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A Fate Core roleplaying game about rebellious wuxia heroes in a fictional steampunk setting.
526 backers pledged $13,388 to help bring this project to life.

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Long Overdue Update

Posted by Ryan Danks (Creator)
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Jadepunkers!

Hello! I hope you are well. It's been so long since we've talked (well, unless you follow me on social media, then it's probably been a couple of minutes). This update is long overdue, and it's a long one. So buckle up!

If you follow me and Jacob on social media you'll know that we have been busy with a lot of life and other projects. That's no excuse for letting things cool here, though, as Jadepunk is our firstborn; and your support means the world to us. But at $100-200 a month in revenues over the past three years, we haven't had the funds to keep the line moving forward very quickly. Being our first Kickstarter, we made quite a few mistakes, one of which is overpromising on the stretch goals (I think that's probably obvious by now). So we've depended on those revenues––and the revenues of our other projects––to keep things moving forward.

Where We're At

Regarding the Fate Core offerings, we're still missing the Gazetteer and the Martial supplements. You should have received a text copy of the final installment of Jadepunk Tales: Vigilance Committee Vol. 3––as soon as we can afford some additional art we'll get that all prettified and put up on DTRPG.

But that Gazetteer and Martial supplement...we need a cost-effective solution for those. Here's what we've come up with: I'm going to do some write-ups for the prevalent martial arts styles of the setting in the voice of Arthur P. Winsworth III, like I did for the Naramel book. It'll be a shorter document than our usual releases, and with only minor layout, but it'll be playable.

For the Gazetteer...I don't know. Jacob is ready with some great world building material, but it feels like a gazetteer needs art, doesn't it? At any rate, we'll probably do something similar to the martial supplement, for now, just to get something into your hands until we figure out a better solution (we have one, but it's a roundabout way of reusing future art––keep reading).

What Are We Doing About Funds?

First, though quite related, a note about the other editions we promised.

Since we launched this project (5 years ago!) a lot has happened in the gaming community. Cortex Plus crashed and burned, and then was resurrected, and PbtA has had about a thousand games put out.

Working in the Cortex Plus arena, with how questionable it's been in the last half-decade, is a business risk we can't afford to take. We need products that will move so we can bring some life back to the Jadepunk line.

PbtA is still a strong possibility, but, given our financial troubles, maybe something we could do a smaller document for, like the boutique games out there for other settings?

I understand those last few paragraphs are pretty disappointing to some of you. My apologies for that. As I said at the beginning of this update, this was our first Kickstarter. Mistakes were made. My second Kickstarter had fewer mistakes, and my 3rd only a couple of mistakes. So, we're learning, but we still messed up here. To make it right, we need more funding.

This all brings us to talking about...

The Second Edition of Jadepunk

Five years is a long time. A long time for us to learn about the business. A long time for us to figure out what Jadepunk is, what it really is. We have a lot of ideas for minor and major setting changes that would make the core aspects of Jadepunk really stand out. These changes aren't just an updated digital document; there's too much to update for that. Plus, updating the digital document doesn't fix our financial problem. In fact, it exacerbates it.

Remember (just a few paragraphs ago) when I said we needed a system that would move. Well, nothing on the market moves better than d20. And the king of d20 is the fifth edition of Dungeons and Dragons. So we're planning on writing the second edition of Jadepunk in the gray area between 5e and 13th Age (because we love 5e, but there are things we would have done differently, and the 5e designers may have also done differently had they not been forced to stick to certain D&D design tropes).

Does This Mean Another Kickstarter?

Yes, but for you it's optional. As I said, we want to make things right. Because of the weak production value of our final Fate offerings, we would like to give all of our backers here a free digital copy of the second edition of Jadepunk in the d20 system. As far as we're concerned, you've already supported us, and we owe you. 

The only reason to back the Kickstarter would be if you wanted to receive a print copy of the book. But you could also wait to pick that up later on. Honestly, without any persuasion whatsoever, we want this to be accessible to you as a replacement for the Cortex Plus version, as an apology for not being able to live up to our usual high production standards for the final few documents, and as a thank you for your support.

We can't thank you enough for being there for us in the beginning. We're sorry we had to use Jadepunk as our platform to learn from, but learn we have––though we're still not perfect, by any stretch. We hope this is acceptable to you (exciting even?).

Thanks for your support,

Ryan M. Danks

Documents are In!

Posted by Ryan Danks (Creator)
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Status Update and Big News

Posted by Ryan Danks (Creator)
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It's been awhile since we've posted an update, so I thought I'd drop a line to let you know how things are going, and some big news that we're rolling out.

Status Update

Benjamin Feehan finished VC3 some time ago and we're putting it through the editing process. Meanwhile, Jake has been working on the final Jadetech supplement: Multicolored Jadetech, and I'm getting started back on the martial supplements -- but those will be going through some changes in how they get rolled out due to funding issues.

The martial supplements are going to be rolled into one rather largish book (about half the size of the core Jadepunk book), instead of multiple smaller supplements. While it's simpler to roll this supplement out in one book, there's a more important reason for combining them: that's sort of how martial arts work. A style may have been discovered in one region, but it was influenced by, and often originated in, another. Take karate, for instance: the style is the combination of indigenous Okinawan fighting methods that were heavily influenced by Chinese kung-fu, and then went on to influence Tae Kwon Do in Korea. This interconnectedness suggests that we would be better served to put out a supplement that detailed the martial arts and described where they came from instead of a supplement that detailed the warfare of a particular nation and then described their fighting methods. We're not writing realism, but that would make it more realistic.

The new martial supplement will focus on the tournament mentioned in the current supplement. Each fighter in the tournament will represent a particular fighting style, and some of them will have certain experiences that will allow us to organically move into naval and mass warfare concepts.

So what about the Naramel supplement? Think of that as a teaser for the world book, I suppose.

And Aristocrat-level backers: we have something special for you. The adventure we promised is coming. It's not going to be in the same format as the VC adventure is, but it will be the unique adventure we promised you. I can't say when it will come, yet, but it's in the works!

The Big News

Apocalypse World 2 is going to be a thing. At the time that we launched...we didn't know that (and we honestly expected to have that out by now -- this was our first Kickstarter and mistakes were made). We don't want the AW edition of the game to be "old" when it's released, so we're going to wait until AW2 releases before writing that edition.

Cortex Plus will likely be released before the AW2 version, because that system is already out. We've been making steady progress on it, and it may even get published before some of the supplement books.

This leads us to the really big news: we're going to launch a 5e version of the game. In hindsight, Fate, C+, and AW share most of the same audiences. What we should have done, and are now rectifying, is branching out to other systems that maybe have different audiences, and there's no bigger audience than the one for Dungeons and Dragons.

Why do we feel this is necessary? Because making these supplements is expensive (remember when I said mistakes were made, well one of those was over-promising far beyond what the Kickstarter funds could pay for). Making a new version of the core book is not as expensive, however, because we already have all the art, and half the writing, for it. We're hoping that expanding the audience of the setting will bring in some much needed funding to keep things rolling long enough to get all of our stretch goals fulfilled.

Here are some of the ideas we've got for the 5e of the game:

  • A three-class system (each focused on one of: Exploration, Combat, and Interaction) with paths in each to specialize in ways similar to the Jadepunk professions.
  • Combining the magic item and spellcasting rules to create a robust Jadetech invention system.
  • Revamping backgrounds to account for a character's nation of origin and stat bonuses (because no races).
  • Adopting 13th Age's Icons system, combined with some work that Paul Mitchener and I have been doing for the Perpetual Motion Engine, to create Jianghu societies and drive political intrigue as a backdrop for any Jadepunk game.

In Summary...

  • Jadetech and VC supplements are in various stages of production for their final installments.
  • The martial supplement is being reworked, and will feel like a combination of martial arts compendium, thematic NPC collection, and adventure supplement.
  • Aristocrat tier backers are going to get their adventure reward.
  • The AW edition is waiting for AW2 to be published.
  • The Cortex Plus edition is still being written.
  • We're going to be making a 5e version of Jadepunk.

Thanks for sticking it out through this long update. We're eternally grateful for your support and look forward to continuing to build the world of Jadepunk with you.

Ryan

Status Update

Posted by Ryan Danks (Creator)
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Howdy, Jadepunkers! Ryan here with a quick update on our status.

It was requested that I release a list of what was promised vs. what has been delivered so far. The list has become a bit more convoluted, as we changed how we released the products so as to best maximize the funds we are receiving (since we ran out of money a long time ago and have been operating on "profits"). Fortunately, there has been just enough coming in to keep the products in production.

So, without further ado, here's...

The List

  • Jadepunk: Tales From Kausao City (Delivered)
  • Jadepunk Fate Core Play Mat (Delivered)
  • Jadetech (Partially Delivered; This was separated into mini supplements and most have been delivered, with Black Jade releasing today or tomorrow)
  • Jadepunk Tales: Vigilance Committee (Partially Delivered; episodes 1 and 2 are out now, with episode 3 slated for a January release)
  • Jadepunk Martial Supplement (Only one of the five planned supplements have been released so far. Once Jadetech is clear this one will be receiving top priority)
  • Jadepunk World Book
  • Jadepunk Cortex Plus Edition
  • Jadepunk PbtA Edition (Depending on when we get to this one, it may be in the upcoming AW 2 edition)

This has taken us a lot longer than initially anticipated, but it was our first professional go at it. It costs a lot more to produce one of these supplements than we thought, and takes a lot longer.

Thanks for sticking with us during this process. It's been quite an adventure!

Ryan

Update for August, 2015

Posted by Ryan Danks (Creator)
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