Clear for Takeoff Features:
- 2-6 players
- Ages 9 and up
- Gameplay is between 25 and 90 minutes
- Tournament options available
- Several different strategies can be used to allow for re-playability
- Easy to understand with simple rules
- Rule translation allows for the game to be used in foreign markets
Clear for Takeoff board game was expertly created by an airline pilot teamed with game designers. The game is centered around life at John F. Kennedy airport in the 1960s. You manage one of six airlines and your goal is to ensure that all of your aircrafts are first to take off successfully. To do this you must collect cards to place and advance your aircraft towards the takeoff position. Weather permitting, your aircrafts can take off. The weather is always good at the beginning of the game, but this can change as the game progresses at the request of the players, as well as other outside factors. Additionally, you are able to delay other player’s aircrafts and they can delay yours. The player who takes off first, wins!
CLEAR FOR TAKEOFF TEASERS
HOW TO PLAY, GAME PROCESS and REVIEWS
Risks and challenges
We have already designed the game, found a supplier and, therefore, tackled the main challenges.
Since the start of development we have maintained close relationships with a number of manufacturers, all of which have experience in the tabletop business. We are certain that they will deliver a product of impeccable quality.
Clear for Takeoff was designed in Russia; however, it will be produced in the USA. In the future we hope to gain worldwide recognition for our efforts.
Handling large shipments on an international scale is always challenging, but rest assured, we’ve already taken the costs and logistics into account and are confident that we can deliver the product in a timely manner.
We want to remain open with our backers and welcome feedback; therefore, we will post regular updates and answer any questions as honestly and diligently as possible.Learn about accountability on Kickstarter
- (34 days)