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Retro, epic narwhal battle in space! The heart-piercing action is furious and unrelenting. STARWHAL will change your life. Read more

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Funded!

This project was successfully funded on December 27, 2013.

Retro, epic narwhal battle in space! The heart-piercing action is furious and unrelenting. STARWHAL will change your life.

Breakfall
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Breakfall

First created  |  7 backed

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New STARWHAL TShirt Campaign

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We've launched a new tshirt campaign for fans who want a bit more STARWHAL action in their every day lives.

You can purchase a shirt for yourself at http://teespring.com/starwhal . The Campaign lasts until October 22nd so grab one now while they're available!

And just a friendly reminder that the full Steam version of STARWHAL launches this Monday, September 29th for PC and Mac. All aboarrrrrd! 

<3 Breakfall.

Steam Release Date Announced

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A quick update for everybody today. We've announced the launch date for our full release on Steam! 

September 29th full release!
September 29th full release!

That is, of course, just one major milestone - after that will be console releases. Thanks so much for helping us get this far!

<3 Breakfall

Beta 5 is Live!

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The new Beta 5 update of Starwhal is now live. Here's what you can expect:

New Stuff!

Challenge Mode - this is an early preview of the single player mode that tests your STARWHAL skills. You have two different types of challenges; obstacle and target mode. In obstacles, you just need to make it to the finish line as fast as you can. In target mode, you want to hit all the floating heart targets as fast as possible. There are also a couple of other neat features:

  • Ghosts - your play gets recorded and uploaded so you can race against yourself, a Steam friend, as well as somebody who is close to your existing performance
  • Highscores - Try to get faster times to unlock the coveted Platinum Medal. 
  • Leaderboards (coming soon) - not in this preview build, but upcoming versions will have Steam Leaderboard information displayed in game.

Visual Overhaul of the UI on most screens

  • On the Player Selection screen you now have to ready up before going to the next screen (This means less accidental clicks to go to the next screen)
    Mode select now gives you more freedom of the type of game you want to play 
  • The settings in the Options menu now save their state between different game sessions
  • There are now some full screen effects that happen occur during slow mo, and on heart hits (These can be disabled in the options screen)

Xbox One controller support on windows

More new awesome music tracks and sounds!

Balances/Fixes:

  • The Starwhal player has been made more sleek for improved jousting!
  • When a heart is hit in versus mode there is now a shattering effect to show how long the heart is invulnerable for
  • Ice blocks are now a bit easier to break in the Foresaken world
  • The Level “Fast Forward” has been tweaked
  • Fixed the long standing and mysterious issue where sometimes a heart icon in the GUI won’t appear in Classic mode
  • The camera now better frames the action on the versus levels
  • The curved blocks in the levels are now smoother so it is easier to slide on them
  • Key Bindings:Adding/Removing AI on the keyboard are now changed to the P and O keys respectively from the +/- keys. In the Player selection screen the confirm button for the WASD controls is the ‘Space’ key 

Costumes: 

  • Bacon
  • Long Scarf
  • Female Assassin

Backer Reward - Desktop Background

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For backers only. If you're a backer of this project, please log in to read this post.

Summer in Spaaaaace

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More Events 

Recently we had a really great time at the Evolution 2014 fighting game gathering in Las Vegas. Watching the determined faces of all the entrants was worth it alone. Everybody seemed to enter their respective tournaments with such laser focus. Once players got eliminated they’d go right back to cheering on those still in the brackets and generally trying to GET HYPE. So happy we made it out there and made some new friends! 

Our setup at EVO with Playstation 4!
Our setup at EVO with Playstation 4!
Jason meeting Yoshinori Ono, the producer of the Street Fighter series!
Jason meeting Yoshinori Ono, the producer of the Street Fighter series!

There’s more to come! We’re coming to a party near you! Well, maybe it’s near you. Starwhal will be making appearances at a number of upcoming events. Most notably: 

- Fan Expo in Toronto from August 28-31.
- Gamescom in Germany, courtesy of Local Multiplayer Picnic.

Come out to say hi and receive your 100% free high five! 

New Preview build incoming! 

We’re so close to sharing a new build of the game with some great stuff for you to try out. The two biggest features of this build are the addition of a challenge mode preview as well as the new UI updates we were speaking about in our previous update. 

We’re including a small set of challenge levels for you to try out in this update. The intent here is to get you guys a small taste of the challenge training levels, meanwhile we can test out our new technology on a smaller scale. 

We’ll drop the next update on you as soon as it’s live in a week or two, along with extra notes for what you can expect. Hopefully we can share our overall release schedule with you shortly, too. Even talking about releasing gets us excited! 

More Backer Rewards 

We’re just about ready to send out the soundtrack codes and backgrounds to our backers! Thanks for being so patient on this. We’ve been trying to decide what to do about the soundtrack, as it’s actually still in development. We’re going to try and get you all the tracks that are in Starwhal now, and possibly give you an update for tracks that are making it into future builds as well! The desktop background is going to be a brand new custom designed piece of Starwhal art. 

Again, thanks to all those who consistently send feedback or post encouragement on our social media. We’ve been working hard to get this stuff to you as soon as we can! 

<3 Breakfall