technology. Now, the race of man is in a steep decline and competing with the other newly arrived races for basic survival.
Canite: The Canites are said to be a creation of the stuff of the dream world. Anamorphic canines, the proud and loyal canite race now run in packs and are well known for their ability to hunt and track.
Dwarf: The Dwarves of Earth have secluded themselves away underground and only a few venture forth to adventure. Some speculate whether this is because of their desire to live alone or due to some other, darker secrets.
Elf: Many of the Elf race were the first to head the warnings of Midnar and take action to preserve their kind in the merging of Gothos and Earth. However some others either did not heed the call or were unable to prepare and now walk the earth “blasted” with foul spirit and intent.
Gnome (The Twisted): Gnomes were once considered to be a happy race. Similar to Halflings in stature, the gnomes were small but had big hearts. They are now cursed in the transition to Earth with something called "the bent." This has gained gnomes the terrible name “The Twisted”.
Halflings: True to form, the Halflings seemed to avoid the various afflictions that occurred to most of the other races in the transition to Earth. In fact, halflings seem to now be able to affect the world itself with their stories and song.
Half-Elf: Like most half-breeds, the Half-Elf is a displaced creature, especially on Earth after the fall. Sharing both Elven and Human traits, they seem to not fit in with either race.
Half-Orc: The Half-Orc is generally thought of as a down trodden sub-race. They are not as smart as humans and not as strong or robust as pure orcs which seems to put them at a disadvantage but they make up for it in raw tenacity.
Hanites: Hanites are a new species of being which originated from man and who will be further previewed during the Kickstarter.
Mutant (Template): In a world where technology, magic, radiation, and toxic effects exist, mutation was inevitable. Unlike the other races, mutant is a template which is added on top of another race’s abilities.
Reborn: When the first reborn appeared shortly after all the devastation, no one knew what to make of them, instantly assuming they were zombies or something worse. Their ashen, dead, cold skin and their white dead eyes made them obvious targets for undead hunters. It was not for quite some time before someone figured out the reborn were not truly undead and were not always evil or good, being much like humans in this regard.
What makes this setting different:
In Fall of Man, it is a fight for survival.
The world is warped, twisted and everyone is severely flawed and conflict abounds, even between players. And through that conflict, both roleplaying and tangible game effects engage the players to interact beyond simple camaraderie around the table; it is you vs. the world (GM) and each other.
Technology vs. Magic; The One God vs the Pantheon; Real vs. Imagined; all of these things collide to make a world both familiar yet new.
Combat is harsh and gritty, but still allows for long term progression and the capacity for heroic deeds.
And everything is not what it seems... Even among the characters themselves as they evolve not just in their classes, but in their racial and physical (mutant) features.
From the world's pain, we gain a place in which GM's can explore their darkest nightmares and manifest them for their players while the players themselves have the opportunity to respond in kind.
Gothic Horror and Fantasy in a Post Apocalyptic setting. That's what sets Fall of Man apart.
Systems: This setting is based on the Pathfinder system on steroids. If you have played in a d20 system you will be familiar with the basic rules. It will also be available for 13th Age, FATE and Castles & Crusades (SIEGE), with specialists in each system doing the conversions.
Here is a video we made discussing the Barter and Trade system that is included in the Fall of Man:
All backers of + levels will receive a 32 page PDF of bonus player character content including new feats, alternate class and racial features, equipment and other goodies. Don't miss out on this limited opportunity!
Initial Goal $22,000 - Pathfinder compatible Corebook available in PDF and hardback with conversions to 13th Age, Fate and Castles & Crusades (SIEGE) included with the PDF version.
$25,000 - 32 page Arms and Equipment Guide available in PDF. A sourcebook detailing the modified and adapted weapons and mundane equipment that has been developed. This sourcebook includes PDF conversions of all systems offered. The malefactor class from TPK Games also added to the exclusive content PDF. Delivery approximately February 2015.
$29,000 - 32 page adventure available in PDF. This adventure includes PDF conversions of all systems offered. Delivery approximately February 2015.
$32,000 - Hidden
$35,000 - Hidden
$38,000 - Hidden
$42,000 - Hidden
$46,000 - Hidden
$50,000 - Hidden
$55,000 - Hidden
$60,000 - Hidden
$70,000 - Hidden
$80,000 - Hidden
$90,000 - Hidden
$100,000 - Hidden
$125,000 - Fall of Man anthology, written by most of the designers of the RPG and others, including a novella by Richard Lee Byers.
More content will be unlocked as we achieve Stretch Goals.
Social Media Stretch Goals
250 Facebook Likes - Wanna know more about the world of The Hunt: Rise of Evil and some background on Gothos and the Gods contained therein? Get us to 250 likes on our Facebook page and all backers at the $5 level or greater will get a free copy of The Pantheon and Pagan Faiths PDF sourcebook. This book is a straight copy of the original D20/3.0/3.5 compatible sourcebook and will not be converted for this Kickstarter.
400 Facebook Likes - More information and background for Gothos? Get us to 400 likes on our Facebook page and all backers at the $5 level or greater will get a free copy of the Guilds and Adventurers PDF sourcebook. This book is a straight copy of the original D20/3.0/3.5 compatible sourcebook and will not be converted for this Kickstarter.
750 Facebook Likes - How about a nice magic book to go along with the dark overtones of Fall of Man? Get us to 750 likes on our Facebook page and all backers at the $5 level or greater will get a free copy of Arcane Mysteries: Blight Magic PDF supplement. This book is a straight copy of the original D20/3.0/3.5 compatible sourcebook and will not be converted for this Kickstarter.
Submit Content: Included with all pledges $30 or higher - Submit an idea or a complete writeup for a weapon, spell, magic item, race, class, etc to be included in a Fall of Man product. You will be credited as the creator of the content in the product and be listed as a book contributor. All submissions become the property of Samurai Sheepdog.
Extra Product: Included with the $120 pledge level and higher - We have a limited number of Player's Advantage: Rogue that we are making available at this pledge level. There are only 72 copies of this book available, so if we run out of inventory, we will include a product of equal value to reach the amount of extra products we need to fill.
Playtester: Add $25 to become a permanent playtester and be added to the Fall of Man forums. Gain insight into future products and access to some PDF materials before they are released to the public! Be credited in the corebook as a playtester as well.
Extra corebook: $50 each (add $20 (per book) for international shipping) up to 5 books
Extra LE book: $115 each (add $20 (per book) for international shipping) up to 5 books
More to come as we hit higher funding levels / backer levels or stretch goals!!
Richard Lee Byers is the author of forty fantasy and horror novels including many set in the Forgotten Realms and other RPG universes. His recent books include Blind God's Bluff (the first in a new urban fantasy series), The Impostor #2: The Blood Machine (the latest installment in a post-apocalyptic superhero series), and The Plague Knight and Other Stories (a collection of heroic fantasy stories.) He is a fencing, poker, and gaming enthusiast and writes "Astrojive" (a monthly opinion column) for the science fiction news site Airlock Alpha.
Ed Greenwood is a Canadian writer, game designer, and librarian best known as the creator of the Forgotten Realms® fantasy setting. His 200-plus books have sold millions of copies worldwide in more than two dozen languages, and he has won many gaming awards, including Origins Awards and ENnies. Ed was elected to the Academy of Adventure Gaming Art & Design Hall of Fame in 2003.
Ed has been Guest of Honor at more than fifty conventions from Australia to Stockholm, and has been a judge for the World Fantasy Awards. He shares an old Ontario farmhouse with his wife, a cat, and more than 80,000 books. Ed’s own recent novels include The Herald from Wizards of the Coast, and The Wizard’s Mask from Paizo.
Doug Herring is an award nominated game designer who has re-joined with Hal Greenberg and Ken Shannon to take on even better and bigger projects. Doug has helped to pen, design, layout, and publish more than 25 game books for RPGs and table top games and is currently designing board games like King of Thieves and co-authoring Fall of Man, a post apocalyptic hybrid of Earth and Doug's award nominated world setting of Gothos and The Hunt: Rise of Evil. Doug has also penned short stories and reviews for magazines and books. Most recently, he wrote one of the stories in The Awakened anthology titled "Unseen." Doug is currently moving his reviews, video game and board game walkthroughs, etc to video on his YouTube channel located here: Doug's Youtube.
Ken Shannon is a veteran game designer and editor of both board games and award nominated RPGs. Hal Greenberg has mentioned his sincerest belief that Ken.. ahem..poops gold. He is currently working as line developer for Fall of Man and principle designer of the Edge, writing for the Awakened II, and has a candy-coated assortment of other projects. He also needs to get out more so he can compete with everyone else's impressive list of credits.
Jim Butler worked at TSR as editor and game designer, ultimately making the move to Seattle to serve as brand manager for ALTERNITY and the 3rd Edition launch of the Forgotten Realms for Wizards of the Coast. He also founded Bastion Press, where he led the creation of many products under the Open Gaming License. He never lost his love for tabletop gaming—he’s currently running a Pathfinder® game on Roll20—and now joins the Fall of Man team.
Warren Bailey, Brian Berg, Clinton Boomer, Frank Frey, Chris Helton, Neal Levin, Chris Lites, Darren Pearce, Peter Schroeder, Andrew Troman
Hal Greenberg is a five-time ENnie nominated game designer who is VP, AD, designer and writer for Samurai Sheepdog. Hal has been a guest speaker at Necronomicon, Salty Bay Con and GenCon and has been honored to work with many of today’s leading writers and designers, including but not limited to: Monte Cook, Todd Lockwood, Ed Greenwood, Richard Lee Byers, and Tony Szczudlo. Hal has released Bluffside: City on the Edge for Castles and Crusades published by Troll Lord Games and a new fantasy anthology called The Awakened, whose setting and design was created by Hal. He also has a few other projects including Expanded Races for Castles and Crusades by Christina Stiles Presents, upcoming projects like The Awakened RPG, The Awakened: Book II, King of Thieves and The Edge. Hal is also working with Stan Brown on a children's book Sam the Hanukkah Dragon. Keep up with Hal at his blog or follow him on Facebook.
Tony Szczudlo graduated from the American Academy of Art in 1989. From there, stippled his way into the commercial field working for a few Chicago agencies. He has been doing fantasy art since 1990 and started freelancing for FASA in 1991. His first painting for publication was in 1992 for FASA's Jake Falcon Sourcebook. He was hired as a full time illustrator for FASA in the fall of 1992. His work can be found in Shadowrun, MechWarrior, and EarthDawn. He was hired as a full-time artist with TSR and later was hired by Wizards of the Coast as a artist for Magic and the Harry Potter card games. He might be best known for his covers for Birthright (D&D). His current projects are Fall of Man and The Awakened RPG for Samurai Sheepdog, and the cover for The Awakened: Book II anthology and most recently as the cover artist for TPK Games upcoming Kickstarter.
Lee Smith a freelance Illustrator and Concept Artist working mainly in the Fantasy and Science Fiction genres. Please feel free to have a look through my portfolio and contact me for any further information or samples.
I'll try and tell you a little about myself without taking up too much of your valuable time! I have always had an interest in drawing and as a result decided that an artistic career was for me. I graduated from the University of South Australia studying Visual Communication. After a brief stint working in graphic and web design I made the move into the entertainment art industry and worked as a professional Concept Artist, Creative Director, Art Director and Illustrator/Designer for a range of clients and companies.
Gill Pearce My name is Gillian Pearce although I do prefer to be called Gill. I tend to lurk around online using the nicknames Hellion or Kharnate. I divide my time between my day job working in a local school and illustrating on a freelance basis. I also help out as art director for Dark Quest Games. I have been illustrating professionally for approximately 12 years now and I have numerous publishing credits in various fields ranging from book cover and interior illustration, card game artwork, role-playing game illustration and cartography. My artwork is created using traditional methods and very little in the way of computer enhancement aside from map labels and the like. My colour work is produced using a heady mix of watercolour and acrylic paint with a hint of ink and pencil and my black and white work is primarily achieved using fine-liners, although I do occasionally indulge in black and white pencil work. I like to consider myself versatile when it comes to subject matter and will tackle sci-fi, horror, fantasy scenes, figures, monsters and maps with the same enthusiasm.
Roel Wielinga has been described as a "DREAMER", a description that suits almost every aspect of the artist. His illustrated designs are a composite of dreams; an inner world…a place where adventure, romance, and beauty are a reality. It's a place where he can immerse his soul and be himself. Portrait, Fantasy, Realism, and Science Fiction Art has always been a big part of Roel's life.
Jhoneil Centeno is a Filipino/American artist best known for his fantasy cover paintings of several d20 books. Born in San Andres Bukid, Manila, Philippines, Jhoneil M. Centeno's family later moved to Los Angeles, CA. His art has also been featured in books such as Spectrum 10: The Best in Contemporary Fantastic Art, D'artiste: Digital Painting, and Aphrodisia II: Art of the Female Form. He was assistant art director: Dreamers Guild in the computer game I Have No Mouth, and I Must Scream (computer game). Besides being a painter, Jhoneil is also noted for his photography and making bows for archery.
Jacob Blackmon: I draw, I play role-playing games, I watch movies.
Jim Holloway has been a mainstay in the gaming art arena for many, many years. Jim got his start with TSR in the early 1980's and worked on many different projects-AD&D/D&D, Boot Hill, Gamma World, Top Secret and more.
Fabio Porfidia was born in a misty morning of November in 1981… I’ve always loved this month, so melancholy, so rich in sad dreams…
After an Economic Degree attained at the University of Bergamo, I’ve decided to run after my dreams and so I’ve inscribed to the “Scuola d’Arte del Castello Sforzesco” in Milan,where I reached in 2009 at the final tests the valutation of 30/30. In the meanwhile I’ve attended a course of comics (with Claudio Sciarrone) and a course of storytelling (with Alex Crippa).
Now my job is freelance illustrator and I’m always searching new incitements and new projects…
Always ready to show my great passion and my deep seriousness.
Other contributing artists:
Ilya Astrakha, Eric Lofgren, Chris Maladore
Christina Stiles is a freelance roleplaying game writer and editor living in South Carolina. She is also a developer for Misfit Studios and the newly formed Rogue Genius Games, and she publishes under her own company: Christina Stiles Presents. Christina has done work for Paizo Publishing, Kobold Press, Green Ronin Publishing, Misfit Studios, Super Genius Games, Goodman Games, Eden Studios, and Atlas Games.
Layout and Design
Rick Hershey is an illustrator, designer, and owner of Fat Goblin
Games. He has worked in the gaming and entertainment industries for
over 13 years for such companies as Wizards of the Coast, Dreamwork
Pictures, and Green Ronin Publishing. He is also the creator of
Steampunk Musha and Shadows over Vathak. You can learn more about Rick Hershey at Fat Goblin Games.
Third Party Support
We are happy to announce if this project funds we have some third party support already in the works which will be available at or a little after launch, including but not limited too:
Misfit Studios - Christina Stiles
Stacy Smith -through Fishwife Games
US RETAILER REWARD TIERS: We will need proof of your retailer status (such as your Tax ID number, letterhead, and so forth) for this reward.
Risks and challenges
The Samurai Sheepdog team has published more than 25 titles over the past 12 years and have been a part of more than 40 projects total.
This book is 80% complete with about 1/4 of the art already delivered. We have been a part of one other successful Kickstarter, and one other successful crowd funded campaign. We have done all the math and know that if this project funds we will be able to deliver it to you.
Possible challenges are of course real life. Most of us have other full time jobs, so while we have the best intentions it may run a little late. We have people constantly following up so we feel this is a minimal risk.
We are printing in the USA so that should leave minimal issues with delivery as well since it will not need to go through customs and we will have a faster turn around from the printer. This printer has helped other RPG publishers do very successful Kickstarters and are aware of the potential demand this book may cause.
We have partnered with Chronicle City for distribution everywhere but the US*. This will insure professional handling through the whole delivery process.
*Signed LE corebooks will still be shipped from the US since they will need to be signed.
- (33 days)