It's 2015. As kids, we were promised flying cars, holographic projectors, and four course meals in pill form by now. We've been inundated with bad imitations of volumetric images: from cellophane reflections of rappers to computer faux-holograms in the newsroom. None of these are true 3D projections.
We're choosing to do something about it. We took inspiration from the likes of Star Trek, Tom Swift, and (of course) Star Wars.
So why doesn't the world already have holographic projectors? Because we've not been thinking simply: Most attempts have thrown insane amounts of computing power, and sometimes plasma-inducing high powered beams of infra red energy. Others use spinning screen devices that would slice your fingers if you tried to touch them.
We went back to basics. The ideal holographic images we drew inspiration from all appear to project into air, with no need for viewers to wear special glasses or be locked into a single viewing angle.
We figured out a way to get a laser emitter to fire only extremely precisely in 3D space, using very little processor power. That was only the beginning.
We started experimenting, after many, many attempts we achieved a single voxel, floating in mid-air. By itself, it didn't look like much, but it could truly move in the X, Y, and Z-axes.
We knew that if we could draw a dot, we could draw a line. Once we could draw lines, we could draw anything.
After years of careful application of physics and computer science we've created the first volumetric display system you can own and experiment with at home.
We know this is only a first step: limited, but full of potential. The hardware is complete and capable of the 3D equivalent of vector graphics, like an old Asteroids or space war console. Every day we improve the software and are implementing an SDK so users will be able to contribute to the system.
The hard part now is coming up with things to draw, coming up with applications and games... that's where you come in.
We call it "Holovect," for Holographic Vector Graphics Display System It is a machine that draws vectors in air, with light: a real-life, hollywood-style hologram machine.
How does it work? It uses focused lasers aimed by computer to draw in space. Holovect raises the albedo of air so it interacts with laser light more strongly and can be seen with the naked eye, no glasses or special angles needed. Lasers draw lines from one point to another in space.
This point-to-point line is a vector. Vectors can be combined into wire frame objects we call vects. Using our Holvect SDK you can manipulate these objects with simple commands like rotate, scale, orient and move. Once you create them you can incorporate them in your programs. If you don't want to mess with coding your own, you can create your vector objects and manipulate them using our built in functions and a growing library of 3D vector objects.
Putting it simply, you can create a 3D vector drawing on your computer using our on-line tools or any vector drawing software and place your files on a USB key. Simply plug your thumb drive into the Holovect and you can display and manipulate them using the device.
More familiar users can also code directly in C, C++, Python, and Arduino or Eclipse IDE's. Our SDK includes libraries and Holovect-specific classes that provide a truly geometric programming environment, allowing the creation of games, utilities, applications and anything else.
We have made sure that the algorithms and objects you create now will be completely future proof by maintaining the programming geometry-based. You tell Holovect where in space to draw and we take care of the rest. We don't expect spatial geometry to change in the future, so your creations should be quite happy there.
The heart of Holovect is an Intel Edison IoT processor: a computer inside with 1GB of RAM and 4GB of on-board storage, WiFi and Bluetooth built-in. This allows you to use Holovect alone or connected to your devices like smartphones or computers. You could design a game controlled by a phone accelerometer or use Holovect as an auxiliary holographic peripheral to your pc or even turn your Holovect into a holo-pizza timer.
Ultimately, Holovect is a white canvas, an open stage, just ready to display what you make with it.
We can't wait to see what you create.
Risks and challenges
With high demand potential, fulfillment is a major issue. We have entered this campaign fully aware that interest may be very high, so we're taking steps to make sure backers are satisfied at all times.
Our reward schedules are spaced to ensure prompt delivery of each tier, and in order to prevent complications, Holovect has been designed using all computer-controlled manufacturing. Parts are machine-etched, laser cut, 3D-printed and CNC milled. This allows us to ramp up production rapidly in multiple facilities.
Also as part of the design and testing process, components have been selected for availability, reliability and simplicity. Finally, our founder's experience in manufacturing and international delivery are fundamental for insuring that our goals are responsible and that backers will get their rewards in a timely fashion.
Holovect will ensure direct communication lines with backers are maintained, and is committed to establishing a strong community of fellow Holovect makers.
In short: we are prepared to, if funded, deliver promptly and responsibly. We are also prepared to be enriched by the community we build around this device. We are extremely proud to have you join us.Learn about accountability on Kickstarter
- (34 days)