This game will merge both Egyptian and biblical testaments into a story driven third person shooter. Read more
This project's funding goal was not reached on July 7, 2013.
About this project
IN ONE SENTENCE
Journey through the life of Jericho Fox as you the player experience Jericho’s life from his past, his present, and his future as he fights to defeat Seth the Egyptian God of Chaos before he releases Armageddon.
“Revelations: The Chronicles of Jericho Fox,” is a third person shooter/ action adventure game that tells of Armageddon from the New Testament Revelations brought by the Egyptian god deity of Chaos and Storms Seth .This game will merge both Egyptian and biblical testaments into a story driving third person shooter that will fulfill the player’s knowledge as well as intense action in the mythological world of the Egyptian gods through different downloadable episodes.
You play as Jericho Fox a French archeologist and well known theft to most, who is cursed with immortality by the god deity of the Sky Horus for bringing the world’s end by releasing Seth from the Urns of Ra in London, England on January 1, 1912. Now Jericho has become the weapon of Horus, and with the aid of the warriors of the Heru Temple known as the, “Wadjet of Ra,” He will have to continue the war that has split Egypt into two nations since the beginning of the 1st dynasty. You will go through Jericho’s past, present, and future as he fights, and searches for knowledge to destroy Seth before he merges the three dimensions of Heaven, Earth, and Hell to bring the Apocalypse to fruition.His cursed path for redemption is the world’s only chance for salvation.
Jericho was given special powers by Horus besides the curse of eternal life. His right eye is the eye of Horus and his right arm is the powerful weapon of the Egyptian God of the Sky. With the eye of Horus, Jericho is able to see what item, weapon or tool would make a suitable weapon for conversion, He is also able to use the eye as a waypoint to know which direction to go and use his right arm to convert any item he touches into the weapons of Horus at will. Each weapon he uses has its own special ability that makes it unique and powerful.
Jericho’s controls are the standard third person shooter controls with third person view/free camera to rotate around Jericho’s body as well see the world around him. His attacks will change for every weapon he is holding - from long range to close range.In addition he is able to use a variety of guns and melee weapons each there own strengths and weaknesses.
Battle in hostile environments as you are pitted against Seth’s creatures including Possessed Human Bodies, Demon Priest, Desert Scared Harpies, and Gigantic Mummy Titans. Carefully manage your weapons and ammo because Jericho will only be able to carry four types of weapons at a time.
Research and solve puzzles to unlock areas to progress in the game, or to unlocked special items to view such as art work, videos, and educational information on Egyptian Mythology.
WHAT MAKES REVELATIONS THE CHRONICLES OF JERICHO FOX SPECIAL?
- The Story: This game will be a series consisting of different episodes, which tell the life of a man damned to fight a war between Egyptian gods that has lasted since the 19th dynasty. You the player will see the world I’ve imagined, balancing beautiful visuals and game play. I will pull you into a new world of adventure, horror, action, and the experience of gaining knowledge on the history of Egyptian Mythology. I’m hoping to expand your knowledge with each episode we create and hope to get feedback, opinions, and knowledgeable arguments to improve and expand the game experience for the player.
- A Variety of Weapons that hold the Power of a God: Almost any item or weapon the eye of Horus sees as a suitable weapon the player will be able to transform it into a weapon of Horus, and each weapon (long or close range) will have a very powerful special ability that can take out multiple or single enemies. You will be able to see my interpretation of how I believe our modern day conventional weapons - even items such as tools - will look and work if they held the power of a god. I’m always thinking of new items to transform into weapons and can’t wait to show off what we have and what we are going to bring to the table.
- Using the Power of U.D.K to create a Unique Game: A lot of projects small and big use epic’s powerful engine to help them bring out stunning and superb graphics that bring their imagination to life. Using the power of the Unreal Engine 3 we are able to make sure our visuals for our Environment, Characters, and Assets are rendered on a next gen level. Using our current knowledge as well as what we are learning on our personal time we are able to improve and keep improving on the project.
- Replay and challenges: We will also pack in many different types of surprises to keep you the players entertain with time challenges, as well as rewards.
- Original Music Scores: A superb sound track written by Scott Graves that captures the mood and intensity of the game.
CURRENT PROJECTS WE ARE WORKING ON
Revelations: The Chronicles of Jericho Fox: Awakening (Episode 1) and The Treasures of Ra (Survival Feature) are currently in Prototype Stage and we are working on the First Playable. A playable alpha release will be available as soon as late summer. The game will run on Windows, and will be Downloadable once we have our server set up.
The Episode 1 will be ready by the end of this year. After that, development will continue indefinitely, with regular updates, and we will begin work in progress on our next project.
Game Level Setup
Nigel's Corporation Building is the first episode of Revelations: The Chronicles of Jericho Fox, taking place in 1912 London. Jericho Fox (the player) has arrived to Nigel's office on the 20th floor to give the urn of Osiris and the urn of Horus, which he has stolen from the temple of Horus to his employer Nigel Waitfeild. After Jericho and Nigel have made an agreement for the jewel to be his payment instead of money, Nigel accidentally reads the magical incantation on the back of the urn of Osiris and releases Seth Egyptian god of Chaos from his eternal prison. Jericho must now escape the building before Seth's essence consumes the entire building, the people inside, and him along with it.
Primary Player Focus
The primary focus of the first playable is for the player to escape the building while evading dangerous obstacles, fighting off human corpses that are possessed and avoiding Seth's essence, which is consuming the entire building and everyone inside. The player must go through six floors (10th Floor to the 5th Floor) and adapt to the changing environment that is occurring on each floor. The player will have a crowbar as a weapon, no accessories, and a few health-packs to aid them. They only have Jericho Fox's caution and paranoia to give hints and directions to progress through each floor.
Primary Player Focus
Present day Jericho Fox (The Player) will have to manage his time while dodging and or temporarily defeating all the Demon corpses to retrieve the 5 treasures of RA out of the temple while using the power-ups and rewards wisely.
-To get all treasures out of the temple and onto the boat before time runs out.
Level Game Play Mechanics in a 3d Construct. [Virtual World Environment]
(a) Core Mechanics
- The player must go against a non-stop army of Demon Corpses, and retrieve 5 treasures from the 1st Pylon of the Temple of Ra, and take them to his/her boat one at a time.
(b) Other Mechanics
- Close and long Range combat
Level Look and Feel
Location: - Ancient Wawat (or the legendary Ybsambul) in Nubia. Mid-day Setting with The temple visuals exactly like the references found for it keeping it close to a realistic.
FEATURES THAT WILL BE IMPLEMENTED IN BOTH GAMES
C.O.J.F: Awakening (Episode 1)
- Nigel's Corporation Building London, England 1912 (World Level)
- Complex Enemy AI
- Normal Enemy (English Gent)
- Boss (Seth Essence)
- Dialogue/ Voice Acting
- Smoke, Fire, and Demon Particle simulation
- A dark soundtrack
- A changing Atmosphere
- Cinematic Action Sequence
- Crowbar (Melee Weapon)
- Third person mode
C.O.J.F: The Treasures of Ra (Survival Feature)
- Wawat (or the legendary Ybsambul) in Nubia. Mid-day Present Day (World Level)
- Complex Enemy AI
- Normal Enemy (Demon Corpse)
- Boss (Set: Nigel Form)
- Dialogue/ Voice Acting
- A Desert and Dry Atmosphere
- Third Person mode
- Long Range and Close Range Weapons
o Shotgun o Ak-47 o Dagger
TITLES THAT ARE NEXT IN LINE
Present day, and the world is slowly turning into chaos. Jericho must travel through Jerusalem to enter old Jerusalem, and head north east to the Christian Quarters. At the same time the player must watch for enemies such as demon corpses, which are a close range enemy, and sacred harpies, which are a long range flying enemy; the player must attack these enemies by using a variety of different assets and weapons that can be convert into weapons of Horus by Jericho’s right arm. The player will have a sub boss battle against the Mummified Titan, who is able to perform long and close range attacks, Jericho must defeat it to complete the level.
In the Christian Quarters Jericho’s objective is to find a piece of the shard from the Urn of Horus located in the Church within the quarters. This episode will be a little more dangerous than the first episode because it will be filled with traps, enemies, and also the first boss fight.
o (FEATURE) C.O.J.F PROTECTING THE HALL OF PRAYERS (Horde Feature)
§ One Player will fight against 50 waves of Seth’s minions. The difficulty increases as the player advance through the waves.
This is an adaptation of the P.C. Version of C.O.J.F Awakening which will playable for I-Pad or Smart Phone.
Nigel's Corporation Building is the first episode of Revelations: The Chronicles of Jericho Fox, taking place in 1912 London. Jericho Fox (the player) has arrived to Nigel's office on the 20th floor to give the urn of Osiris and the urn of Horus, which he has stolen from the temple of Horus to his employer Nigel Waitfeild. After Jericho and Nigel has made an agreement for the jewel to be his payment instead of money, Nigel accidently reads the magical incantation on the back of the urn of Osiris and releases Seth Egyptian god of Chaos from his eternal prison. Jericho must now escape the building before Seth's essence consumes the entire building, the people inside, and him along with it.Jericho must now escape the building before Seth's essence consumes the entire building, the people inside, and him along with it.
o (FEATURE) C.O.J.F TREASURES OF RA (Survival)
§ Present day Jericho Fox (The Player) will have to manage his time while dodging and or temporarily defeating all the Demon corpses to retrieve the 5 treasures of RA out of the temple while using the power-ups and rewards wisely.
Jericho is still looking for the Shard from the Urn of Horus located in the Church of Holiness. Jericho will have to climb a ladder and open a powerful seal before reaching the Temple entrance. Once in the player must overcomes an array of deadly traps and an army of monsters, before eventually finding the shard, But Seth is aware of Jericho’s mission and will meet him personally.
Seth will launch Jericho in to another Dimension that craters between Heaven and Hell (purgatory). He must fight his way through the fiery realm and with the help of Horus’s Essence he must escape and return before he is trapped there forever.
o (FEATURE) C.O.J.F ARENA OF GODS (Duel Mode)
§ A one on one game mode. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. A typical match lasts 5 to 15 minutes with the winner being the player with most kills.
Jericho has escaped purgatory only to be thrown in the past to fight in the war of Horus and Seth. Egypt is then divided into two kingdoms, one belonging to Seth, one to Horus. Seth army grows to such an extent that he wishes to conquer Horus' Kingdom and to do so; he wishes to control Sekhmet the goddess of war. To stop Seth Jericho must fight alongside Horus and his army.
After the war against Seth Jericho will be transported to the future 10 years from our present day, which Horus has returned to earth, and is battling Anubis (The Beast) and Seth in the Battle of Armageddon.
o (FEATURE) C.O.J.F BATTLE ROYAL HUMANS VS GODS (Death Match)
§The goal of a death-match game is to kill as many other players as possible until a certain condition or limit is reached.
Jericho will be back in the present day, and his mission will be to stop Seth from destroying the Four Holy cities which are Jerusalem, Hebron, Safed , and Tiberias, the four main centers of Anubis containment.
§ Jerusalem is associated with the element of fire a reference to the continuous sacrificial fires kept burning in the Holy Temple.
§ Hebron is associated with the element of earth a reference to the Cave where the patriarchs and matriarchs were buried.
§Safed is associated with the element of air a reference to the mystical/spiritual branch of Judaism that flourishes there.
§Tiberias associated with the element of water where The Messiah will arise from the lake of Tiberias, enter into the city, and be enthroned at Safed on the summit of a lofty hill.
o (FEATURE) BETRAYAL BETWEEN NATIONS(Capture the Flag)
§Two teams will have an Artifact that symbolize and the objective is to capture the other team's Artifact, located at the team's "base", and bring it safely back to their own base. Enemy players will respawn back to their own territory if killed.
The end is drawing near and Jericho must defeat Seth before he releases Anubis before the Battle of Armageddon begins. Jericho must put Seth into the "bottomless pit" known as the abyss so he will be sealed for another Millennium. If Seth is able to release Anubis he will gather his followers known as the Gog and Magog (peoples of two specific nations) from the four corners of the earth. They will encamp surrounding of Jerusalem. Fire rain will down from Ra out of heaven, purifying the lands for a 1,000 years. This will be the end Jericho must do everything possible to stop it from happen.
(FEATURE) SCRIPTURES OF A FALLING DYNASTY (Greed)
§The player must focuses on collecting stone scriptures dropped from dead players and capturing them in the opposing team's territory. The game uses traits from Capture the Flag.
($50,000) Expand Awakening Episode 1
We will add additional features, Game Play, and Cinematic Action Sequences to show our appreciation for seeing what we see in this project.
($55,000) Expand Treasures of Ra Feature
Adding additional weapons, Upgraded GUI, HUD, Voice acting, plus rewards for level completion.
($60,000) C.O.J.F Awakening (Episode 2) and C.O.J.F Protect the Halls of Ra Feature.
We will Begin our next installment for Revelation which is Episode 2 adding in more weapons better visuals, better enemy Ai, and better game play.
($66,000) Additional detail for super high resolution displays, HUD, GUI, and Game play.
Let us create extra high quality assets of all our art to allow the game to hold up way above standard resolutions.
($75,000) C.O.J.F: Awakening Lite.
This goal will allow us to release Episode 1 on the Apple Apps Store [Available for download on I-Phone and I-Pad])
($85,000) C.O.J.F: Awakening (Episode 3), C.O.J.F: Arena of the Gods (Duel)
With this goal met we will be able to have the funds to start production on Episode 3 continuing the battle between Jericho and Seth. We will be able to not only update the game play, but will be able to add more to the story as well as the level to make you become immerse in the world close to oblivion.
($100,000) The Final Stretch Goal at this stage everything we have earn will go straight towards all projects we have lined up.
WHY KICK STARTER
I’ve been researching kick starter as well as looking at other projects trying to raise funds with the help of fans. Kick starter is an ideal place for us, because we can work directly potential fans, and that is what we really want. We want to become connected with you guys as we work hard on this project, and bring you newer and better updates on our progress. Working with the people to have their ideas and comments and we hope that you all see what we see in project and know that we will push hard to bring you something new and powerful one day soon.
We fit in here and that's why we are set up and waiting. We're coming directly to you to make “Revelations: The Chronicles of Jericho Fox” a reality, and allow us to do more than we thought we possibly could. This allows us to do our work exactly how it should be done with no compromises! With your help, we can bring all episodes to life and furthermore, we will be able to give you development diaries, and behind the scenes footage of our work. We want you to be right by our side. As a backer of our project, you'll get access to all sorts of extras. We'll make it worth your while!
The “Revelations: Chronicles of Jericho Fox” project needs the Kick starter funds to expand the core team. The goal will help us pay for software licensing, music, sound design and writing, but primarily it will be used for the art and code.
WHO IS DARK PHANTOM STUDIO?
Hello everyone, my name is Steven Barrion and I started this studio a while ago with a colleague of mine named Donnell Gammage. We consist of a few members from different parts of the world. We all have been educated in variety of Digital Art, 3D Modeling, Animation,
and Programming. Even though all of us aren't able to communicate physically because we don't live in the same region we all work as if we are together in one building, we communicate, and do our best to be as professional as possible. We have had our share of trials and errors, but we always give 110%, and I can't ask for anything more than that from my teammates.
Face Book Page: Dark Phantom Studios
Indie DB Page: Revelations: The Chronicles of Jericho Fox
(Dark Phantom Studio’s Team Members)
Steven Barrion (Lead Artist/Management):
Location: Macon, GA
Bio: I have my Bachelor of Fine Arts in Visual Communications
I worked on various small freelance projects and studios.
• Website Icon Concept Artist for Dickon Sire (www.dsire.com)
• Tattoo Designs for Clients
• Character and Vehicle Concept Artist for Synet Systems Studio
• 3D Modeling work for Lamplight Media LLC
With these various positions I was allowed to be creative, and also contribute my skills by creating high quality models and illustrations through multiple techniques.
Donnell Gammage (Lead Modeler/Management):
Location: Atlanta, Ga
Bio: I'm the Co-Founder of Dark Phantom Studios. I am also the lead 3D Modeler, environment artist, and animator for the "Revelations" project. I have a BFA in Digital Animation/ Game Design. I have 4 plus years in Game Design and 10 plus years in Traditional drawing. With a passion for gaming my main vision is to make Dark Phantom Studio a household name.
Photoshop, Illustrator, Flash, UDK, Modo, 3DSMax, Zbrush, Dreamweaver.
Laurent de Laroche Souvestre (Digital Painter/Management):
Location: Quebec City, QC , Canada
Bio: I am the concept artist at Dark Phantom Studios. I am also assisting production management . I have a BFA in Animation Art. I have 10 years of working experience as 3D Generalist in the field of Architecture Visualization, Real Time Simulation, Animation for tv production.
I have been always willing to be part of a production working on a game project. I have 3 years experience doing digital painting. I have been drawing for about 9 years.
3dsmax , photoshop, illustrator
Kelvin Tam (Weapon/Asset Modeler):
Location: Toronto Canada
Bio: I am currently working as a 3d Generalist at Rune Entertainment working on commercials, doing Modeling,Shading, Lighting and Rendering.
Mainly a Hard-surface modeler that focus on Environments and props. Likes to solve 3d Technical challenges. Love playing Hack n Slash games and use to be a COD addict.
Tools of Choice: Maya, 3dsmax, Mudbox, Zbrush, Photoshop
Xenonauts --- weapons modeler (Indie Game)
Three Musketeers 2011 ---- Model/Texture Artist (Feature Film)
Greatest Tank Battles - History Channel ---- Model/Texture Artist (TV)
Scott Graves (Sound/Music Composer):
Age - 25
Location - Lincoln, UK
Bio - Composer and Sound Designer with a BA (Hons) degree in audio and music production. Currently working to establish myself within the video game industry with various indie titles already under my belt as well as previous radio work featured on the BBC.
I've been an avid musician since my early childhood and grew up playing the Commodore 64 and have owned most consoles since then, so it was only natural for me to pursue composition and sound design as a career.
Paul Davis (Lead Programmer/ Technical Artist)
Location: Ohio, United States
3D programming, 3D modeling, 3D animation, GUI creation, Game Design, Drawing, Web Design, Database Creation
REWARDS FOR THOSE THAT PLEDGE
We will do our best to deliver the highest caliber of packaging possible.We made sure that most of our rewards for our backers will be extras added to the game, and every single piece of physical merchandises was design by members of the team, and will be package and shipped to our backers soon as possible.
Depending on the content we are creating or the Merchandise we are shipping this will take time, and we do have Dates on when we will be able to ship your rewards out, but remember because of you this project will be push to the limit, so we will do all we can to meet the dates or send each reward to you our fans A.S.A.P.
We will have to ask for extra in shipping fees for those that pledge and live out of the United States, and we are thankful for each of you for understanding as well.
We have added a couple of really nice in-game additions to the tiers that consist of becoming a N.P.C, Creating your own Monster, Creating your own Melee Weapon or Long Range Weapon, and have a chance of becoming a Playable Character. Become immortalize by having yourself or your creation in our game.
This is a big deal to us and we made sure not to cheat anybody! Check out some of our rewards for our backers, so you can see exactly how good our work really is. You won't be disappointed, we promise.
Risks and challenges
One of the main risks we are worried about in the development of the project is time, we need to try and schedule ourselves to have the game ready for packaging by the scheduled date. Seeing that everybody on the team has a regular day to day job, we work on this when and where we can and put in all we can in that time we have - We are making sure to add in more time to focus non-stop on the project.
Another risk for us is data loss, we have a backup system and an upload server that we keep multiple up-to-date backups of our code and assets. Another is maintaining the high level of polish that we have set for this project. This means that content will be more costly to produce, however the work will require less polishing at a later stage allowing more time to create content.
Our last challenge is people management. This is an interesting thing, especially for our project. You don't want to bring people in too soon or their enthusiasm will wane with nothing to do. What I try to do is get a good, clear overview of our project's lifespan, and building from there. Since I’m the director it’s my responsibility to find people and let them know what I’m relying on them to do to make the project work.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)