"Once upon a time, there was a barren planet without life, an ocean, or vegetation. Six gods in coalition made the world habitable. Five of the six gods each took an island for their own and molded it into the home they wanted to leave behind, for the life they had created and for the generations to come. The Blue Realm was created beneath the waves, built atop sand where merfolk could thrive. They lived there as mortals until their deaths, returning to their godly forms to observe from afar."
Prism is a roleplaying game about relationships (both platonic and romantic) and conflict resolution set in an aquatic world. There are six realms in the game with their own culture, code of ethics, and deity. The setting of the game promotes a sex positive environment and a safe space to explore intimate character interactions.
Prism is also a world of elemental magic, but the mechanics are light and conversational. The rest of the rules rely less on crunch, and more on negotiations between players and the GM. There are three core mechanics in the game. The first is each character starts out with at least one relationship with another character in the game. Depending how they feel about the other person, they'll receive a unique bonus. The second is instead of using dice, characters rely on predetermined levels of expertise in skills such as swimming, dancing, and following protocol to solve narrative conflicts, and interact with the world around them. The third mechanic is each character is loyal to a realm, and depending on their behavior, they can be punished or rewarded by the god that watches over the realm they are loyal to.
"Prism offers players a chance to think about their characters emotional lives in a way that is really fresh. I love the way in Prism what your character feels, and how they relate to the world - and the world, to them - actually matters." - Jason Morningstar
"This is a delightful work. I am reminded again at how calm it makes me feel to read it. That is also a testament to her choices of words and phrasing." - Cam Banks
"Character creation was a delight. Character creation is my least favorite thing about RPGs, so this is the highest compliment to pay." - Elizabeth Stong
Since the core of the game is relationships between player and non-player characters, it's intended for a maximum of four players. For a really intimate experience, Prism can even be played one-on-one with the GM!
"I love Prism's attention to the dynamic nature of our relationships, and there is no better way to explore that theme than in a game where it's just you and the GM. Experiencing love and loss through such a highly-focused lens was powerful and inspiring. I have never felt so affected by a single session of any game." - Andrea Gaulke
"Prism was rich with opportunities, fun to explore, and intimate without being overwhelming. I felt like my character could stand alone during the adventure, but I also had the sense that if the game expanded to include more players, it could be just as fun." - Kimberley Lam
All the writing, and most of the art was done by yours truly. The rulebook has over 50 full color illustrations. I collaborated with one of my best friends, Maria Smith, to complete the artwork for the Almanac.
The physical copy of the book is 6x9 softcover, full color, and 48 pages in length. The great thing about this campaign is the digital version has already been finalized. Which means once it has ended, printing and fulfillment can begin soon after.
Funding will go towards printing the book, crowdfunding fees, unforeseen expenses, and reimbursing the designer (me) for the costs of additional art, editing, etc. Now, you might be wondering, Whitney, what about shipping?
Prism can be shipped anywhere, but please be aware that your pledge does not include the cost of shipping. Shipping will instead be charged during the fulfillment process on BackerKit. During the time of this campaign, US shipping is estimated at $6, and everywhere else is $9. The cost of shipping the Retail Pack Tier is estimated to be $9 for US, and $14 for everywhere else.
Once the campaign is over, I will get in contact with those that backed at the King & Queen Tier. You'll be emailed a sketch for your approval before I begin the coloring process. High resolution copies of the commissions will be emailed to you once they are finished.
Please note that the art will not be included in the book. They are just for you to enjoy.
Once the rewards have been fulfilled aside from commissions, a PDF of the rulebook will be available on DriveThruRPG.
If you would like to see the comic that preceded this project (Prism the Miracle), you can find it here: https://www.littlewishproductions.com/comic/ This website is also where you will be able to download copies of the character sheets needed to play the game.
Risks and challenges
While the digital version of the game has already been completed, I am still in the process of getting the physical version finalized. Once they have shipped. I will do my best to make it right should it arrive to you damaged.
As for the folks that back at a commission tier, I will reach out to you via email once you have had a chance to look at the rules, and decide what you want your character(s) to look like.
I'll be working on each commission one at a time, but I pride myself in a quick turnaround. I'll keep in touch with backers to let them know where they are in the queue.Learn about accountability on Kickstarter
- (30 days)